temporarily disable the use of glTexImage2D for sw buffers on sholes.

we're going to first cut a build without this change.

Approved by Dr. Hiroshi.
This commit is contained in:
Mathias Agopian
2009-10-06 17:59:43 -07:00
parent 9d6a685ba9
commit c131c56719

View File

@@ -246,10 +246,10 @@ void DisplayHardware::init(uint32_t dpy)
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
if (strstr(gl_renderer, "PowerVR SGX 530")) {
LOGD("Assuming uncached graphics buffers.");
mFlags &= ~CACHED_BUFFERS;
}
//if (strstr(gl_renderer, "PowerVR SGX 530")) {
// LOGD("Assuming uncached graphics buffers.");
// mFlags &= ~CACHED_BUFFERS;
//}
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}