Merge changes I241824bf,I9021864f
* changes: Convert ColorLong in native code in Paint Restore Paint#nSetColor(@ColorInt)
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Android (Google) Code Review
commit
c052fa2032
@@ -1046,7 +1046,8 @@ public class Paint {
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* @param color The new color (including alpha) to set in the paint.
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*/
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public void setColor(@ColorInt int color) {
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setColor(Color.pack(color));
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nSetColor(mNativePaint, color);
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mColor = Color.pack(color);
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}
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/**
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@@ -1063,12 +1064,8 @@ public class Paint {
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*/
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public void setColor(@ColorLong long color) {
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ColorSpace cs = Color.colorSpace(color);
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float r = Color.red(color);
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float g = Color.green(color);
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float b = Color.blue(color);
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float a = Color.alpha(color);
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nSetColor(mNativePaint, cs.getNativeInstance(), r, g, b, a);
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nSetColor(mNativePaint, cs.getNativeInstance(), color);
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mColor = color;
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}
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@@ -1498,11 +1495,7 @@ public class Paint {
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*/
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public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) {
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ColorSpace cs = Color.colorSpace(shadowColor);
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float r = Color.red(shadowColor);
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float g = Color.green(shadowColor);
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float b = Color.blue(shadowColor);
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float a = Color.alpha(shadowColor);
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nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), r, g, b, a);
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nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), shadowColor);
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mShadowLayerRadius = radius;
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mShadowLayerDx = dx;
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@@ -1530,6 +1523,7 @@ public class Paint {
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/**
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* Returns the blur radius of the shadow layer.
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* @see #setShadowLayer(float,float,float,int)
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* @see #setShadowLayer(float,float,float,long)
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*/
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public float getShadowLayerRadius() {
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return mShadowLayerRadius;
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@@ -1538,6 +1532,7 @@ public class Paint {
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/**
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* Returns the x offset of the shadow layer.
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* @see #setShadowLayer(float,float,float,int)
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* @see #setShadowLayer(float,float,float,long)
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*/
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public float getShadowLayerDx() {
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return mShadowLayerDx;
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@@ -1546,6 +1541,7 @@ public class Paint {
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/**
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* Returns the y offset of the shadow layer.
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* @see #setShadowLayer(float,float,float,int)
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* @see #setShadowLayer(float,float,float,long)
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*/
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public float getShadowLayerDy() {
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return mShadowLayerDy;
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@@ -3135,7 +3131,7 @@ public class Paint {
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@CriticalNative
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private static native void nSetShadowLayer(long paintPtr,
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float radius, float dx, float dy, long colorSpaceHandle,
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float r, float g, float b, float a);
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@ColorLong long shadowColor);
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@CriticalNative
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private static native boolean nHasShadowLayer(long paintPtr);
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@CriticalNative
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@@ -3188,7 +3184,9 @@ public class Paint {
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private static native void nSetFilterBitmap(long paintPtr, boolean filter);
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@CriticalNative
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private static native void nSetColor(long paintPtr, long colorSpaceHandle,
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float r, float g, float b, float a);
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@ColorLong long color);
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@CriticalNative
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private static native void nSetColor(long paintPtr, @ColorInt int color);
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@CriticalNative
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private static native void nSetStrikeThruText(long paintPtr, boolean strikeThruText);
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@CriticalNative
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