From 0acd9a858e5fd1abcb68edbd4ac152fcc5d62dc6 Mon Sep 17 00:00:00 2001 From: Josh Tsuji Date: Fri, 26 Jun 2020 14:25:27 -0400 Subject: [PATCH] Fix some more empty bubble issues! The main thing here is not ignoring new selected bubbles that are different instances, but otherwise equal (same key, etc.). Also, release the animating-out surface on collapse, and don't start the switch animation if we're collapsed. I was able to cause some issues in my testing with animating-out surfaces lying around. Bug: 159861400 Test: manual, also using modded bubble test app with instantly canceled+readded bubbles Change-Id: Ic19ee0bd3f4700021b1c790ae267beba9a52c532 --- .../systemui/bubbles/BubbleController.java | 5 ++++- .../systemui/bubbles/BubbleStackView.java | 17 +++++++++++++++-- 2 files changed, 19 insertions(+), 3 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java index b739999fb6529..6ea0cde44282a 100644 --- a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java +++ b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java @@ -1307,7 +1307,10 @@ public class BubbleController implements ConfigurationController.ConfigurationLi for (Pair removed : removedBubbles) { final Bubble bubble = removed.first; @DismissReason final int reason = removed.second; - mStackView.removeBubble(bubble); + + if (mStackView != null) { + mStackView.removeBubble(bubble); + } // If the bubble is removed for user switching, leave the notification in place. if (reason == DISMISS_USER_CHANGED) { diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java index 1f3d981b8c9f0..c4b993c52b69e 100644 --- a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java +++ b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java @@ -1581,7 +1581,13 @@ public class BubbleStackView extends FrameLayout if (DEBUG_BUBBLE_STACK_VIEW) { Log.d(TAG, "setSelectedBubble: " + bubbleToSelect); } - if (mExpandedBubble != null && mExpandedBubble.equals(bubbleToSelect)) { + + // Ignore this new bubble only if it is the exact same bubble object. Otherwise, we'll want + // to re-render it even if it has the same key (equals() returns true). If the currently + // expanded bubble is removed and instantly re-added, we'll get back a new Bubble instance + // with the same key (with newly inflated expanded views), and we need to render those new + // views. + if (mExpandedBubble == bubbleToSelect) { return; } if (bubbleToSelect == null || bubbleToSelect.getKey() != BubbleOverflow.KEY) { @@ -1661,6 +1667,13 @@ public class BubbleStackView extends FrameLayout if (DEBUG_BUBBLE_STACK_VIEW) { Log.d(TAG, "setExpanded: " + shouldExpand); } + + if (!shouldExpand) { + // If we're collapsing, release the animating-out surface immediately since we have no + // need for it, and this ensures it cannot remain visible as we collapse. + releaseAnimatingOutBubbleBuffer(); + } + if (shouldExpand == mIsExpanded) { return; } @@ -2663,7 +2676,7 @@ public class BubbleStackView extends FrameLayout * expanded bubble. */ private void screenshotAnimatingOutBubbleIntoSurface(Consumer onComplete) { - if (mExpandedBubble == null || mExpandedBubble.getExpandedView() == null) { + if (!mIsExpanded || mExpandedBubble == null || mExpandedBubble.getExpandedView() == null) { // You can't animate null. onComplete.accept(false); return;