Merge "Snap to the edge when expanding the PiP window" into rvc-dev am: 4e0f10c16d am: 1b4515c054 am: cd399771c7

Change-Id: I56a099fde25c19a25640cff0492f3576fea0bd8f
This commit is contained in:
Automerger Merge Worker
2020-03-05 03:28:23 +00:00
6 changed files with 4 additions and 253 deletions

View File

@@ -42,16 +42,6 @@
<integer name="config_dockedStackDividerSnapMode">1</integer>
<!-- The snap mode to use for picture-in-picture. These values correspond to constants defined
in PipSnapAlgorithm and should not be changed independently.
0 - Snap to the four corners
1 - Snap to the four corners and the mid-points on the long edge in each orientation
2 - Snap anywhere along the edge of the screen
3 - Snap anywhere along the edge of the screen and magnet to corners
4 - Snap to the long edges in each orientation and magnet to corners
-->
<integer name="config_pictureInPictureSnapMode">3</integer>
<!-- Controls whether the nav bar can move from the bottom to the side in landscape.
Only applies if the device display is not square. -->
<bool name="config_navBarCanMove">false</bool>

View File

@@ -3363,16 +3363,6 @@
ratio larger than this is considered to wide and short to be usable. Currently 2.39:1. -->
<item name="config_pictureInPictureMaxAspectRatio" format="float" type="dimen">2.39</item>
<!-- The snap mode to use for picture-in-picture. These values correspond to constants defined
in PipSnapAlgorithm and should not be changed independently.
0 - Snap to the four corners
1 - Snap to the four corners and the mid-points on the long edge in each orientation
2 - Snap anywhere along the edge of the screen
3 - Snap anywhere along the edge of the screen and magnet to corners
4 - Snap to the long edges in each orientation and magnet to corners
-->
<integer name="config_pictureInPictureSnapMode">4</integer>
<!-- Controls the snap mode for the docked stack divider
0 - 3 snap targets: left/top has 16:9 ratio, 1:1, and right/bottom has 16:9 ratio
1 - 3 snap targets: fixed ratio, 1:1, (1 - fixed ratio)

View File

@@ -126,9 +126,6 @@
<!-- The amount to leave on-screen when the PIP is minimized. -->
<dimen name="pip_minimized_visible_size">48dp</dimen>
<!-- The the PIP decelerates at while moving from a fling. -->
<dimen name="pip_fling_deceleration">-3000dp</dimen>
<!-- Min width for a tablet device -->
<dimen name="min_xlarge_screen_width">800dp</dimen>

View File

@@ -1692,9 +1692,7 @@
<java-symbol type="dimen" name="docked_stack_divider_insets" />
<java-symbol type="dimen" name="docked_stack_minimize_thickness" />
<java-symbol type="dimen" name="pip_minimized_visible_size" />
<java-symbol type="dimen" name="pip_fling_deceleration" />
<java-symbol type="integer" name="config_dockedStackDividerSnapMode" />
<java-symbol type="integer" name="config_pictureInPictureSnapMode" />
<java-symbol type="fraction" name="docked_stack_divider_fixed_ratio" />
<java-symbol type="fraction" name="thumbnail_fullscreen_scale" />
<java-symbol type="integer" name="thumbnail_width_tv" />

View File

@@ -19,14 +19,11 @@ package com.android.systemui.pip;
import android.content.Context;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.graphics.Point;
import android.graphics.PointF;
import android.graphics.Rect;
import android.util.Size;
import android.view.Gravity;
import java.io.PrintWriter;
import java.util.ArrayList;
/**
* Calculates the snap targets and the snap position for the PIP given a position and a velocity.
@@ -34,32 +31,11 @@ import java.util.ArrayList;
*/
public class PipSnapAlgorithm {
// The below SNAP_MODE_* constants correspond to the config resource value
// config_pictureInPictureSnapMode and should not be changed independently.
// Allows snapping to the four corners
private static final int SNAP_MODE_CORNERS_ONLY = 0;
// Allows snapping to the four corners and the mid-points on the long edge in each orientation
private static final int SNAP_MODE_CORNERS_AND_SIDES = 1;
// Allows snapping to anywhere along the edge of the screen
private static final int SNAP_MODE_EDGE = 2;
// Allows snapping anywhere along the edge of the screen and magnets towards corners
private static final int SNAP_MODE_EDGE_MAGNET_CORNERS = 3;
// Allows snapping on the long edge in each orientation and magnets towards corners
private static final int SNAP_MODE_LONG_EDGE_MAGNET_CORNERS = 4;
// Threshold to magnet to a corner
private static final float CORNER_MAGNET_THRESHOLD = 0.3f;
private final Context mContext;
private final ArrayList<Integer> mSnapGravities = new ArrayList<>();
private final int mDefaultSnapMode = SNAP_MODE_EDGE_MAGNET_CORNERS;
private int mSnapMode = mDefaultSnapMode;
private final float mDefaultSizePercent;
private final float mMinAspectRatioForMinSize;
private final float mMaxAspectRatioForMinSize;
private final int mFlingDeceleration;
private int mOrientation = Configuration.ORIENTATION_UNDEFINED;
@@ -71,8 +47,6 @@ public class PipSnapAlgorithm {
mMaxAspectRatioForMinSize = res.getFloat(
com.android.internal.R.dimen.config_pictureInPictureAspectRatioLimitForMinSize);
mMinAspectRatioForMinSize = 1f / mMaxAspectRatioForMinSize;
mFlingDeceleration = mContext.getResources().getDimensionPixelSize(
com.android.internal.R.dimen.pip_fling_deceleration);
onConfigurationChanged();
}
@@ -82,144 +56,6 @@ public class PipSnapAlgorithm {
public void onConfigurationChanged() {
Resources res = mContext.getResources();
mOrientation = res.getConfiguration().orientation;
mSnapMode = res.getInteger(com.android.internal.R.integer.config_pictureInPictureSnapMode);
calculateSnapTargets();
}
/**
* @return the closest absolute snap stack bounds for the given {@param stackBounds} moving at
* the given {@param velocityX} and {@param velocityY}. The {@param movementBounds} should be
* those for the given {@param stackBounds}.
*/
public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds, float velocityX,
float velocityY, Point dragStartPosition) {
final Rect intersectStackBounds = new Rect(stackBounds);
final Point intersect = getEdgeIntersect(stackBounds, movementBounds, velocityX, velocityY,
dragStartPosition);
intersectStackBounds.offsetTo(intersect.x, intersect.y);
return findClosestSnapBounds(movementBounds, intersectStackBounds);
}
/**
* @return The point along the {@param movementBounds} that the PIP would intersect with based
* on the provided {@param velX}, {@param velY} along with the position of the PIP when
* the gesture started, {@param dragStartPosition}.
*/
public Point getEdgeIntersect(Rect stackBounds, Rect movementBounds, float velX, float velY,
Point dragStartPosition) {
final boolean isLandscape = mOrientation == Configuration.ORIENTATION_LANDSCAPE;
final int x = stackBounds.left;
final int y = stackBounds.top;
// Find the line of movement the PIP is on. Line defined by: y = slope * x + yIntercept
final float slope = velY / velX; // slope = rise / run
final float yIntercept = y - slope * x; // rearrange line equation for yIntercept
// The PIP can have two intercept points:
// 1) Where the line intersects with one of the edges of the screen (vertical line)
Point vertPoint = new Point();
// 2) Where the line intersects with the top or bottom of the screen (horizontal line)
Point horizPoint = new Point();
// Find the vertical line intersection, x will be one of the edges
vertPoint.x = velX > 0 ? movementBounds.right : movementBounds.left;
// Sub in x in our line equation to determine y position
vertPoint.y = findY(slope, yIntercept, vertPoint.x);
// Find the horizontal line intersection, y will be the top or bottom of the screen
horizPoint.y = velY > 0 ? movementBounds.bottom : movementBounds.top;
// Sub in y in our line equation to determine x position
horizPoint.x = findX(slope, yIntercept, horizPoint.y);
// Now pick one of these points -- first determine if we're flinging along the current edge.
// Only fling along current edge if it's a direction with space for the PIP to move to
int maxDistance;
if (isLandscape) {
maxDistance = velX > 0
? movementBounds.right - stackBounds.left
: stackBounds.left - movementBounds.left;
} else {
maxDistance = velY > 0
? movementBounds.bottom - stackBounds.top
: stackBounds.top - movementBounds.top;
}
if (maxDistance > 0) {
// Only fling along the current edge if the start and end point are on the same side
final int startPoint = isLandscape ? dragStartPosition.y : dragStartPosition.x;
final int endPoint = isLandscape ? horizPoint.y : horizPoint.x;
final int center = movementBounds.centerX();
if ((startPoint < center && endPoint < center)
|| (startPoint > center && endPoint > center)) {
// We are flinging along the current edge, figure out how far it should travel
// based on velocity and assumed deceleration.
int distance = (int) (0 - Math.pow(isLandscape ? velX : velY, 2))
/ (2 * mFlingDeceleration);
distance = Math.min(distance, maxDistance);
// Adjust the point for the distance
if (isLandscape) {
horizPoint.x = stackBounds.left + (velX > 0 ? distance : -distance);
} else {
horizPoint.y = stackBounds.top + (velY > 0 ? distance : -distance);
}
return horizPoint;
}
}
// If we're not flinging along the current edge, find the closest point instead.
final double distanceVert = Math.hypot(vertPoint.x - x, vertPoint.y - y);
final double distanceHoriz = Math.hypot(horizPoint.x - x, horizPoint.y - y);
return Math.abs(distanceVert) > Math.abs(distanceHoriz) ? horizPoint : vertPoint;
}
private int findY(float slope, float yIntercept, float x) {
return (int) ((slope * x) + yIntercept);
}
private int findX(float slope, float yIntercept, float y) {
return (int) ((y - yIntercept) / slope);
}
/**
* @return the closest absolute snap stack bounds for the given {@param stackBounds}. The
* {@param movementBounds} should be those for the given {@param stackBounds}.
*/
public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds) {
final Rect pipBounds = new Rect(movementBounds.left, movementBounds.top,
movementBounds.right + stackBounds.width(),
movementBounds.bottom + stackBounds.height());
final Rect newBounds = new Rect(stackBounds);
if (mSnapMode == SNAP_MODE_LONG_EDGE_MAGNET_CORNERS
|| mSnapMode == SNAP_MODE_EDGE_MAGNET_CORNERS) {
final Rect tmpBounds = new Rect();
final Point[] snapTargets = new Point[mSnapGravities.size()];
for (int i = 0; i < mSnapGravities.size(); i++) {
Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
pipBounds, 0, 0, tmpBounds);
snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
}
Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
float distance = distanceToPoint(snapTarget, stackBounds.left, stackBounds.top);
final float thresh = Math.max(stackBounds.width(), stackBounds.height())
* CORNER_MAGNET_THRESHOLD;
if (distance < thresh) {
newBounds.offsetTo(snapTarget.x, snapTarget.y);
} else {
snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
}
} else if (mSnapMode == SNAP_MODE_EDGE) {
// Find the closest edge to the given stack bounds and snap to it
snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
} else {
// Find the closest snap point
final Rect tmpBounds = new Rect();
final Point[] snapTargets = new Point[mSnapGravities.size()];
for (int i = 0; i < mSnapGravities.size(); i++) {
Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
pipBounds, 0, 0, tmpBounds);
snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
}
Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
newBounds.offsetTo(snapTarget.x, snapTarget.y);
}
return newBounds;
}
/**
@@ -355,27 +191,11 @@ public class PipSnapAlgorithm {
return new Size(width, height);
}
/**
* @return the closest point in {@param points} to the given {@param x} and {@param y}.
*/
private Point findClosestPoint(int x, int y, Point[] points) {
Point closestPoint = null;
float minDistance = Float.MAX_VALUE;
for (Point p : points) {
float distance = distanceToPoint(p, x, y);
if (distance < minDistance) {
closestPoint = p;
minDistance = distance;
}
}
return closestPoint;
}
/**
* Snaps the {@param stackBounds} to the closest edge of the {@param movementBounds} and writes
* the new bounds out to {@param boundsOut}.
*/
private void snapRectToClosestEdge(Rect stackBounds, Rect movementBounds, Rect boundsOut) {
public void snapRectToClosestEdge(Rect stackBounds, Rect movementBounds, Rect boundsOut) {
final int boundedLeft = Math.max(movementBounds.left, Math.min(movementBounds.right,
stackBounds.left));
final int boundedTop = Math.max(movementBounds.top, Math.min(movementBounds.bottom,
@@ -387,15 +207,7 @@ public class PipSnapAlgorithm {
final int fromTop = Math.abs(stackBounds.top - movementBounds.top);
final int fromRight = Math.abs(movementBounds.right - stackBounds.left);
final int fromBottom = Math.abs(movementBounds.bottom - stackBounds.top);
int shortest;
if (mSnapMode == SNAP_MODE_LONG_EDGE_MAGNET_CORNERS) {
// Only check longest edges
shortest = (mOrientation == Configuration.ORIENTATION_LANDSCAPE)
? Math.min(fromTop, fromBottom)
: Math.min(fromLeft, fromRight);
} else {
shortest = Math.min(Math.min(fromLeft, fromRight), Math.min(fromTop, fromBottom));
}
final int shortest = Math.min(Math.min(fromLeft, fromRight), Math.min(fromTop, fromBottom));
if (shortest == fromLeft) {
boundsOut.offsetTo(movementBounds.left, boundedTop);
} else if (shortest == fromTop) {
@@ -407,46 +219,9 @@ public class PipSnapAlgorithm {
}
}
/**
* @return the distance between point {@param p} and the given {@param x} and {@param y}.
*/
private float distanceToPoint(Point p, int x, int y) {
return PointF.length(p.x - x, p.y - y);
}
/**
* Calculate the snap targets for the discrete snap modes.
*/
private void calculateSnapTargets() {
mSnapGravities.clear();
switch (mSnapMode) {
case SNAP_MODE_CORNERS_AND_SIDES:
if (mOrientation == Configuration.ORIENTATION_LANDSCAPE) {
mSnapGravities.add(Gravity.TOP | Gravity.CENTER_HORIZONTAL);
mSnapGravities.add(Gravity.BOTTOM | Gravity.CENTER_HORIZONTAL);
} else {
mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.LEFT);
mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.RIGHT);
}
// Fall through
case SNAP_MODE_CORNERS_ONLY:
case SNAP_MODE_EDGE_MAGNET_CORNERS:
case SNAP_MODE_LONG_EDGE_MAGNET_CORNERS:
mSnapGravities.add(Gravity.TOP | Gravity.LEFT);
mSnapGravities.add(Gravity.TOP | Gravity.RIGHT);
mSnapGravities.add(Gravity.BOTTOM | Gravity.LEFT);
mSnapGravities.add(Gravity.BOTTOM | Gravity.RIGHT);
break;
default:
// Skip otherwise
break;
}
}
public void dump(PrintWriter pw, String prefix) {
final String innerPrefix = prefix + " ";
pw.println(prefix + PipSnapAlgorithm.class.getSimpleName());
pw.println(innerPrefix + "mSnapMode=" + mSnapMode);
pw.println(innerPrefix + "mOrientation=" + mOrientation);
}
}

View File

@@ -328,7 +328,8 @@ public class PipMotionHelper implements Handler.Callback, PipAppOpsListener.Call
* Animates the PiP to the closest snap target.
*/
void animateToClosestSnapTarget() {
final Rect newBounds = mSnapAlgorithm.findClosestSnapBounds(mMovementBounds, mBounds);
final Rect newBounds = new Rect();
mSnapAlgorithm.snapRectToClosestEdge(mBounds, mMovementBounds, newBounds);
animateToBounds(newBounds, mSpringConfig);
}