Fixed StatusBar ANRs due to input event injection on UI thread.

Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.

Change-Id: I0464f70ff5cbd519dbb02686b2cb5d810fe7dbb2
This commit is contained in:
Jeff Brown
2010-07-28 15:48:59 -07:00
parent 26d9b9870e
commit bbda99d208
14 changed files with 393 additions and 212 deletions

View File

@@ -29,6 +29,7 @@ import android.os.PowerManager;
import android.util.Slog;
import android.util.Xml;
import android.view.InputChannel;
import android.view.InputEvent;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
@@ -76,10 +77,8 @@ public class InputManager {
int[] keyCodes, boolean[] keyExists);
private static native void nativeRegisterInputChannel(InputChannel inputChannel);
private static native void nativeUnregisterInputChannel(InputChannel inputChannel);
private static native int nativeInjectKeyEvent(KeyEvent event,
int injectorPid, int injectorUid, boolean sync, int timeoutMillis);
private static native int nativeInjectMotionEvent(MotionEvent event,
int injectorPid, int injectorUid, boolean sync, int timeoutMillis);
private static native int nativeInjectInputEvent(InputEvent event,
int injectorPid, int injectorUid, int syncMode, int timeoutMillis);
private static native void nativeSetInputWindows(InputWindow[] windows);
private static native void nativeSetInputDispatchMode(boolean enabled, boolean frozen);
private static native void nativeSetFocusedApplication(InputApplication application);
@@ -92,6 +91,11 @@ public class InputManager {
static final int INPUT_EVENT_INJECTION_FAILED = 2;
static final int INPUT_EVENT_INJECTION_TIMED_OUT = 3;
// Input event injection synchronization modes defined in InputDispatcher.h
static final int INPUT_EVENT_INJECTION_SYNC_NONE = 0;
static final int INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1;
static final int INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISH = 2;
// Key states (may be returned by queries about the current state of a
// particular key code, scan code or switch).
@@ -107,7 +111,6 @@ public class InputManager {
/** The key is down but is a virtual key press that is being emulated by the system. */
public static final int KEY_STATE_VIRTUAL = 2;
public InputManager(Context context, WindowManagerService windowManagerService) {
this.mContext = context;
this.mWindowManagerService = windowManagerService;
@@ -239,19 +242,30 @@ public class InputManager {
}
/**
* Injects a key event into the event system on behalf of an application.
* This method may block even if sync is false because it must wait for previous events
* to be dispatched before it can determine whether input event injection will be
* permitted based on the current input focus.
* Injects an input event into the event system on behalf of an application.
* The synchronization mode determines whether the method blocks while waiting for
* input injection to proceed.
*
* {@link #INPUT_EVENT_INJECTION_SYNC_NONE} never blocks. Injection is asynchronous and
* is assumed always to be successful.
*
* {@link #INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT} waits for previous events to be
* dispatched so that the input dispatcher can determine whether input event injection will
* be permitted based on the current input focus. Does not wait for the input event to
* finish processing.
*
* {@link #INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISH} waits for the input event to
* be completely processed.
*
* @param event The event to inject.
* @param injectorPid The pid of the injecting application.
* @param injectorUid The uid of the injecting application.
* @param sync If true, waits for the event to be completed before returning.
* @param syncMode The synchronization mode.
* @param timeoutMillis The injection timeout in milliseconds.
* @return One of the INPUT_EVENT_INJECTION_XXX constants.
*/
public int injectKeyEvent(KeyEvent event, int injectorPid, int injectorUid,
boolean sync, int timeoutMillis) {
public int injectInputEvent(InputEvent event, int injectorPid, int injectorUid,
int syncMode, int timeoutMillis) {
if (event == null) {
throw new IllegalArgumentException("event must not be null");
}
@@ -261,38 +275,8 @@ public class InputManager {
if (timeoutMillis <= 0) {
throw new IllegalArgumentException("timeoutMillis must be positive");
}
return nativeInjectKeyEvent(event, injectorPid, injectorUid,
sync, timeoutMillis);
}
/**
* Injects a motion event into the event system on behalf of an application.
* This method may block even if sync is false because it must wait for previous events
* to be dispatched before it can determine whether input event injection will be
* permitted based on the current input focus.
* @param event The event to inject.
* @param sync If true, waits for the event to be completed before returning.
* @param injectorPid The pid of the injecting application.
* @param injectorUid The uid of the injecting application.
* @param sync If true, waits for the event to be completed before returning.
* @param timeoutMillis The injection timeout in milliseconds.
* @return One of the INPUT_EVENT_INJECTION_XXX constants.
*/
public int injectMotionEvent(MotionEvent event, int injectorPid, int injectorUid,
boolean sync, int timeoutMillis) {
if (event == null) {
throw new IllegalArgumentException("event must not be null");
}
if (injectorPid < 0 || injectorUid < 0) {
throw new IllegalArgumentException("injectorPid and injectorUid must not be negative.");
}
if (timeoutMillis <= 0) {
throw new IllegalArgumentException("timeoutMillis must be positive");
}
return nativeInjectMotionEvent(event, injectorPid, injectorUid,
sync, timeoutMillis);
return nativeInjectInputEvent(event, injectorPid, injectorUid, syncMode, timeoutMillis);
}
public void setInputWindows(InputWindow[] windows) {