Merge change I5ffd6240 into eclair
* changes: Add a simple test of OpenGL ES 1.x.
This commit is contained in:
17
opengl/tests/gl_basic/Android.mk
Normal file
17
opengl/tests/gl_basic/Android.mk
Normal file
@@ -0,0 +1,17 @@
|
||||
LOCAL_PATH:= $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_SRC_FILES:= \
|
||||
gl_basic.cpp
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := \
|
||||
libcutils \
|
||||
libEGL \
|
||||
libGLESv1_CM \
|
||||
libui
|
||||
|
||||
LOCAL_MODULE:= test-opengl-gl_basic
|
||||
|
||||
LOCAL_MODULE_TAGS := optional
|
||||
|
||||
include $(BUILD_EXECUTABLE)
|
||||
357
opengl/tests/gl_basic/gl_basic.cpp
Normal file
357
opengl/tests/gl_basic/gl_basic.cpp
Normal file
@@ -0,0 +1,357 @@
|
||||
// Simple OpenGL ES 1.x application showing how to initialize and draw something.
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
|
||||
#include <ui/FramebufferNativeWindow.h>
|
||||
#include <ui/EGLUtils.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
using namespace android;
|
||||
|
||||
EGLDisplay eglDisplay;
|
||||
EGLSurface eglSurface;
|
||||
EGLContext eglContext;
|
||||
GLuint texture;
|
||||
|
||||
#define FIXED_ONE 0x10000
|
||||
#define ITERATIONS 50
|
||||
|
||||
int init_gl_surface(void);
|
||||
void free_gl_surface(void);
|
||||
void init_scene(void);
|
||||
void render();
|
||||
void create_texture(void);
|
||||
int readTimer(void);
|
||||
|
||||
static void gluLookAt(float eyeX, float eyeY, float eyeZ,
|
||||
float centerX, float centerY, float centerZ, float upX, float upY,
|
||||
float upZ)
|
||||
{
|
||||
// See the OpenGL GLUT documentation for gluLookAt for a description
|
||||
// of the algorithm. We implement it in a straightforward way:
|
||||
|
||||
float fx = centerX - eyeX;
|
||||
float fy = centerY - eyeY;
|
||||
float fz = centerZ - eyeZ;
|
||||
|
||||
// Normalize f
|
||||
float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
|
||||
fx *= rlf;
|
||||
fy *= rlf;
|
||||
fz *= rlf;
|
||||
|
||||
// Normalize up
|
||||
float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
|
||||
upX *= rlup;
|
||||
upY *= rlup;
|
||||
upZ *= rlup;
|
||||
|
||||
// compute s = f x up (x means "cross product")
|
||||
|
||||
float sx = fy * upZ - fz * upY;
|
||||
float sy = fz * upX - fx * upZ;
|
||||
float sz = fx * upY - fy * upX;
|
||||
|
||||
// compute u = s x f
|
||||
float ux = sy * fz - sz * fy;
|
||||
float uy = sz * fx - sx * fz;
|
||||
float uz = sx * fy - sy * fx;
|
||||
|
||||
float m[16] ;
|
||||
m[0] = sx;
|
||||
m[1] = ux;
|
||||
m[2] = -fx;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = sy;
|
||||
m[5] = uy;
|
||||
m[6] = -fy;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = sz;
|
||||
m[9] = uz;
|
||||
m[10] = -fz;
|
||||
m[11] = 0.0f;
|
||||
|
||||
m[12] = 0.0f;
|
||||
m[13] = 0.0f;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
|
||||
glMultMatrixf(m);
|
||||
glTranslatef(-eyeX, -eyeY, -eyeZ);
|
||||
}
|
||||
|
||||
|
||||
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
|
||||
|
||||
#define X(VAL) {VAL, #VAL}
|
||||
struct {EGLint attribute; const char* name;} names[] = {
|
||||
X(EGL_BUFFER_SIZE),
|
||||
X(EGL_ALPHA_SIZE),
|
||||
X(EGL_BLUE_SIZE),
|
||||
X(EGL_GREEN_SIZE),
|
||||
X(EGL_RED_SIZE),
|
||||
X(EGL_DEPTH_SIZE),
|
||||
X(EGL_STENCIL_SIZE),
|
||||
X(EGL_CONFIG_CAVEAT),
|
||||
X(EGL_CONFIG_ID),
|
||||
X(EGL_LEVEL),
|
||||
X(EGL_MAX_PBUFFER_HEIGHT),
|
||||
X(EGL_MAX_PBUFFER_PIXELS),
|
||||
X(EGL_MAX_PBUFFER_WIDTH),
|
||||
X(EGL_NATIVE_RENDERABLE),
|
||||
X(EGL_NATIVE_VISUAL_ID),
|
||||
X(EGL_NATIVE_VISUAL_TYPE),
|
||||
X(EGL_PRESERVED_RESOURCES),
|
||||
X(EGL_SAMPLES),
|
||||
X(EGL_SAMPLE_BUFFERS),
|
||||
X(EGL_SURFACE_TYPE),
|
||||
X(EGL_TRANSPARENT_TYPE),
|
||||
X(EGL_TRANSPARENT_RED_VALUE),
|
||||
X(EGL_TRANSPARENT_GREEN_VALUE),
|
||||
X(EGL_TRANSPARENT_BLUE_VALUE),
|
||||
X(EGL_BIND_TO_TEXTURE_RGB),
|
||||
X(EGL_BIND_TO_TEXTURE_RGBA),
|
||||
X(EGL_MIN_SWAP_INTERVAL),
|
||||
X(EGL_MAX_SWAP_INTERVAL),
|
||||
X(EGL_LUMINANCE_SIZE),
|
||||
X(EGL_ALPHA_MASK_SIZE),
|
||||
X(EGL_COLOR_BUFFER_TYPE),
|
||||
X(EGL_RENDERABLE_TYPE),
|
||||
X(EGL_CONFORMANT),
|
||||
};
|
||||
#undef X
|
||||
|
||||
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
|
||||
EGLint value = -1;
|
||||
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
|
||||
EGLint error = eglGetError();
|
||||
if (returnVal && error == EGL_SUCCESS) {
|
||||
printf(" %s: ", names[j].name);
|
||||
printf("%d (0x%x)", value, value);
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
|
||||
if (returnVal != EGL_TRUE) {
|
||||
fprintf(stderr, "%s() returned %d\n", op, returnVal);
|
||||
}
|
||||
|
||||
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
|
||||
= eglGetError()) {
|
||||
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
|
||||
error);
|
||||
}
|
||||
}
|
||||
|
||||
int printEGLConfigurations(EGLDisplay dpy) {
|
||||
EGLint numConfig = 0;
|
||||
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
|
||||
checkEglError("eglGetConfigs", returnVal);
|
||||
if (!returnVal) {
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Number of EGL configurations: %d\n", numConfig);
|
||||
|
||||
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
|
||||
if (! configs) {
|
||||
printf("Could not allocate configs.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
|
||||
checkEglError("eglGetConfigs", returnVal);
|
||||
if (!returnVal) {
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int i = 0; i < numConfig; i++) {
|
||||
printf("Configuration %d\n", i);
|
||||
printEGLConfiguration(dpy, configs[i]);
|
||||
}
|
||||
|
||||
free(configs);
|
||||
return true;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int q;
|
||||
int start, end;
|
||||
|
||||
printf("Initializing EGL...\n");
|
||||
|
||||
if(!init_gl_surface())
|
||||
{
|
||||
printf("GL initialisation failed - exiting\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
init_scene();
|
||||
|
||||
create_texture();
|
||||
|
||||
printf("Running...\n");
|
||||
|
||||
while(true) {
|
||||
render();
|
||||
}
|
||||
|
||||
free_gl_surface();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int init_gl_surface(void)
|
||||
{
|
||||
EGLint numConfigs = 1;
|
||||
EGLConfig myConfig = {0};
|
||||
EGLint attrib[] =
|
||||
{
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
|
||||
{
|
||||
printf("eglGetDisplay failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
|
||||
{
|
||||
printf("eglInitialize failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (! printEGLConfigurations(eglDisplay)) {
|
||||
printf("printEGLConfigurations failed.\n");
|
||||
return 0;
|
||||
}
|
||||
EGLNativeWindowType window = android_createDisplaySurface();
|
||||
EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
|
||||
|
||||
if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
|
||||
window, 0)) == EGL_NO_SURFACE )
|
||||
{
|
||||
printf("eglCreateWindowSurface failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
|
||||
{
|
||||
printf("eglCreateContext failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
|
||||
{
|
||||
printf("eglMakeCurrent failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void free_gl_surface(void)
|
||||
{
|
||||
if (eglDisplay != EGL_NO_DISPLAY)
|
||||
{
|
||||
eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
|
||||
EGL_NO_SURFACE, EGL_NO_CONTEXT );
|
||||
eglDestroyContext( eglDisplay, eglContext );
|
||||
eglDestroySurface( eglDisplay, eglSurface );
|
||||
eglTerminate( eglDisplay );
|
||||
eglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
|
||||
void init_scene(void)
|
||||
{
|
||||
glDisable(GL_DITHER);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
float ratio = 320.0f / 480.0f;
|
||||
glViewport(0, 0, 320, 480);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(
|
||||
0, 0, 3, // eye
|
||||
0, 0, 0, // center
|
||||
0, 1, 0); // up
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
void create_texture(void)
|
||||
{
|
||||
const unsigned int on = 0xff0000ff;
|
||||
const unsigned int off = 0xffffffff;
|
||||
const unsigned int pixels[] =
|
||||
{
|
||||
on, off, on, off, on, off, on, off,
|
||||
off, on, off, on, off, on, off, on,
|
||||
on, off, on, off, on, off, on, off,
|
||||
off, on, off, on, off, on, off, on,
|
||||
on, off, on, off, on, off, on, off,
|
||||
off, on, off, on, off, on, off, on,
|
||||
on, off, on, off, on, off, on, off,
|
||||
off, on, off, on, off, on, off, on,
|
||||
};
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
int i, j;
|
||||
int quads = 1;
|
||||
|
||||
const GLfloat vertices[] = {
|
||||
-1, -1, 0,
|
||||
1, -1, 0,
|
||||
1, 1, 0,
|
||||
-1, 1, 0
|
||||
};
|
||||
|
||||
const GLfixed texCoords[] = {
|
||||
0, 0,
|
||||
FIXED_ONE, 0,
|
||||
FIXED_ONE, FIXED_ONE,
|
||||
0, FIXED_ONE
|
||||
};
|
||||
|
||||
const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
|
||||
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
int nelem = sizeof(indices)/sizeof(indices[0]);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices);
|
||||
eglSwapBuffers(eglDisplay, eglSurface);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user