Merge "Fix bug in AssetAtlas packing loop" into cw-e-dev
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@@ -79,7 +79,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
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private static final boolean DEBUG_ATLAS_TEXTURE = false;
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// Minimum size in pixels to consider for the resulting texture
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private static final int MIN_SIZE = 768;
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private static final int MIN_SIZE = 512;
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// Maximum size in pixels to consider for the resulting texture
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private static final int MAX_SIZE = 2048;
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// Increment in number of pixels between size variants when looking
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@@ -664,22 +664,32 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
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if (DEBUG_ATLAS) Log.d(LOG_TAG, "Running " + Thread.currentThread().getName());
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Atlas.Entry entry = new Atlas.Entry();
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for (Atlas.Type type : Atlas.Type.values()) {
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for (int width = mEnd; width > mStart; width -= mStep) {
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for (int height = MAX_SIZE; height > MIN_SIZE; height -= STEP) {
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// If the atlas is not big enough, skip it
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if (width * height <= mThreshold) continue;
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for (int width = mEnd; width > mStart; width -= mStep) {
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for (int height = MAX_SIZE; height > MIN_SIZE; height -= STEP) {
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// If the atlas is not big enough, skip it
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if (width * height <= mThreshold) continue;
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boolean packSuccess = false;
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for (Atlas.Type type : Atlas.Type.values()) {
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final int count = packBitmaps(type, width, height, entry);
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if (count > 0) {
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mResults.add(new WorkerResult(type, width, height, count));
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// If we were able to pack everything let's stop here
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// Increasing the height further won't make things better
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if (count == mBitmaps.size()) {
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// If we were able to pack everything let's stop here
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// Changing the type further won't make things better
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packSuccess = true;
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break;
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}
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}
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}
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// If we were not able to pack everything let's stop here
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// Decreasing the height further won't make things better
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if (!packSuccess) {
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break;
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}
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}
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}
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