From a9e20f2f23f136ce4041c58b09f2b339620e95f0 Mon Sep 17 00:00:00 2001 From: Kris Chen Date: Mon, 24 Jan 2022 22:37:44 +0800 Subject: [PATCH] DO NOT MERGE Transform UDFPS touch coordinates to portrait mode Bug: 215810673 Test: manual on device Change-Id: Ia88a3e2e3fcba4f503cb4f8b746653eae9ad9d25 --- .../systemui/biometrics/UdfpsController.java | 29 +++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java index 3e9d6b0fa362f..250c16c81eac3 100644 --- a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java +++ b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java @@ -480,8 +480,33 @@ public class UdfpsController implements DozeReceiver { final long sinceLastLog = mSystemClock.elapsedRealtime() - mTouchLogTime; if (!isIlluminationRequested && !mGoodCaptureReceived && !exceedsVelocityThreshold) { - onFingerDown((int) event.getRawX(), (int) event.getRawY(), minor, - major); + final int rawX = (int) event.getRawX(); + final int rawY = (int) event.getRawY(); + // Default coordinates assume portrait mode. + int x = rawX; + int y = rawY; + + // Gets the size based on the current rotation of the display. + Point p = new Point(); + mContext.getDisplay().getRealSize(p); + + // Transform x, y to portrait mode if the device is in landscape mode. + switch (mContext.getDisplay().getRotation()) { + case Surface.ROTATION_90: + x = p.y - rawY; + y = rawX; + break; + + case Surface.ROTATION_270: + x = rawY; + y = p.x - rawX; + break; + + default: + // Do nothing to stay in portrait mode. + } + + onFingerDown(x, y, minor, major); Log.v(TAG, "onTouch | finger down: " + touchInfo); mTouchLogTime = mSystemClock.elapsedRealtime(); mPowerManager.userActivity(mSystemClock.uptimeMillis(),