ADT/Layoutlib: Reimplement parts of BitmapFactory
The original bitmap factory is mostly done in native and deals with the normal android Bitmap class which has been replaced in the layoutlib by a bitmap that is merely a wrapper around an AWT BufferedImage. This new BitmapFactory creates the layoutlib version of Bitmap all in Java. Change-Id: Ice8b5d19141a9a43f83349c159201bf85604b3b0
This commit is contained in:
@@ -20,6 +20,7 @@ package android.graphics;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.imageio.ImageIO;
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@@ -33,6 +34,12 @@ public final class Bitmap extends _Original_Bitmap {
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mImage = ImageIO.read(input);
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}
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public Bitmap(InputStream is) throws IOException {
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super(1, true, null, -1);
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mImage = ImageIO.read(is);
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}
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Bitmap(BufferedImage image) {
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super(1, true, null, -1);
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mImage = image;
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@@ -237,4 +244,35 @@ public final class Bitmap extends _Original_Bitmap {
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return createBitmap(colors, 0, width, width, height, config);
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}
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public static Bitmap createScaledBitmap(Bitmap src, int dstWidth,
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int dstHeight, boolean filter) {
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Matrix m;
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synchronized (Bitmap.class) {
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// small pool of just 1 matrix
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m = sScaleMatrix;
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sScaleMatrix = null;
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}
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if (m == null) {
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m = new Matrix();
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}
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final int width = src.getWidth();
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final int height = src.getHeight();
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final float sx = dstWidth / (float)width;
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final float sy = dstHeight / (float)height;
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m.setScale(sx, sy);
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Bitmap b = Bitmap.createBitmap(src, 0, 0, width, height, m, filter);
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synchronized (Bitmap.class) {
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// do we need to check for null? why not just assign everytime?
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if (sScaleMatrix == null) {
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sScaleMatrix = m;
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}
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}
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return b;
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}
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}
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566
tools/layoutlib/bridge/src/android/graphics/BitmapFactory.java
Normal file
566
tools/layoutlib/bridge/src/android/graphics/BitmapFactory.java
Normal file
@@ -0,0 +1,566 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.content.res.AssetManager;
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import android.content.res.Resources;
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import android.util.DisplayMetrics;
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import android.util.TypedValue;
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import java.io.BufferedInputStream;
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import java.io.FileDescriptor;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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/**
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* Creates Bitmap objects from various sources, including files, streams,
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* and byte-arrays.
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*/
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public class BitmapFactory {
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public static class Options {
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/**
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* Create a default Options object, which if left unchanged will give
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* the same result from the decoder as if null were passed.
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*/
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public Options() {
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inDither = true;
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inScaled = true;
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}
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/**
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* If set to true, the decoder will return null (no bitmap), but
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* the out... fields will still be set, allowing the caller to query
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* the bitmap without having to allocate the memory for its pixels.
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*/
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public boolean inJustDecodeBounds;
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/**
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* If set to a value > 1, requests the decoder to subsample the original
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* image, returning a smaller image to save memory. The sample size is
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* the number of pixels in either dimension that correspond to a single
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* pixel in the decoded bitmap. For example, inSampleSize == 4 returns
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* an image that is 1/4 the width/height of the original, and 1/16 the
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* number of pixels. Any value <= 1 is treated the same as 1. Note: the
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* decoder will try to fulfill this request, but the resulting bitmap
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* may have different dimensions that precisely what has been requested.
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* Also, powers of 2 are often faster/easier for the decoder to honor.
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*/
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public int inSampleSize;
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/**
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* If this is non-null, the decoder will try to decode into this
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* internal configuration. If it is null, or the request cannot be met,
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* the decoder will try to pick the best matching config based on the
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* system's screen depth, and characteristics of the original image such
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* as if it has per-pixel alpha (requiring a config that also does).
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*/
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public Bitmap.Config inPreferredConfig;
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/**
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* If dither is true, the decoder will attempt to dither the decoded
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* image.
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*/
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public boolean inDither;
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/**
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* The pixel density to use for the bitmap. This will always result
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* in the returned bitmap having a density set for it (see
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* {@link Bitmap#setDensity(int) Bitmap.setDensity(int)). In addition,
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* if {@link #inScaled} is set (which it is by default} and this
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* density does not match {@link #inTargetDensity}, then the bitmap
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* will be scaled to the target density before being returned.
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*
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* <p>If this is 0,
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* {@link BitmapFactory#decodeResource(Resources, int)},
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* {@link BitmapFactory#decodeResource(Resources, int, android.graphics.BitmapFactory.Options)},
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* and {@link BitmapFactory#decodeResourceStream}
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* will fill in the density associated with the resource. The other
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* functions will leave it as-is and no density will be applied.
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*
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* @see #inTargetDensity
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* @see #inScreenDensity
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* @see #inScaled
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* @see Bitmap#setDensity(int)
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* @see android.util.DisplayMetrics#densityDpi
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*/
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public int inDensity;
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/**
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* The pixel density of the destination this bitmap will be drawn to.
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* This is used in conjunction with {@link #inDensity} and
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* {@link #inScaled} to determine if and how to scale the bitmap before
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* returning it.
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*
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* <p>If this is 0,
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* {@link BitmapFactory#decodeResource(Resources, int)},
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* {@link BitmapFactory#decodeResource(Resources, int, android.graphics.BitmapFactory.Options)},
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* and {@link BitmapFactory#decodeResourceStream}
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* will fill in the density associated the Resources object's
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* DisplayMetrics. The other
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* functions will leave it as-is and no scaling for density will be
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* performed.
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*
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* @see #inDensity
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* @see #inScreenDensity
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* @see #inScaled
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* @see android.util.DisplayMetrics#densityDpi
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*/
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public int inTargetDensity;
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/**
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* The pixel density of the actual screen that is being used. This is
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* purely for applications running in density compatibility code, where
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* {@link #inTargetDensity} is actually the density the application
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* sees rather than the real screen density.
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*
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* <p>By setting this, you
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* allow the loading code to avoid scaling a bitmap that is currently
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* in the screen density up/down to the compatibility density. Instead,
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* if {@link #inDensity} is the same as {@link #inScreenDensity}, the
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* bitmap will be left as-is. Anything using the resulting bitmap
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* must also used {@link Bitmap#getScaledWidth(int)
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* Bitmap.getScaledWidth} and {@link Bitmap#getScaledHeight
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* Bitmap.getScaledHeight} to account for any different between the
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* bitmap's density and the target's density.
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*
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* <p>This is never set automatically for the caller by
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* {@link BitmapFactory} itself. It must be explicitly set, since the
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* caller must deal with the resulting bitmap in a density-aware way.
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*
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* @see #inDensity
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* @see #inTargetDensity
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* @see #inScaled
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* @see android.util.DisplayMetrics#densityDpi
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*/
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public int inScreenDensity;
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/**
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* When this flag is set, if {@link #inDensity} and
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* {@link #inTargetDensity} are not 0, the
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* bitmap will be scaled to match {@link #inTargetDensity} when loaded,
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* rather than relying on the graphics system scaling it each time it
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* is drawn to a Canvas.
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*
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* <p>This flag is turned on by default and should be turned off if you need
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* a non-scaled version of the bitmap. Nine-patch bitmaps ignore this
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* flag and are always scaled.
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*/
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public boolean inScaled;
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/**
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* If this is set to true, then the resulting bitmap will allocate its
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* pixels such that they can be purged if the system needs to reclaim
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* memory. In that instance, when the pixels need to be accessed again
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* (e.g. the bitmap is drawn, getPixels() is called), they will be
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* automatically re-decoded.
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*
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* For the re-decode to happen, the bitmap must have access to the
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* encoded data, either by sharing a reference to the input
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* or by making a copy of it. This distinction is controlled by
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* inInputShareable. If this is true, then the bitmap may keep a shallow
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* reference to the input. If this is false, then the bitmap will
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* explicitly make a copy of the input data, and keep that. Even if
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* sharing is allowed, the implementation may still decide to make a
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* deep copy of the input data.
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*/
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public boolean inPurgeable;
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/**
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* This field works in conjuction with inPurgeable. If inPurgeable is
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* false, then this field is ignored. If inPurgeable is true, then this
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* field determines whether the bitmap can share a reference to the
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* input data (inputstream, array, etc.) or if it must make a deep copy.
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*/
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public boolean inInputShareable;
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/**
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* Normally bitmap allocations count against the dalvik heap, which
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* means they help trigger GCs when a lot have been allocated. However,
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* in rare cases, the caller may want to allocate the bitmap outside of
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* that heap. To request that, set inNativeAlloc to true. In these
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* rare instances, it is solely up to the caller to ensure that OOM is
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* managed explicitly by calling bitmap.recycle() as soon as such a
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* bitmap is no longer needed.
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*
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* @hide pending API council approval
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*/
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public boolean inNativeAlloc;
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/**
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* The resulting width of the bitmap, set independent of the state of
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* inJustDecodeBounds. However, if there is an error trying to decode,
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* outWidth will be set to -1.
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*/
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public int outWidth;
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/**
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* The resulting height of the bitmap, set independent of the state of
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* inJustDecodeBounds. However, if there is an error trying to decode,
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* outHeight will be set to -1.
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*/
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public int outHeight;
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/**
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* If known, this string is set to the mimetype of the decoded image.
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* If not know, or there is an error, it is set to null.
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*/
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public String outMimeType;
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/**
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* Temp storage to use for decoding. Suggest 16K or so.
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*/
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public byte[] inTempStorage;
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private native void requestCancel();
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/**
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* Flag to indicate that cancel has been called on this object. This
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* is useful if there's an intermediary that wants to first decode the
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* bounds and then decode the image. In that case the intermediary
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* can check, inbetween the bounds decode and the image decode, to see
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* if the operation is canceled.
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*/
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public boolean mCancel;
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/**
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* This can be called from another thread while this options object is
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* inside a decode... call. Calling this will notify the decoder that
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* it should cancel its operation. This is not guaranteed to cancel
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* the decode, but if it does, the decoder... operation will return
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* null, or if inJustDecodeBounds is true, will set outWidth/outHeight
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* to -1
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*/
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public void requestCancelDecode() {
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mCancel = true;
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requestCancel();
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}
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}
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/**
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* Decode a file path into a bitmap. If the specified file name is null,
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* or cannot be decoded into a bitmap, the function returns null.
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*
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* @param pathName complete path name for the file to be decoded.
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* @param opts null-ok; Options that control downsampling and whether the
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* image should be completely decoded, or just is size returned.
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* @return The decoded bitmap, or null if the image data could not be
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* decoded, or, if opts is non-null, if opts requested only the
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* size be returned (in opts.outWidth and opts.outHeight)
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*/
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public static Bitmap decodeFile(String pathName, Options opts) {
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Bitmap bm = null;
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InputStream stream = null;
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try {
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stream = new FileInputStream(pathName);
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bm = decodeStream(stream, null, opts);
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} catch (Exception e) {
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/* do nothing.
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If the exception happened on open, bm will be null.
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*/
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} finally {
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if (stream != null) {
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try {
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stream.close();
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} catch (IOException e) {
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// do nothing here
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}
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}
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}
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return bm;
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}
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/**
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* Decode a file path into a bitmap. If the specified file name is null,
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* or cannot be decoded into a bitmap, the function returns null.
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*
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* @param pathName complete path name for the file to be decoded.
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* @return the resulting decoded bitmap, or null if it could not be decoded.
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*/
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public static Bitmap decodeFile(String pathName) {
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return decodeFile(pathName, null);
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}
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/**
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* Decode a new Bitmap from an InputStream. This InputStream was obtained from
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* resources, which we pass to be able to scale the bitmap accordingly.
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*/
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public static Bitmap decodeResourceStream(Resources res, TypedValue value,
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InputStream is, Rect pad, Options opts) {
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if (opts == null) {
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opts = new Options();
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}
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if (opts.inDensity == 0 && value != null) {
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final int density = value.density;
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if (density == TypedValue.DENSITY_DEFAULT) {
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opts.inDensity = DisplayMetrics.DENSITY_DEFAULT;
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} else if (density != TypedValue.DENSITY_NONE) {
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opts.inDensity = density;
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}
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}
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if (opts.inTargetDensity == 0 && res != null) {
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opts.inTargetDensity = res.getDisplayMetrics().densityDpi;
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}
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return decodeStream(is, pad, opts);
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}
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/**
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* Synonym for opening the given resource and calling
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* {@link #decodeResourceStream}.
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*
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* @param res The resources object containing the image data
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* @param id The resource id of the image data
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* @param opts null-ok; Options that control downsampling and whether the
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* image should be completely decoded, or just is size returned.
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* @return The decoded bitmap, or null if the image data could not be
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* decoded, or, if opts is non-null, if opts requested only the
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* size be returned (in opts.outWidth and opts.outHeight)
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*/
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public static Bitmap decodeResource(Resources res, int id, Options opts) {
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Bitmap bm = null;
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InputStream is = null;
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try {
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final TypedValue value = new TypedValue();
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is = res.openRawResource(id, value);
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bm = decodeResourceStream(res, value, is, null, opts);
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} catch (Exception e) {
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/* do nothing.
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If the exception happened on open, bm will be null.
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If it happened on close, bm is still valid.
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*/
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} finally {
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try {
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if (is != null) is.close();
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} catch (IOException e) {
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// Ignore
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}
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}
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return bm;
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}
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/**
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* Synonym for {@link #decodeResource(Resources, int, android.graphics.BitmapFactory.Options)}
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* will null Options.
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*
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* @param res The resources object containing the image data
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* @param id The resource id of the image data
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* @return The decoded bitmap, or null if the image could not be decode.
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*/
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public static Bitmap decodeResource(Resources res, int id) {
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return decodeResource(res, id, null);
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}
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/**
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* Decode an immutable bitmap from the specified byte array.
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*
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* @param data byte array of compressed image data
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* @param offset offset into imageData for where the decoder should begin
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* parsing.
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* @param length the number of bytes, beginning at offset, to parse
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* @param opts null-ok; Options that control downsampling and whether the
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* image should be completely decoded, or just is size returned.
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* @return The decoded bitmap, or null if the image data could not be
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* decoded, or, if opts is non-null, if opts requested only the
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* size be returned (in opts.outWidth and opts.outHeight)
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*/
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public static Bitmap decodeByteArray(byte[] data, int offset, int length, Options opts) {
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if ((offset | length) < 0 || data.length < offset + length) {
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throw new ArrayIndexOutOfBoundsException();
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}
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// FIXME: implement as needed, but it's unlikely that this is needed in the context of the bridge.
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return null;
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//return nativeDecodeByteArray(data, offset, length, opts);
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}
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/**
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* Decode an immutable bitmap from the specified byte array.
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*
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* @param data byte array of compressed image data
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* @param offset offset into imageData for where the decoder should begin
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* parsing.
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* @param length the number of bytes, beginning at offset, to parse
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* @return The decoded bitmap, or null if the image could not be decode.
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*/
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public static Bitmap decodeByteArray(byte[] data, int offset, int length) {
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return decodeByteArray(data, offset, length, null);
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}
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/**
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* Decode an input stream into a bitmap. If the input stream is null, or
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* cannot be used to decode a bitmap, the function returns null.
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* The stream's position will be where ever it was after the encoded data
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* was read.
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*
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* @param is The input stream that holds the raw data to be decoded into a
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* bitmap.
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* @param outPadding If not null, return the padding rect for the bitmap if
|
||||
* it exists, otherwise set padding to [-1,-1,-1,-1]. If
|
||||
* no bitmap is returned (null) then padding is
|
||||
* unchanged.
|
||||
* @param opts null-ok; Options that control downsampling and whether the
|
||||
* image should be completely decoded, or just is size returned.
|
||||
* @return The decoded bitmap, or null if the image data could not be
|
||||
* decoded, or, if opts is non-null, if opts requested only the
|
||||
* size be returned (in opts.outWidth and opts.outHeight)
|
||||
*/
|
||||
public static Bitmap decodeStream(InputStream is, Rect outPadding, Options opts) {
|
||||
// we don't throw in this case, thus allowing the caller to only check
|
||||
// the cache, and not force the image to be decoded.
|
||||
if (is == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// we need mark/reset to work properly
|
||||
|
||||
if (!is.markSupported()) {
|
||||
is = new BufferedInputStream(is, 16 * 1024);
|
||||
}
|
||||
|
||||
// so we can call reset() if a given codec gives up after reading up to
|
||||
// this many bytes. FIXME: need to find out from the codecs what this
|
||||
// value should be.
|
||||
is.mark(1024);
|
||||
|
||||
Bitmap bm;
|
||||
|
||||
if (is instanceof AssetManager.AssetInputStream) {
|
||||
// FIXME: log this.
|
||||
return null;
|
||||
} else {
|
||||
// pass some temp storage down to the native code. 1024 is made up,
|
||||
// but should be large enough to avoid too many small calls back
|
||||
// into is.read(...) This number is not related to the value passed
|
||||
// to mark(...) above.
|
||||
try {
|
||||
bm = new Bitmap(is);
|
||||
} catch (IOException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return finishDecode(bm, outPadding, opts);
|
||||
}
|
||||
|
||||
private static Bitmap finishDecode(Bitmap bm, Rect outPadding, Options opts) {
|
||||
if (bm == null || opts == null) {
|
||||
return bm;
|
||||
}
|
||||
|
||||
final int density = opts.inDensity;
|
||||
if (density == 0) {
|
||||
return bm;
|
||||
}
|
||||
|
||||
bm.setDensity(density);
|
||||
final int targetDensity = opts.inTargetDensity;
|
||||
if (targetDensity == 0 || density == targetDensity
|
||||
|| density == opts.inScreenDensity) {
|
||||
return bm;
|
||||
}
|
||||
|
||||
byte[] np = bm.getNinePatchChunk();
|
||||
final boolean isNinePatch = false; //np != null && NinePatch.isNinePatchChunk(np);
|
||||
if (opts.inScaled || isNinePatch) {
|
||||
float scale = targetDensity / (float)density;
|
||||
// TODO: This is very inefficient and should be done in native by Skia
|
||||
final Bitmap oldBitmap = bm;
|
||||
bm = Bitmap.createScaledBitmap(oldBitmap, (int) (bm.getWidth() * scale + 0.5f),
|
||||
(int) (bm.getHeight() * scale + 0.5f), true);
|
||||
oldBitmap.recycle();
|
||||
|
||||
if (isNinePatch) {
|
||||
//np = nativeScaleNinePatch(np, scale, outPadding);
|
||||
bm.setNinePatchChunk(np);
|
||||
}
|
||||
bm.setDensity(targetDensity);
|
||||
}
|
||||
|
||||
return bm;
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode an input stream into a bitmap. If the input stream is null, or
|
||||
* cannot be used to decode a bitmap, the function returns null.
|
||||
* The stream's position will be where ever it was after the encoded data
|
||||
* was read.
|
||||
*
|
||||
* @param is The input stream that holds the raw data to be decoded into a
|
||||
* bitmap.
|
||||
* @return The decoded bitmap, or null if the image data could not be
|
||||
* decoded, or, if opts is non-null, if opts requested only the
|
||||
* size be returned (in opts.outWidth and opts.outHeight)
|
||||
*/
|
||||
public static Bitmap decodeStream(InputStream is) {
|
||||
return decodeStream(is, null, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode a bitmap from the file descriptor. If the bitmap cannot be decoded
|
||||
* return null. The position within the descriptor will not be changed when
|
||||
* this returns, so the descriptor can be used again as-is.
|
||||
*
|
||||
* @param fd The file descriptor containing the bitmap data to decode
|
||||
* @param outPadding If not null, return the padding rect for the bitmap if
|
||||
* it exists, otherwise set padding to [-1,-1,-1,-1]. If
|
||||
* no bitmap is returned (null) then padding is
|
||||
* unchanged.
|
||||
* @param opts null-ok; Options that control downsampling and whether the
|
||||
* image should be completely decoded, or just is size returned.
|
||||
* @return the decoded bitmap, or null
|
||||
*/
|
||||
public static Bitmap decodeFileDescriptor(FileDescriptor fd, Rect outPadding, Options opts) {
|
||||
return null;
|
||||
|
||||
/* FIXME: implement as needed
|
||||
try {
|
||||
if (MemoryFile.isMemoryFile(fd)) {
|
||||
int mappedlength = MemoryFile.getMappedSize(fd);
|
||||
MemoryFile file = new MemoryFile(fd, mappedlength, "r");
|
||||
InputStream is = file.getInputStream();
|
||||
Bitmap bm = decodeStream(is, outPadding, opts);
|
||||
return finishDecode(bm, outPadding, opts);
|
||||
}
|
||||
} catch (IOException ex) {
|
||||
// invalid filedescriptor, no need to call nativeDecodeFileDescriptor()
|
||||
return null;
|
||||
}
|
||||
//Bitmap bm = nativeDecodeFileDescriptor(fd, outPadding, opts);
|
||||
//return finishDecode(bm, outPadding, opts);
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode a bitmap from the file descriptor. If the bitmap cannot be decoded
|
||||
* return null. The position within the descriptor will not be changed when
|
||||
* this returns, so the descriptor can be used again as is.
|
||||
*
|
||||
* @param fd The file descriptor containing the bitmap data to decode
|
||||
* @return the decoded bitmap, or null
|
||||
*/
|
||||
public static Bitmap decodeFileDescriptor(FileDescriptor fd) {
|
||||
return decodeFileDescriptor(fd, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ public class CreateInfo {
|
||||
public final static String[] RENAMED_CLASSES =
|
||||
new String[] {
|
||||
"android.graphics.Bitmap", "android.graphics._Original_Bitmap",
|
||||
"android.graphics.BitmapFactory", "android.graphics._Original_BitmapFactory",
|
||||
"android.graphics.BitmapShader", "android.graphics._Original_BitmapShader",
|
||||
"android.graphics.Canvas", "android.graphics._Original_Canvas",
|
||||
"android.graphics.ComposeShader", "android.graphics._Original_ComposeShader",
|
||||
|
||||
Reference in New Issue
Block a user