Merge "Revert "Stop marking gamepads as keyboards"" into jb-mr2-dev
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Android (Google) Code Review
commit
b7925f2219
@@ -1188,6 +1188,11 @@ status_t EventHub::openDeviceLocked(const char *devicePath) {
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mBuiltInKeyboardId = device->id;
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}
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// 'Q' key support = cheap test of whether this is an alpha-capable kbd
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if (hasKeycodeLocked(device, AKEYCODE_Q)) {
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device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
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}
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// See if this device has a DPAD.
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if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&
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hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&
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@@ -1205,14 +1210,6 @@ status_t EventHub::openDeviceLocked(const char *devicePath) {
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}
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}
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// 'Q' key support = cheap test of whether this is an alpha-capable kbd. Many gamepads will
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// report a broader set of HID usages than they need, however, so we only want to mark this
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// device as a keyboard if it is not a gamepad.
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if (hasKeycodeLocked(device, AKEYCODE_Q) &&
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!(device->classes & INPUT_DEVICE_CLASS_GAMEPAD)) {
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device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
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}
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// Disable kernel key repeat since we handle it ourselves
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unsigned int repeatRate[] = {0,0};
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if (ioctl(fd, EVIOCSREP, repeatRate)) {
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