Fix stuck keys when released out of order. (DO NOT MERGE)

Bug: 3208156
Change-Id: I14e4d54f4912de5e2fabcd8638120623aa2d16e0
This commit is contained in:
Jeff Brown
2010-11-17 19:16:52 -08:00
parent 0fe33a4835
commit bfc1cc2d1e

View File

@@ -934,7 +934,7 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key repeat, be sure to use same keycode as before in case of rotation
keyCode = mLocked.keyDowns.top().keyCode;
keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
} else {
// key down
mLocked.keyDowns.push();
@@ -949,7 +949,7 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key up, be sure to use same keycode as before in case of rotation
keyCode = mLocked.keyDowns.top().keyCode;
keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
mLocked.keyDowns.removeAt(size_t(keyDownIndex));
} else {
// key was not actually down