From 5cd5c3f7e4df99f47e3def6e3707b9eb8205aef3 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Mon, 17 Oct 2011 17:10:02 -0700 Subject: [PATCH] Return early when we cannot allocate a hardware layer Bug #5462308 Change-Id: I52dab809662f6f42a49ca03edc50f6b98fc35a06 --- core/java/android/view/View.java | 12 ++++++++++++ libs/hwui/LayerRenderer.cpp | 3 ++- 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java index 86be28a534da1..4385d5a2c0c25 100644 --- a/core/java/android/view/View.java +++ b/core/java/android/view/View.java @@ -10092,8 +10092,20 @@ public class View implements Drawable.Callback, Drawable.Callback2, KeyEvent.Cal mLocalDirtyRect.setEmpty(); } + // The layer is not valid if the underlying GPU resources cannot be allocated + if (!mHardwareLayer.isValid()) { + return null; + } + HardwareCanvas currentCanvas = mAttachInfo.mHardwareCanvas; final HardwareCanvas canvas = mHardwareLayer.start(currentCanvas); + + // Make sure all the GPU resources have been properly allocated + if (canvas == null) { + mHardwareLayer.end(currentCanvas); + return null; + } + mAttachInfo.mHardwareCanvas = canvas; try { canvas.setViewport(width, height); diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index dfcc5ea4cf0f9..e38b4794bcae2 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -216,7 +216,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); if (glGetError() != GL_NO_ERROR) { - LOGD("Could not allocate texture"); + LOGD("Could not allocate texture for layer (fbo=%d %dx%d)", + fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); Caches::getInstance().fboCache.put(fbo);