diff --git a/docs/html/guide/topics/graphics/2d-graphics.jd b/docs/html/guide/topics/graphics/2d-graphics.jd index 5abffb39cee80..5cf1a59b22328 100644 --- a/docs/html/guide/topics/graphics/2d-graphics.jd +++ b/docs/html/guide/topics/graphics/2d-graphics.jd @@ -130,9 +130,8 @@ use your Canvas to draw a Bitmap handled by the system.

Note: In order to request an invalidate from a thread other than your main Activity's thread, you must call {@link android.view.View#postInvalidate()}.

-

Also read Building Custom Components -for a guide to extending a View class, and 2D Graphics: Drawables for -information on using Drawable objects like images from your resources and other primitive shapes.

+

For information about extending the {@link android.view.View} class, read +Building Custom Components.

For a sample application, see the Snake game, in the SDK samples folder: <your-sdk-directory>/samples/Snake/.

@@ -188,7 +187,7 @@ browse the source in the Sample Cod

This document discusses the basics of using Drawable objects to draw graphics and how to use a couple subclasses of the Drawable class. For information on using Drawables to do frame-by-frame -animation, see Drawable +animation, see Drawable Animation.

A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be