am 00312300: Remove an unnecessary allocation
* commit '003123004f7b23b3dc472d5c40b8c1a16df37a54': Remove an unnecessary allocation
This commit is contained in:
@@ -114,9 +114,13 @@ public class Canvas {
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* canvas.
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*/
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public Canvas() {
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// 0 means no native bitmap
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mNativeCanvas = initRaster(0);
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mFinalizer = new CanvasFinalizer(mNativeCanvas);
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if (!isHardwareAccelerated()) {
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// 0 means no native bitmap
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mNativeCanvas = initRaster(0);
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mFinalizer = new CanvasFinalizer(mNativeCanvas);
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} else {
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mFinalizer = null;
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}
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}
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/**
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@@ -1112,8 +1112,6 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
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setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
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finishDrawTexture();
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}
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void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
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@@ -1256,8 +1254,6 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
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GL_UNSIGNED_SHORT, NULL));
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}
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finishDrawTexture();
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#if DEBUG_LAYERS_AS_REGIONS
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drawRegionRects(layer->region);
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#endif
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@@ -2021,9 +2017,6 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
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mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
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}
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void OpenGLRenderer::finishDrawTexture() {
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}
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///////////////////////////////////////////////////////////////////////////////
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// Drawing
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///////////////////////////////////////////////////////////////////////////////
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@@ -2308,8 +2301,6 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
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glDrawArrays(GL_TRIANGLES, 0, count);
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finishDrawTexture();
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int slot = mCaches.currentProgram->getAttrib("colors");
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if (slot >= 0) {
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glDisableVertexAttribArray(slot);
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@@ -3134,8 +3125,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
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mesh += (drawCount / 6) * 4;
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}
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finishDrawTexture();
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#if DEBUG_LAYERS_AS_REGIONS
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drawRegionRects(layer->region);
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#endif
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@@ -3270,8 +3259,6 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
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setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
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finishDrawTexture();
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}
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// Same values used by Skia
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@@ -3488,8 +3475,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
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setupDrawMesh(vertices, texCoords, vbo);
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glDrawArrays(drawMode, 0, elementsCount);
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finishDrawTexture();
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}
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void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
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@@ -3515,8 +3500,6 @@ void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right,
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setupDrawMeshIndices(vertices, texCoords, vbo);
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glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
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finishDrawTexture();
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}
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void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
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@@ -3546,8 +3529,6 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
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setupDrawMesh(vertices, texCoords);
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glDrawArrays(drawMode, 0, elementsCount);
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finishDrawTexture();
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}
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void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
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@@ -1003,7 +1003,6 @@ private:
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void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
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void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
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void setupDrawIndexedVertices(GLvoid* vertices);
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void finishDrawTexture();
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void accountForClear(SkXfermode::Mode mode);
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bool updateLayer(Layer* layer, bool inFrame);
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