Merge \"Add missing roundOut for layer damage\" into nyc-dev

am: 48cde353eb

Change-Id: If4ca933e218fc33fa78dc063b687e03793635e6c
This commit is contained in:
John Reck
2016-06-27 22:28:39 +00:00
committed by android-build-merger
2 changed files with 6 additions and 1 deletions

View File

@@ -26,6 +26,7 @@ void LayerUpdateQueue::clear() {
}
void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
damage.roundOut();
damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
if (!damage.isEmpty()) {
for (Entry& entry : mEntries) {

View File

@@ -39,17 +39,21 @@ static sp<RenderNode> createSyncedNode(uint32_t width, uint32_t height) {
TEST(LayerUpdateQueue, enqueueSimple) {
sp<RenderNode> a = createSyncedNode(100, 100);
sp<RenderNode> b = createSyncedNode(200, 200);
sp<RenderNode> c = createSyncedNode(200, 200);
LayerUpdateQueue queue;
queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75));
queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300));
queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5));
EXPECT_EQ(2u, queue.entries().size());
EXPECT_EQ(3u, queue.entries().size());
EXPECT_EQ(a.get(), queue.entries()[0].renderNode);
EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage);
EXPECT_EQ(b.get(), queue.entries()[1].renderNode);
EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
EXPECT_EQ(c.get(), queue.entries()[2].renderNode);
EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
}
TEST(LayerUpdateQueue, enqueueUnion) {