Merge "PowerManager: Hide the SUSTAINED_PERFORMANCE API." into nyc-dev
am: 52cdc1593a
* commit '52cdc1593aab9336ad06cfe54cd06ca42ab3837e':
PowerManager: Hide the SUSTAINED_PERFORMANCE API.
This commit is contained in:
@@ -29101,7 +29101,6 @@ package android.os {
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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}
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}
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public final class PowerManager.WakeLock {
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public final class PowerManager.WakeLock {
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@@ -31404,7 +31404,6 @@ package android.os {
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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field public static final int USER_ACTIVITY_EVENT_BUTTON = 1; // 0x1
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field public static final int USER_ACTIVITY_EVENT_BUTTON = 1; // 0x1
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field public static final int USER_ACTIVITY_EVENT_OTHER = 0; // 0x0
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field public static final int USER_ACTIVITY_EVENT_OTHER = 0; // 0x0
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field public static final int USER_ACTIVITY_EVENT_TOUCH = 2; // 0x2
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field public static final int USER_ACTIVITY_EVENT_TOUCH = 2; // 0x2
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@@ -29110,7 +29110,6 @@ package android.os {
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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}
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}
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public final class PowerManager.WakeLock {
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public final class PowerManager.WakeLock {
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@@ -224,6 +224,8 @@ public final class PowerManager {
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* This is used by Gaming and VR applications to ensure the device provides
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* This is used by Gaming and VR applications to ensure the device provides
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* will provide consistent performance over a large amount of time.
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* will provide consistent performance over a large amount of time.
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* </p>
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* </p>
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*
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* {@hide}
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*/
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*/
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public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 0x00000100;
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public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 0x00000100;
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