Merge "Remove warnings about unused results."
This commit is contained in:
committed by
Android (Google) Code Review
commit
bfda435744
@@ -48,6 +48,14 @@ static float gZoom;
|
|||||||
static float gLastX;
|
static float gLastX;
|
||||||
static float gLastY;
|
static float gLastY;
|
||||||
|
|
||||||
|
static float3 toFloat3(float x, float y, float z) {
|
||||||
|
float3 f;
|
||||||
|
f.x = x;
|
||||||
|
f.y = y;
|
||||||
|
f.z = z;
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
void onActionDown(float x, float y) {
|
void onActionDown(float x, float y) {
|
||||||
gLastX = x;
|
gLastX = x;
|
||||||
gLastY = y;
|
gLastY = y;
|
||||||
@@ -104,8 +112,8 @@ void updateMeshInfo() {
|
|||||||
rsgMeshComputeBoundingBox(info->mMesh,
|
rsgMeshComputeBoundingBox(info->mMesh,
|
||||||
&minX, &minY, &minZ,
|
&minX, &minY, &minZ,
|
||||||
&maxX, &maxY, &maxZ);
|
&maxX, &maxY, &maxZ);
|
||||||
info->bBoxMin = (minX, minY, minZ);
|
info->bBoxMin = toFloat3(minX, minY, minZ);
|
||||||
info->bBoxMax = (maxX, maxY, maxZ);
|
info->bBoxMax = toFloat3(maxX, maxY, maxZ);
|
||||||
gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f;
|
gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f;
|
||||||
}
|
}
|
||||||
gLookAt = gLookAt / (float)size;
|
gLookAt = gLookAt / (float)size;
|
||||||
|
|||||||
@@ -57,6 +57,14 @@ static float gZoom;
|
|||||||
static float gLastX;
|
static float gLastX;
|
||||||
static float gLastY;
|
static float gLastY;
|
||||||
|
|
||||||
|
static float3 toFloat3(float x, float y, float z) {
|
||||||
|
float3 f;
|
||||||
|
f.x = x;
|
||||||
|
f.y = y;
|
||||||
|
f.z = z;
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
void onActionDown(float x, float y) {
|
void onActionDown(float x, float y) {
|
||||||
gLastX = x;
|
gLastX = x;
|
||||||
gLastY = y;
|
gLastY = y;
|
||||||
@@ -112,8 +120,8 @@ void updateMeshInfo() {
|
|||||||
rsgMeshComputeBoundingBox(info->mMesh,
|
rsgMeshComputeBoundingBox(info->mMesh,
|
||||||
&minX, &minY, &minZ,
|
&minX, &minY, &minZ,
|
||||||
&maxX, &maxY, &maxZ);
|
&maxX, &maxY, &maxZ);
|
||||||
info->bBoxMin = (minX, minY, minZ);
|
info->bBoxMin = toFloat3(minX, minY, minZ);
|
||||||
info->bBoxMax = (maxX, maxY, maxZ);
|
info->bBoxMax = toFloat3(maxX, maxY, maxZ);
|
||||||
gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f;
|
gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f;
|
||||||
}
|
}
|
||||||
gLookAt = gLookAt / (float)size;
|
gLookAt = gLookAt / (float)size;
|
||||||
|
|||||||
Reference in New Issue
Block a user