Merge "Stop always set OffsetByFudgeFactor in renderVertexBuffer" into nyc-dev

This commit is contained in:
Sergei Vasilinetc
2016-04-26 21:39:07 +00:00
committed by Android (Google) Code Review
2 changed files with 36 additions and 1 deletions

View File

@@ -344,7 +344,8 @@ static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& st
const SkPaint& paint, int vertexBufferRenderFlags) {
if (CC_LIKELY(vertexBuffer.getVertexCount())) {
bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
const int transformFlags = TransformFlags::OffsetByFudgeFactor;
const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
? TransformFlags::OffsetByFudgeFactor : 0;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)

View File

@@ -109,3 +109,37 @@ RENDERTHREAD_TEST(BakedOpDispatcher, onLayerOp_bufferless) {
EXPECT_FLOAT_EQ(128 / 255.0f, glop.fill.color.a) << "Rect quad should use op alpha";
});
}
static int getGlopTransformFlags(renderthread::RenderThread& renderThread, RecordedOp* op) {
int result = 0;
testUnmergedGlopDispatch(renderThread, op, [&result] (const Glop& glop) {
result = glop.transform.transformFlags;
});
return result;
}
RENDERTHREAD_TEST(BakedOpDispatcher, offsetFlags) {
Rect bounds(10, 15, 20, 25);
SkPaint paint;
SkPaint aaPaint;
aaPaint.setAntiAlias(true);
RoundRectOp roundRectOp(bounds, Matrix4::identity(), nullptr, &paint, 0, 270);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp))
<< "Expect no offset for round rect op.";
const float points[4] = {0.5, 0.5, 1.0, 1.0};
PointsOp antiAliasedPointsOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp))
<< "Expect no offset for AA points.";
PointsOp pointsOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp))
<< "Expect an offset for non-AA points.";
LinesOp antiAliasedLinesOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp))
<< "Expect no offset for AA lines.";
LinesOp linesOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp))
<< "Expect an offset for non-AA lines.";
}