Do not log surface destroy by default
Put it back under SHOW_TRANSACTIONS, this was for assist debugging some early surface destroy issues but should be no longer needed. Change-Id: I0806ac0ad2c9de3d0ccf9af995ced25c9a2f7668
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@@ -153,9 +153,9 @@ class WindowSurfaceController {
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}
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}
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void destroyInTransaction() {
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void destroyInTransaction() {
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// if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
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if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) {
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Slog.i(TAG, "Destroying surface " + this + " called by " + Debug.getCallers(8));
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Slog.i(TAG, "Destroying surface " + this + " called by " + Debug.getCallers(8));
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// }
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}
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try {
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try {
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if (mSurfaceControl != null) {
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if (mSurfaceControl != null) {
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mSurfaceControl.destroy();
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mSurfaceControl.destroy();
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