Keyguard: Refactoring for improving trusted unlock while occluded am: d88eb2693b
am: cb5642afae
Change-Id: Id60ae0e1bfcfb2297855810781d8ca040cf46def
This commit is contained in:
@@ -135,6 +135,12 @@ public interface WindowManagerPolicy {
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void registerShortcutKey(long shortcutCode, IShortcutService shortcutKeyReceiver)
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throws RemoteException;
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/**
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* @return true if windows with FLAG_DISMISS_KEYGUARD should be allowed to show even if
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* the keyguard is locked.
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*/
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boolean canShowDismissingWindowWhileLockedLw();
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/**
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* Interface to the Window Manager state associated with a particular
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* window. You can hold on to an instance of this interface from the call
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@@ -34,7 +34,7 @@ oneway interface IKeyguardService {
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void addStateMonitorCallback(IKeyguardStateCallback callback);
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void verifyUnlock(IKeyguardExitCallback callback);
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void keyguardDone(boolean authenticated, boolean wakeup);
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void dismiss();
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void dismiss(boolean allowWhileOccluded);
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void onDreamingStarted();
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void onDreamingStopped();
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@@ -19,4 +19,5 @@ interface IKeyguardStateCallback {
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void onShowingStateChanged(boolean showing);
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void onSimSecureStateChanged(boolean simSecure);
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void onInputRestrictedStateChanged(boolean inputRestricted);
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void onTrustedChanged(boolean trusted);
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}
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