Merge "Add manifest flag to enable prerelease driver." into qt-qpr1-dev
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@@ -67,6 +67,8 @@ public class GraphicsEnvironment {
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private static final String PROPERTY_GFX_DRIVER_PRERELEASE = "ro.gfx.driver.1";
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private static final String PROPERTY_GFX_DRIVER_BUILD_TIME = "ro.gfx.driver_build_time";
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private static final String METADATA_DRIVER_BUILD_TIME = "com.android.gamedriver.build_time";
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private static final String METADATA_DEVELOPER_DRIVER_ENABLE =
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"com.android.graphics.developerdriver.enable";
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private static final String ANGLE_RULES_FILE = "a4a_rules.json";
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private static final String ANGLE_TEMP_RULES = "debug.angle.rules";
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private static final String ACTION_ANGLE_FOR_ANDROID = "android.app.action.ANGLE_FOR_ANDROID";
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@@ -691,7 +693,8 @@ public class GraphicsEnvironment {
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/**
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* Return the driver package name to use. Return null for system driver.
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*/
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private static String chooseDriverInternal(Context context, Bundle coreSettings) {
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private static String chooseDriverInternal(
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Context context, Bundle coreSettings, PackageManager pm, String packageName) {
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final String gameDriver = SystemProperties.get(PROPERTY_GFX_DRIVER);
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final boolean hasGameDriver = gameDriver != null && !gameDriver.isEmpty();
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@@ -706,12 +709,24 @@ public class GraphicsEnvironment {
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// To minimize risk of driver updates crippling the device beyond user repair, never use an
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// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
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// were tested thoroughly with the pre-installed driver.
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final ApplicationInfo ai = context.getApplicationInfo();
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ApplicationInfo ai;
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try {
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// Get the ApplicationInfo from PackageManager so that metadata fields present.
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ai = pm.getApplicationInfo(packageName, PackageManager.GET_META_DATA);
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} catch (PackageManager.NameNotFoundException e) {
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// Unlikely to fail for applications, but in case of failure, fall back to use the
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// ApplicationInfo from context directly.
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ai = context.getApplicationInfo();
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}
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if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) {
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if (DEBUG) Log.v(TAG, "Ignoring driver package for privileged/non-updated system app.");
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return null;
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}
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final boolean enablePrereleaseDriver =
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(ai.metaData != null && ai.metaData.getBoolean(METADATA_DEVELOPER_DRIVER_ENABLE))
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|| getCanLoadSystemLibraries() == 1;
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// Priority for Game Driver settings global on confliction (Higher priority comes first):
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// 1. GAME_DRIVER_ALL_APPS
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// 2. GAME_DRIVER_OPT_OUT_APPS
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@@ -728,7 +743,7 @@ public class GraphicsEnvironment {
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return hasGameDriver ? gameDriver : null;
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case GAME_DRIVER_GLOBAL_OPT_IN_PRERELEASE_DRIVER:
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if (DEBUG) Log.v(TAG, "All apps opt in to use prerelease driver.");
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return hasPrereleaseDriver ? prereleaseDriver : null;
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return hasPrereleaseDriver && enablePrereleaseDriver ? prereleaseDriver : null;
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case GAME_DRIVER_GLOBAL_OPT_IN_DEFAULT:
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default:
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break;
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@@ -745,7 +760,7 @@ public class GraphicsEnvironment {
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null, coreSettings, Settings.Global.GAME_DRIVER_PRERELEASE_OPT_IN_APPS)
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.contains(appPackageName)) {
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if (DEBUG) Log.v(TAG, "App opts in for prerelease Game Driver.");
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return hasPrereleaseDriver ? prereleaseDriver : null;
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return hasPrereleaseDriver && enablePrereleaseDriver ? prereleaseDriver : null;
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}
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// Early return here since the rest logic is only for Game Driver.
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@@ -783,7 +798,8 @@ public class GraphicsEnvironment {
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*/
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private static boolean chooseDriver(
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Context context, Bundle coreSettings, PackageManager pm, String packageName) {
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final String driverPackageName = chooseDriverInternal(context, coreSettings);
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final String driverPackageName = chooseDriverInternal(context, coreSettings, pm,
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packageName);
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if (driverPackageName == null) {
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return false;
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}
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