Merge "Add SurfaceTexture docs for getTransformMatrix." into honeycomb
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@@ -32,6 +32,17 @@ import android.os.Message;
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* updated to contain the most recent image from the image stream. This may cause some frames of
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* the stream to be skipped.
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*
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* <p>When sampling from the texture one should first transform the texture coordinates using the
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* matrix queried via {@link #getTransformMatrix}. The transform matrix may change each time {@link
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* #updateTexImage} is called, so it should be re-queried each time the texture image is updated.
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* This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
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* t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
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* the streamed texture. This transform compensates for any properties of the image stream source
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* that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
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* from the bottom left corner of the image can be accomplished by transforming the column vector
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* (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
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* be done by transforming (1, 1, 0, 1).
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*
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* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
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* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
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*
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