Merge "Apply clip at reorder barriers to shadows" into nyc-dev

This commit is contained in:
Chris Craik
2016-04-11 21:17:38 +00:00
committed by Android (Google) Code Review
7 changed files with 90 additions and 12 deletions

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@@ -137,6 +137,9 @@ public:
// whether children with non-zero Z in the chunk should be reordered
bool reorderChildren;
#if HWUI_NEW_OPS
const ClipBase* reorderClip;
#endif
};
DisplayList();

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@@ -269,7 +269,8 @@ static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
}
template <typename V>
void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
const V& zTranslatedNodes) {
const int size = zTranslatedNodes.size();
if (size == 0
|| (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
@@ -305,7 +306,7 @@ void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslated
// attempt to render the shadow if the caster about to be drawn is its caster,
// OR if its caster's Z value is similar to the previous potential caster
if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
deferShadow(*casterNodeOp);
deferShadow(reorderClip, *casterNodeOp);
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
shadowIndex++;
@@ -319,7 +320,7 @@ void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslated
}
}
void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
auto& node = *casterNodeOp.renderNode;
auto& properties = node.properties();
@@ -365,6 +366,10 @@ void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
casterPath = frameAllocatedPath;
}
// apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
mCanvasState.writableSnapshot()->applyClip(reorderClip,
*mCanvasState.currentSnapshot()->transform);
if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
@@ -386,6 +391,7 @@ void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
}
}
mCanvasState.restoreToCount(restoreTo);
}
void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
@@ -438,11 +444,11 @@ void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
const DisplayList& displayList = *(renderNode.getDisplayList());
for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
for (auto& chunk : displayList.getChunks()) {
FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
const RecordedOp* op = displayList.getOps()[opIndex];
receivers[op->opId](*this, *op);
@@ -453,7 +459,7 @@ void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
deferProjectedChildren(renderNode);
}
}
defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
}
}

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@@ -193,9 +193,10 @@ private:
void deferNodePropsAndOps(RenderNode& node);
template <typename V>
void defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes);
void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
const V& zTranslatedNodes);
void deferShadow(const RenderNodeOp& casterOp);
void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
void deferProjectedChildren(const RenderNode& renderNode);

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@@ -57,6 +57,16 @@ DisplayList* RecordingCanvas::finishRecording() {
return displayList;
}
void RecordingCanvas::insertReorderBarrier(bool enableReorder) {
if (enableReorder) {
mDeferredBarrierType = DeferredBarrierType::OutOfOrder;
mDeferredBarrierClip = getRecordedClip();
} else {
mDeferredBarrierType = DeferredBarrierType::InOrder;
mDeferredBarrierClip = nullptr;
}
}
SkCanvas* RecordingCanvas::asSkCanvas() {
LOG_ALWAYS_FATAL_IF(!mDisplayList,
"attempting to get an SkCanvas when we are not recording!");
@@ -610,6 +620,7 @@ size_t RecordingCanvas::addOp(RecordedOp* op) {
newChunk.beginOpIndex = insertIndex;
newChunk.endOpIndex = insertIndex + 1;
newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder);
newChunk.reorderClip = mDeferredBarrierClip;
int nextChildIndex = mDisplayList->children.size();
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;

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@@ -55,10 +55,7 @@ public:
// ----------------------------------------------------------------------------
// MISC HWUI OPERATIONS - TODO: CATEGORIZE
// ----------------------------------------------------------------------------
virtual void insertReorderBarrier(bool enableReorder) override {
mDeferredBarrierType = enableReorder
? DeferredBarrierType::OutOfOrder : DeferredBarrierType::InOrder;
}
virtual void insertReorderBarrier(bool enableReorder) override;
virtual void drawLayer(DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(RenderNode* renderNode) override;
@@ -312,6 +309,7 @@ private:
std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
ResourceCache& mResourceCache;
DeferredBarrierType mDeferredBarrierType = DeferredBarrierType::None;
const ClipBase* mDeferredBarrierClip = nullptr;
DisplayList* mDisplayList = nullptr;
bool mHighContrastText = false;
SkAutoTUnref<SkDrawFilter> mDrawFilter;

View File

@@ -1722,6 +1722,35 @@ RENDERTHREAD_TEST(FrameBuilder, shadowLayering) {
EXPECT_EQ(4, renderer.getIndex());
}
RENDERTHREAD_TEST(FrameBuilder, shadowClipping) {
class ShadowClippingTestRenderer : public TestRendererBase {
public:
void onShadowOp(const ShadowOp& op, const BakedOpState& state) override {
EXPECT_EQ(0, mIndex++);
EXPECT_EQ(Rect(25, 25, 75, 75), state.computedState.clipState->rect)
<< "Shadow must respect pre-barrier canvas clip value.";
}
void onRectOp(const RectOp& op, const BakedOpState& state) override {
EXPECT_EQ(1, mIndex++);
}
};
auto parent = TestUtils::createNode(0, 0, 100, 100,
[](RenderProperties& props, RecordingCanvas& canvas) {
// Apply a clip before the reorder barrier/shadow casting child is drawn.
// This clip must be applied to the shadow cast by the child.
canvas.clipRect(25, 25, 75, 75, SkRegion::kIntersect_Op);
canvas.insertReorderBarrier(true);
canvas.drawRenderNode(createWhiteRectShadowCaster(5.0f).get());
});
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
TestUtils::createSyncedNodeList(parent),
(FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 50}, Caches::getInstance());
ShadowClippingTestRenderer renderer;
frameBuilder.replayBakedOps<TestDispatcher>(renderer);
EXPECT_EQ(2, renderer.getIndex());
}
static void testProperty(std::function<void(RenderProperties&)> propSetupCallback,
std::function<void(const RectOp&, const BakedOpState&)> opValidateCallback) {
class PropertyTestRenderer : public TestRendererBase {

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@@ -603,6 +603,36 @@ TEST(RecordingCanvas, insertReorderBarrier) {
EXPECT_TRUE(chunks[1].reorderChildren);
}
TEST(RecordingCanvas, insertReorderBarrier_clip) {
auto dl = TestUtils::createDisplayList<RecordingCanvas>(200, 200, [](RecordingCanvas& canvas) {
// first chunk: no recorded clip
canvas.insertReorderBarrier(true);
canvas.drawRect(0, 0, 400, 400, SkPaint());
// second chunk: no recorded clip, since inorder region
canvas.clipRect(0, 0, 200, 200, SkRegion::kIntersect_Op);
canvas.insertReorderBarrier(false);
canvas.drawRect(0, 0, 400, 400, SkPaint());
// third chunk: recorded clip
canvas.insertReorderBarrier(true);
canvas.drawRect(0, 0, 400, 400, SkPaint());
});
auto chunks = dl->getChunks();
ASSERT_EQ(3u, chunks.size());
EXPECT_TRUE(chunks[0].reorderChildren);
EXPECT_EQ(nullptr, chunks[0].reorderClip);
EXPECT_FALSE(chunks[1].reorderChildren);
EXPECT_EQ(nullptr, chunks[1].reorderClip);
EXPECT_TRUE(chunks[2].reorderChildren);
ASSERT_NE(nullptr, chunks[2].reorderClip);
EXPECT_EQ(Rect(200, 200), chunks[2].reorderClip->rect);
}
TEST(RecordingCanvas, refPaint) {
SkPaint paint;