move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
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@@ -42,6 +42,25 @@
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namespace android {
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// ----------------------------------------------------------------------------
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class NativeBuffer
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: public EGLNativeBase<
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android_native_buffer_t,
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NativeBuffer,
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LightRefBase<NativeBuffer> >
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{
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public:
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NativeBuffer(int w, int h, int f, int u) : BASE() {
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android_native_buffer_t::width = w;
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android_native_buffer_t::height = h;
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android_native_buffer_t::format = f;
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android_native_buffer_t::usage = u;
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}
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private:
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friend class LightRefBase<NativeBuffer>;
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~NativeBuffer() { }; // this class cannot be overloaded
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};
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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