From c038ea358aadca082198f3effc550d33135bf426 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Wed, 12 Jan 2011 15:08:47 -0800 Subject: [PATCH] Reenable region composition pipeline for layers Bug #3341848 It works this time! Change-Id: I0d371d8b2c75c67d4ce5009ddb990fe5e55a0a27 --- libs/hwui/OpenGLRenderer.cpp | 2 +- libs/hwui/Properties.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index aefefe4dc75fd..9beb227c9b0c2 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -627,7 +627,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { setupDrawDirtyRegionsDisabled(); setupDrawPureColorUniforms(); setupDrawTexture(layer->texture); - setupDrawModelViewIdentity(); + setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]); for (size_t i = 0; i < count; i++) { diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index c4749363711e4..6a0d7ea18dfb9 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -26,7 +26,7 @@ */ // If turned on, layers drawn inside FBOs are optimized with regions -#define RENDER_LAYERS_AS_REGIONS 0 +#define RENDER_LAYERS_AS_REGIONS 1 /** * Debug level for app developers.