am d3ecb3e6: Merge "Switch from fminf/fmaxf to std::min/max" into mnc-dev

* commit 'd3ecb3e6f04a0f76c886238af6bef1d10b987a42':
  Switch from fminf/fmaxf to std::min/max
This commit is contained in:
Chris Craik
2015-07-02 00:37:21 +00:00
committed by Android Git Automerger
5 changed files with 39 additions and 36 deletions

View File

@@ -29,6 +29,8 @@
#include "utils/LinearAllocator.h"
#include "utils/PaintUtils.h"
#include <algorithm>
#include <SkColor.h>
#include <SkPath.h>
#include <SkPathOps.h>
@@ -184,7 +186,7 @@ public:
// TODO: it would be nice if this could take scale into account, but scale isn't stable
// since higher levels of the view hierarchy can change scale out from underneath it.
return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
return std::max(mPaint->getStrokeWidth(), 1.0f) * 0.5f;
}
protected:
@@ -235,10 +237,10 @@ public:
DrawBoundedOp(const float* points, int count, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
for (int i = 2; i < count; i += 2) {
mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
mLocalBounds.left = std::min(mLocalBounds.left, points[i]);
mLocalBounds.right = std::max(mLocalBounds.right, points[i]);
mLocalBounds.top = std::min(mLocalBounds.top, points[i + 1]);
mLocalBounds.bottom = std::max(mLocalBounds.bottom, points[i + 1]);
}
}

View File

@@ -1626,10 +1626,10 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m
ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
}
}
@@ -2127,8 +2127,8 @@ bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outM
float sx, sy;
transform.decomposeScale(sx, sy);
outMatrix->setScale(
roundf(fmaxf(1.0f, sx)),
roundf(fmaxf(1.0f, sy)));
roundf(std::max(1.0f, sx)),
roundf(std::max(1.0f, sy)));
return true;
}
@@ -2551,10 +2551,10 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
Vertex::set(vertex++, l, b);
Vertex::set(vertex++, r, b);
left = fminf(left, l);
top = fminf(top, t);
right = fmaxf(right, r);
bottom = fmaxf(bottom, b);
left = std::min(left, l);
top = std::min(top, t);
right = std::max(right, r);
bottom = std::max(bottom, b);
}
if (clip && quickRejectSetupScissor(left, top, right, bottom)) {

View File

@@ -81,9 +81,9 @@ Patch::Patch(const float bitmapWidth, const float bitmapHeight,
}
const float xStretchTex = stretchSize;
const float fixed = bitmapWidth - stretchSize;
const float xStretch = fmaxf(width - fixed, 0.0f);
const float xStretch = std::max(width - fixed, 0.0f);
stretchX = xStretch / xStretchTex;
rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f);
}
if (yStretchCount > 0) {
@@ -93,9 +93,9 @@ Patch::Patch(const float bitmapWidth, const float bitmapHeight,
}
const float yStretchTex = stretchSize;
const float fixed = bitmapHeight - stretchSize;
const float yStretch = fmaxf(height - fixed, 0.0f);
const float yStretch = std::max(height - fixed, 0.0f);
stretchY = yStretch / yStretchTex;
rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f);
}
uint32_t quadCount = 0;

View File

@@ -18,6 +18,7 @@
#define ANDROID_HWUI_RECT_H
#include <cmath>
#include <algorithm>
#include <SkRect.h>
#include <utils/Log.h>
@@ -246,17 +247,17 @@ public:
}
void expandToCoverVertex(float x, float y) {
left = fminf(left, x);
top = fminf(top, y);
right = fmaxf(right, x);
bottom = fmaxf(bottom, y);
left = std::min(left, x);
top = std::min(top, y);
right = std::max(right, x);
bottom = std::max(bottom, y);
}
void expandToCoverRect(float otherLeft, float otherTop, float otherRight, float otherBottom) {
left = fminf(left, otherLeft);
top = fminf(top, otherTop);
right = fmaxf(right, otherRight);
bottom = fmaxf(bottom, otherBottom);
left = std::min(left, otherLeft);
top = std::min(top, otherTop);
right = std::max(right, otherRight);
bottom = std::max(bottom, otherBottom);
}
SkRect toSkRect() const {
@@ -273,18 +274,18 @@ public:
private:
void intersectWith(Rect& tmp) const {
tmp.left = fmaxf(left, tmp.left);
tmp.top = fmaxf(top, tmp.top);
tmp.right = fminf(right, tmp.right);
tmp.bottom = fminf(bottom, tmp.bottom);
tmp.left = std::max(left, tmp.left);
tmp.top = std::max(top, tmp.top);
tmp.right = std::min(right, tmp.right);
tmp.bottom = std::min(bottom, tmp.bottom);
}
Rect intersectWith(float l, float t, float r, float b) const {
Rect tmp;
tmp.left = fmaxf(left, l);
tmp.top = fmaxf(top, t);
tmp.right = fminf(right, r);
tmp.bottom = fminf(bottom, b);
tmp.left = std::max(left, l);
tmp.top = std::max(top, t);
tmp.right = std::min(right, r);
tmp.bottom = std::min(bottom, b);
return tmp;
}

View File

@@ -93,7 +93,7 @@ void TextureCache::setMaxSize(uint32_t maxSize) {
}
void TextureCache::setFlushRate(float flushRate) {
mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
mFlushRate = std::max(0.0f, std::min(1.0f, flushRate));
}
///////////////////////////////////////////////////////////////////////////////