docs: bug 37127405, typo
am: cce5e4f4a2
Change-Id: Ibf98603127f39b6b7ed6bb6d7790121ed678c598
This commit is contained in:
@@ -227,7 +227,7 @@ import java.util.Vector;
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* transfers the object to the <em>Prepared</em> state once the method call
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* transfers the object to the <em>Prepared</em> state once the method call
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* returns, or a call to {@link #prepareAsync()} (asynchronous) which
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* returns, or a call to {@link #prepareAsync()} (asynchronous) which
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* first transfers the object to the <em>Preparing</em> state after the
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* first transfers the object to the <em>Preparing</em> state after the
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* call returns (which occurs almost right way) while the internal
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* call returns (which occurs almost right away) while the internal
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* player engine continues working on the rest of preparation work
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* player engine continues working on the rest of preparation work
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* until the preparation work completes. When the preparation completes or when {@link #prepare()} call returns,
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* until the preparation work completes. When the preparation completes or when {@link #prepare()} call returns,
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* the internal player engine then calls a user supplied callback method,
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* the internal player engine then calls a user supplied callback method,
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