Merge "Game Driver: Add support for prerelease channel" into qt-dev

This commit is contained in:
TreeHugger Robot
2019-06-13 15:38:54 +00:00
committed by Android (Google) Code Review

View File

@@ -62,6 +62,7 @@ public class GraphicsEnvironment {
private static final String SYSTEM_DRIVER_VERSION_NAME = "";
private static final long SYSTEM_DRIVER_VERSION_CODE = 0;
private static final String PROPERTY_GFX_DRIVER = "ro.gfx.driver.0";
private static final String PROPERTY_GFX_DRIVER_PRERELEASE = "ro.gfx.driver.1";
private static final String PROPERTY_GFX_DRIVER_BUILD_TIME = "ro.gfx.driver_build_time";
private static final String METADATA_DRIVER_BUILD_TIME = "com.android.gamedriver.build_time";
private static final String ANGLE_RULES_FILE = "a4a_rules.json";
@@ -113,65 +114,6 @@ public class GraphicsEnvironment {
*/
public static native void hintActivityLaunch();
/**
* Allow to query whether an application will use Game Driver.
*/
public static boolean shouldUseGameDriver(Context context, Bundle coreSettings,
ApplicationInfo applicationInfo) {
final String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (driverPackageName == null || driverPackageName.isEmpty()) {
return false;
}
// To minimize risk of driver updates crippling the device beyond user repair, never use an
// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
// were tested thoroughly with the pre-installed driver.
if (applicationInfo.isPrivilegedApp() || (applicationInfo.isSystemApp()
&& !applicationInfo.isUpdatedSystemApp())) {
if (DEBUG) Log.v(TAG, "ignoring driver package for privileged/non-updated system app");
return false;
}
final ContentResolver contentResolver = context.getContentResolver();
final String packageName = applicationInfo.packageName;
final int globalOptIn;
if (coreSettings != null) {
globalOptIn = coreSettings.getInt(Settings.Global.GAME_DRIVER_ALL_APPS, 0);
} else {
globalOptIn = Settings.Global.getInt(contentResolver,
Settings.Global.GAME_DRIVER_ALL_APPS, 0);
}
if (globalOptIn == GAME_DRIVER_GLOBAL_OPT_IN_ALL) {
return true;
}
if (globalOptIn == GAME_DRIVER_GLOBAL_OPT_IN_NONE) {
return false;
}
// GAME_DRIVER_OPT_OUT_APPS has higher priority than GAME_DRIVER_OPT_IN_APPS
if (getGlobalSettingsString(contentResolver, coreSettings,
Settings.Global.GAME_DRIVER_OPT_OUT_APPS).contains(packageName)) {
return false;
}
final boolean isOptIn = getGlobalSettingsString(contentResolver, coreSettings,
Settings.Global.GAME_DRIVER_OPT_IN_APPS).contains(packageName);
final List<String> whitelist = getGlobalSettingsString(contentResolver, coreSettings,
Settings.Global.GAME_DRIVER_WHITELIST);
if (!isOptIn && whitelist.indexOf(GAME_DRIVER_WHITELIST_ALL) != 0
&& !whitelist.contains(packageName)) {
return false;
}
// If the application is not opted-in, then check whether it's on the blacklist,
// terminate early if it's on the blacklist and fallback to system driver.
if (!isOptIn
&& getGlobalSettingsString(contentResolver, coreSettings,
Settings.Global.GAME_DRIVER_BLACKLIST)
.contains(packageName)) {
return false;
}
return true;
}
/**
* Query to determine if ANGLE should be used
*/
@@ -741,13 +683,99 @@ public class GraphicsEnvironment {
}
}
/**
* Return the driver package name to use. Return null for system driver.
*/
private static String chooseDriverInternal(Context context, Bundle coreSettings) {
final String gameDriver = SystemProperties.get(PROPERTY_GFX_DRIVER);
final boolean hasGameDriver = gameDriver != null && !gameDriver.isEmpty();
final String prereleaseDriver = SystemProperties.get(PROPERTY_GFX_DRIVER_PRERELEASE);
final boolean hasPrereleaseDriver = prereleaseDriver != null && !prereleaseDriver.isEmpty();
if (!hasGameDriver && !hasPrereleaseDriver) {
if (DEBUG) Log.v(TAG, "Neither Game Driver nor prerelease driver is supported.");
return null;
}
// To minimize risk of driver updates crippling the device beyond user repair, never use an
// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
// were tested thoroughly with the pre-installed driver.
final ApplicationInfo ai = context.getApplicationInfo();
if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) {
if (DEBUG) Log.v(TAG, "Ignoring driver package for privileged/non-updated system app.");
return null;
}
// Priority for Game Driver settings global on confliction (Higher priority comes first):
// 1. GAME_DRIVER_ALL_APPS
// 2. GAME_DRIVER_OPT_OUT_APPS
// 3. GAME_DRIVER_PRERELEASE_OPT_IN_APPS
// 4. GAME_DRIVER_OPT_IN_APPS
// 5. GAME_DRIVER_BLACKLIST
// 6. GAME_DRIVER_WHITELIST
final int globalOptIn = coreSettings.getInt(Settings.Global.GAME_DRIVER_ALL_APPS, 0);
if (globalOptIn == GAME_DRIVER_GLOBAL_OPT_IN_NONE) {
if (DEBUG) Log.v(TAG, "Game Driver is turned off on this device.");
return null;
}
if (globalOptIn == GAME_DRIVER_GLOBAL_OPT_IN_ALL) {
if (DEBUG) Log.v(TAG, "All apps opt in to use Game Driver.");
return hasGameDriver ? gameDriver : null;
}
final String appPackageName = ai.packageName;
if (getGlobalSettingsString(null, coreSettings, Settings.Global.GAME_DRIVER_OPT_OUT_APPS)
.contains(appPackageName)) {
if (DEBUG) Log.v(TAG, "App opts out for Game Driver.");
return null;
}
if (getGlobalSettingsString(
null, coreSettings, Settings.Global.GAME_DRIVER_PRERELEASE_OPT_IN_APPS)
.contains(appPackageName)) {
if (DEBUG) Log.v(TAG, "App opts in for prerelease Game Driver.");
return hasPrereleaseDriver ? prereleaseDriver : null;
}
// Early return here since the rest logic is only for Game Driver.
if (!hasGameDriver) {
if (DEBUG) Log.v(TAG, "Game Driver is not supported on the device.");
return null;
}
final boolean isOptIn =
getGlobalSettingsString(null, coreSettings, Settings.Global.GAME_DRIVER_OPT_IN_APPS)
.contains(appPackageName);
final List<String> whitelist =
getGlobalSettingsString(null, coreSettings, Settings.Global.GAME_DRIVER_WHITELIST);
if (!isOptIn && whitelist.indexOf(GAME_DRIVER_WHITELIST_ALL) != 0
&& !whitelist.contains(appPackageName)) {
if (DEBUG) Log.v(TAG, "App is not on the whitelist for Game Driver.");
return null;
}
// If the application is not opted-in, then check whether it's on the blacklist,
// terminate early if it's on the blacklist and fallback to system driver.
if (!isOptIn
&& getGlobalSettingsString(
null, coreSettings, Settings.Global.GAME_DRIVER_BLACKLIST)
.contains(appPackageName)) {
if (DEBUG) Log.v(TAG, "App is on the blacklist for Game Driver.");
return null;
}
return gameDriver;
}
/**
* Choose whether the current process should use the builtin or an updated driver.
*/
private static boolean chooseDriver(
Context context, Bundle coreSettings, PackageManager pm, String packageName) {
final String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (driverPackageName == null || driverPackageName.isEmpty()) {
final String driverPackageName = chooseDriverInternal(context, coreSettings);
if (driverPackageName == null) {
return false;
}
@@ -770,10 +798,6 @@ public class GraphicsEnvironment {
return false;
}
if (!shouldUseGameDriver(context, coreSettings, context.getApplicationInfo())) {
return false;
}
final String abi = chooseAbi(driverAppInfo);
if (abi == null) {
if (DEBUG) {