Merge "ADT/Layoutlib: implement sweep gradient." into eclair
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Android (Google) Code Review
commit
b44051eee0
@@ -120,50 +120,58 @@ public abstract class GradientShader extends Shader {
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*/
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*/
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protected int getGradientColor(float pos) {
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protected int getGradientColor(float pos) {
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if (pos < 0.f) {
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if (pos < 0.f) {
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switch (mTileMode) {
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if (mTileMode != null) {
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case CLAMP:
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switch (mTileMode) {
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pos = 0.f;
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case CLAMP:
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break;
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pos = 0.f;
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case REPEAT:
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break;
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// remove the integer part to stay in the [0,1] range
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case REPEAT:
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// careful: this is a negative value, so use ceil instead of floor
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// remove the integer part to stay in the [0,1] range
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pos = pos - (float)Math.ceil(pos);
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// careful: this is a negative value, so use ceil instead of floor
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break;
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pos = pos - (float)Math.ceil(pos);
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case MIRROR:
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break;
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// get the integer and the decimal part
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case MIRROR:
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// careful: this is a negative value, so use ceil instead of floor
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// get the integer and the decimal part
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int intPart = (int)Math.ceil(pos);
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// careful: this is a negative value, so use ceil instead of floor
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pos = pos - intPart;
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int intPart = (int)Math.ceil(pos);
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// 0 -> -1 : mirrored order
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pos = pos - intPart;
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// -1 -> -2: normal order
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// 0 -> -1 : mirrored order
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// etc..
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// -1 -> -2: normal order
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// this means if the intpart is even we invert
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// etc..
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if ((intPart % 2) == 0) {
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// this means if the intpart is even we invert
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pos = 1.f - pos;
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if ((intPart % 2) == 0) {
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}
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pos = 1.f - pos;
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break;
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}
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break;
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}
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} else {
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pos = 0.0f;
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}
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}
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} else if (pos > 1f) {
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} else if (pos > 1f) {
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switch (mTileMode) {
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if (mTileMode != null) {
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case CLAMP:
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switch (mTileMode) {
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pos = 1.f;
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case CLAMP:
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break;
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pos = 1.f;
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case REPEAT:
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break;
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// remove the integer part to stay in the [0,1] range
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case REPEAT:
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pos = pos - (float)Math.floor(pos);
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// remove the integer part to stay in the [0,1] range
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break;
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pos = pos - (float)Math.floor(pos);
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case MIRROR:
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break;
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// get the integer and the decimal part
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case MIRROR:
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int intPart = (int)Math.floor(pos);
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// get the integer and the decimal part
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pos = pos - intPart;
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int intPart = (int)Math.floor(pos);
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// 0 -> 1 : normal order
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pos = pos - intPart;
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// 1 -> 2: mirrored
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// 0 -> 1 : normal order
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// etc..
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// 1 -> 2: mirrored
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// this means if the intpart is odd we invert
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// etc..
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if ((intPart % 2) == 1) {
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// this means if the intpart is odd we invert
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pos = 1.f - pos;
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if ((intPart % 2) == 1) {
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}
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pos = 1.f - pos;
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break;
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}
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break;
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}
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} else {
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pos = 1.0f;
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}
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}
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}
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}
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@@ -78,11 +78,11 @@ public class RadialGradient extends GradientShader {
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}
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}
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public java.awt.PaintContext createContext(
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public java.awt.PaintContext createContext(
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java.awt.image.ColorModel colorModel,
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java.awt.image.ColorModel colorModel,
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java.awt.Rectangle deviceBounds,
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java.awt.Rectangle deviceBounds,
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java.awt.geom.Rectangle2D userBounds,
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java.awt.geom.Rectangle2D userBounds,
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java.awt.geom.AffineTransform xform,
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java.awt.geom.AffineTransform xform,
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java.awt.RenderingHints hints) {
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java.awt.RenderingHints hints) {
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precomputeGradientColors();
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precomputeGradientColors();
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return new RadialGradientPaintContext(colorModel);
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return new RadialGradientPaintContext(colorModel);
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}
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}
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@@ -16,9 +16,9 @@
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package android.graphics;
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package android.graphics;
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import java.awt.Paint;
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public class SweepGradient extends GradientShader {
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public class SweepGradient extends Shader {
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private SweepGradientPaint mPaint;
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/**
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/**
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* A subclass of Shader that draws a sweep gradient around a center point.
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* A subclass of Shader that draws a sweep gradient around a center point.
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@@ -36,15 +36,9 @@ public class SweepGradient extends Shader {
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*/
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*/
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public SweepGradient(float cx, float cy,
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public SweepGradient(float cx, float cy,
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int colors[], float positions[]) {
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int colors[], float positions[]) {
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if (colors.length < 2) {
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super(colors, positions);
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throw new IllegalArgumentException("needs >= 2 number of colors");
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}
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if (positions != null && colors.length != positions.length) {
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throw new IllegalArgumentException(
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"color and position arrays must be of equal length");
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}
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// FIXME Implement shader
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mPaint = new SweepGradientPaint(cx, cy, mColors, mPositions);
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}
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}
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/**
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/**
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@@ -56,13 +50,91 @@ public class SweepGradient extends Shader {
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* @param color1 The color to use at the end of the sweep
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* @param color1 The color to use at the end of the sweep
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*/
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*/
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public SweepGradient(float cx, float cy, int color0, int color1) {
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public SweepGradient(float cx, float cy, int color0, int color1) {
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// FIXME Implement shader
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this(cx, cy, new int[] { color0, color1}, null /*positions*/);
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}
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}
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@Override
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@Override
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Paint getJavaPaint() {
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java.awt.Paint getJavaPaint() {
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// TODO Auto-generated method stub
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return mPaint;
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return null;
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}
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}
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private static class SweepGradientPaint extends GradientPaint {
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private final float mCx;
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private final float mCy;
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public SweepGradientPaint(float cx, float cy, int[] colors, float[] positions) {
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super(colors, positions, null /*tileMode*/);
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mCx = cx;
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mCy = cy;
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}
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public java.awt.PaintContext createContext(
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java.awt.image.ColorModel colorModel,
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java.awt.Rectangle deviceBounds,
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java.awt.geom.Rectangle2D userBounds,
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java.awt.geom.AffineTransform xform,
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java.awt.RenderingHints hints) {
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precomputeGradientColors();
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return new SweepGradientPaintContext(colorModel);
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}
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private class SweepGradientPaintContext implements java.awt.PaintContext {
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private final java.awt.image.ColorModel mColorModel;
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public SweepGradientPaintContext(java.awt.image.ColorModel colorModel) {
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mColorModel = colorModel;
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}
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public void dispose() {
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}
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public java.awt.image.ColorModel getColorModel() {
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return mColorModel;
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}
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public java.awt.image.Raster getRaster(int x, int y, int w, int h) {
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java.awt.image.BufferedImage image = new java.awt.image.BufferedImage(w, h,
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java.awt.image.BufferedImage.TYPE_INT_ARGB);
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int[] data = new int[w*h];
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// compute angle from each point to the center, and figure out the distance from
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// it.
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int index = 0;
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for (int iy = 0 ; iy < h ; iy++) {
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for (int ix = 0 ; ix < w ; ix++) {
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float dx = x + ix - mCx;
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float dy = y + iy - mCy;
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float angle;
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if (dx == 0) {
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angle = (float) (dy < 0 ? 3 * Math.PI / 2 : Math.PI / 2);
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} else if (dy == 0) {
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angle = (float) (dx < 0 ? Math.PI : 0);
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} else {
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angle = (float) Math.atan(dy / dx);
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if (dx > 0) {
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if (dy < 0) {
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angle += Math.PI * 2;
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}
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} else {
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angle += Math.PI;
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}
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}
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// convert to 0-1. value and get color
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data[index++] = getGradientColor((float) (angle / (2 * Math.PI)));
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}
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}
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image.setRGB(0 /*startX*/, 0 /*startY*/, w, h, data, 0 /*offset*/, w /*scansize*/);
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return image.getRaster();
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}
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}
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}
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}
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}
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