Merge "Clean up InputDispatcher debugging."
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@@ -1831,8 +1831,8 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
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const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
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const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
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bool resumeWithAppendedMotionSample) {
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bool resumeWithAppendedMotionSample) {
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#if DEBUG_DISPATCH_CYCLE
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#if DEBUG_DISPATCH_CYCLE
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LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
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LOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
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"xOffset=%f, yOffset=%f, scaleFactor=%f"
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"xOffset=%f, yOffset=%f, scaleFactor=%f, "
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"pointerIds=0x%x, "
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"pointerIds=0x%x, "
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"resumeWithAppendedMotionSample=%s",
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"resumeWithAppendedMotionSample=%s",
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connection->getInputChannelName(), inputTarget->flags,
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connection->getInputChannelName(), inputTarget->flags,
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