Minor fixes/clarifications for previous patch.
Change-Id: Ib44f6de570064b3f3ddf70b6727b479a09ae5d7a
This commit is contained in:
@@ -213,8 +213,7 @@ public class ScaleGestureDetector {
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for (int i = 0; i < count; i++) {
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if (skipIndex == i) continue;
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// touchMajor/Minor are axes of an ellipse; average them together and
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// convert the resulting 'diameter' into a radius.
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// Average touch major and touch minor and convert the resulting diameter into a radius.
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final float touchSize = (event.getTouchMajor(i) + event.getTouchMinor(i)) / 4;
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devSumX += Math.abs(event.getX(i) - focusX) + touchSize;
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devSumY += Math.abs(event.getY(i) - focusY) + touchSize;
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@@ -245,7 +244,7 @@ public class ScaleGestureDetector {
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mPrevSpanY = mCurrSpanY = spanY;
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mInitialSpan = mPrevSpan = mCurrSpan = span;
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}
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if (!mInProgress && span > mMinSpan &&
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if (!mInProgress && span >= mMinSpan &&
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(wasInProgress || Math.abs(span - mInitialSpan) > mSpanSlop)) {
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mPrevSpanX = mCurrSpanX = spanX;
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mPrevSpanY = mCurrSpanY = spanY;
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@@ -927,8 +927,14 @@
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<integer name="config_multiuserMaximumUsers">1</integer>
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<!-- Minimum span needed to begin a touch scaling gesture.
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If the span is equal to or greater than this size, a scaling gesture
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will begin, where supported. (See android.view.ScaleGestureDetector)
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This also takes into account the size of any active touch points.
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Devices with screens that deviate too far from their assigned density
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bucket should consider tuning this value in a device-specific overlay. -->
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bucket should consider tuning this value in a device-specific overlay.
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For best results, care should be taken such that this value remains
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larger than the minimum reported touchMajor/touchMinor values
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reported by the hardware. -->
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<dimen name="config_minScalingSpan">25mm</dimen>
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</resources>
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