am 318ae7bb: Take SkBitmap\'s stride into account when uploading textures Bug #10151807

* commit '318ae7bb92869d99a05388c598ad105e7aa4cdbd':
  Take SkBitmap's stride into account when uploading textures Bug #10151807
This commit is contained in:
Romain Guy
2013-09-25 15:34:31 -07:00
committed by Android Git Automerger
5 changed files with 29 additions and 18 deletions

View File

@@ -41,7 +41,7 @@ public:
inline bool has1BitStencil() const { return mHas1BitStencil; }
inline bool has4BitStencil() const { return mHas4BitStencil; }
inline bool hasNvSystemTime() const { return mHasNvSystemTime; }
inline bool hasUnpackRowLength() const { return mVersionMajor >= 3; }
inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
inline bool hasFloatTextures() const { return mVersionMajor >= 3; }

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@@ -240,20 +240,20 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
switch (bitmap->getConfig()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
GL_UNSIGNED_BYTE, bitmap->getPixels());
uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
texture->blend = true;
break;
case SkBitmap::kRGB_565_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
texture->blend = false;
break;
case SkBitmap::kARGB_8888_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
GL_UNSIGNED_BYTE, bitmap->getPixels());
uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
// Do this after calling getPixels() to make sure Skia's deferred
// decoding happened
texture->blend = !bitmap->isOpaque();
@@ -293,17 +293,28 @@ void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
GLenum type, const GLvoid * data) {
void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
// TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
// if the stride doesn't match the width
const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
}
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
}
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
}
}; // namespace uirenderer

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@@ -125,8 +125,8 @@ private:
void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
void uploadLoFiTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height);
void uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
GLenum type, const GLvoid * data);
void uploadToTexture(bool resize, GLenum format, GLsizei stride,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
void init();

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@@ -119,7 +119,7 @@ CacheTexture::CacheTexture(uint16_t width, uint16_t height, GLenum format, uint3
// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
// With OpenGL ES 2.0 we have to upload entire stripes instead.
mHasES3 = Extensions::getInstance().getMajorGlVersion() >= 3;
mHasUnpackRowLength = Extensions::getInstance().hasUnpackRowLength();
}
CacheTexture::~CacheTexture() {
@@ -206,21 +206,21 @@ void CacheTexture::allocateTexture() {
bool CacheTexture::upload() {
const Rect& dirtyRect = mDirtyRect;
uint32_t x = mHasES3 ? dirtyRect.left : 0;
uint32_t x = mHasUnpackRowLength ? dirtyRect.left : 0;
uint32_t y = dirtyRect.top;
uint32_t width = mHasES3 ? dirtyRect.getWidth() : mWidth;
uint32_t width = mHasUnpackRowLength ? dirtyRect.getWidth() : mWidth;
uint32_t height = dirtyRect.getHeight();
// The unpack row length only needs to be specified when a new
// texture is bound
if (mHasES3) {
if (mHasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, mWidth);
}
mTexture->upload(x, y, width, height);
setDirty(false);
return mHasES3;
return mHasUnpackRowLength;
}
void CacheTexture::setDirty(bool dirty) {

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@@ -190,7 +190,7 @@ private:
uint32_t mMaxQuadCount;
Caches& mCaches;
CacheBlock* mCacheBlocks;
bool mHasES3;
bool mHasUnpackRowLength;
Rect mDirtyRect;
};