Merge \"Add missing roundOut for layer damage\" into nyc-dev
am: 48cde353eb
Change-Id: If4ca933e218fc33fa78dc063b687e03793635e6c
This commit is contained in:
@@ -26,6 +26,7 @@ void LayerUpdateQueue::clear() {
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}
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void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
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damage.roundOut();
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damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
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if (!damage.isEmpty()) {
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for (Entry& entry : mEntries) {
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@@ -39,17 +39,21 @@ static sp<RenderNode> createSyncedNode(uint32_t width, uint32_t height) {
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TEST(LayerUpdateQueue, enqueueSimple) {
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sp<RenderNode> a = createSyncedNode(100, 100);
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sp<RenderNode> b = createSyncedNode(200, 200);
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sp<RenderNode> c = createSyncedNode(200, 200);
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LayerUpdateQueue queue;
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queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75));
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queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300));
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queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5));
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EXPECT_EQ(2u, queue.entries().size());
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EXPECT_EQ(3u, queue.entries().size());
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EXPECT_EQ(a.get(), queue.entries()[0].renderNode);
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EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage);
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EXPECT_EQ(b.get(), queue.entries()[1].renderNode);
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EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
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EXPECT_EQ(c.get(), queue.entries()[2].renderNode);
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EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
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}
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TEST(LayerUpdateQueue, enqueueUnion) {
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