From 965da34de94cdb845b64bd676e45b260000cd09d Mon Sep 17 00:00:00 2001
From: Elliott Hughes JNI is the Java Native Interface. It defines a way for managed code
-(written in the Java programming language) to interact with native
-code (written in C/C++). It's vendor-neutral, has support for loading code from
-dynamic shared libraries, and while cumbersome at times is reasonably efficient. You really should read through the
-JNI spec for J2SE 6
-to get a sense for how JNI works and what features are available. Some
-aspects of the interface aren't immediately obvious on
-first reading, so you may find the next few sections handy.
-There's a more detailed JNI Programmer's Guide and Specification. JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially
-pointers to pointers to function tables. (In the C++ version, they're classes with a
-pointer to a function table and a member function for each JNI function that indirects through
-the table.) The JavaVM provides the "invocation interface" functions,
-which allow you to create and destroy a JavaVM. In theory you can have multiple JavaVMs per process,
-but Android only allows one. The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as
-the first argument. The JNIEnv is used for thread-local storage. For this reason, you cannot share a JNIEnv between threads.
-If a piece of code has no other way to get its JNIEnv, you should share
-the JavaVM, and use The C declarations of JNIEnv and JavaVM are different from the C++
-declarations. The All threads are Linux threads, scheduled by the kernel. They're usually
-started from managed code (using Attaching a natively-created thread causes a Android does not suspend threads executing native code. If
-garbage collection is in progress, or the debugger has issued a suspend
-request, Android will pause the thread the next time it makes a JNI call. Threads attached through JNI must call
- If you want to access an object's field from native code, you would do the following: Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just
-pointers to internal runtime data structures. Looking them up may require several string
-comparisons, but once you have them the actual call to get the field or invoke the method
-is very quick. If performance is important, it's useful to look the values up once and cache the results
-in your native code. Because there is a limit of one JavaVM per process, it's reasonable
-to store this data in a static local structure. The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
-are only unloaded if all classes associated with a ClassLoader can be garbage collected,
-which is rare but will not be impossible in Android. Note however that
-the If you would like to cache the IDs when a class is loaded, and automatically re-cache them
-if the class is ever unloaded and reloaded, the correct way to initialize
-the IDs is to add a piece of code that looks like this to the appropriate class: Create a Every argument passed to a native method, and almost every object returned
-by a JNI function is a "local reference". This means that it's valid for the
-duration of the current native method in the current thread.
-Even if the object itself continues to live on after the native method
-returns, the reference is not valid.
- This applies to all sub-classes of The only way to get non-local references is via the functions
- If you want to hold on to a reference for a longer period, you must use
-a "global" reference. The This pattern is commonly used when caching a jclass returned
-from All JNI methods accept both local and global references as arguments.
-It's possible for references to the same object to have different values.
-For example, the return values from consecutive calls to
- One consequence of this is that you
-must not assume object references are constant or unique
-in native code. The 32-bit value representing an object may be different
-from one invocation of a method to the next, and it's possible that two
-different objects could have the same 32-bit value on consecutive calls. Do
-not use Programmers are required to "not excessively allocate" local references. In practical terms this means
-that if you're creating large numbers of local references, perhaps while running through an array of
-objects, you should free them manually with
- Note that One unusual case deserves separate mention. If you attach a native
-thread with The Java programming language uses UTF-16. For convenience, JNI provides methods that work with Modified UTF-8 as well. The
-modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00.
-The nice thing about this is that you can count on having C-style zero-terminated strings,
-suitable for use with standard libc string functions. The down side is that you cannot pass
-arbitrary UTF-8 data to JNI and expect it to work correctly. If possible, it's usually faster to operate with UTF-16 strings. Android
-currently does not require a copy in Don't forget to Data passed to NewStringUTF must be in Modified UTF-8 format. A
-common mistake is reading character data from a file or network stream
-and handing it to JNI provides functions for accessing the contents of array objects.
-While arrays of objects must be accessed one entry at a time, arrays of
-primitives can be read and written directly as if they were declared in C. To make the interface as efficient as possible without constraining
-the VM implementation, the You can determine whether or not the data was copied by passing in a
-non-NULL pointer for the The One reason for checking the It is a common mistake (repeated in example code) to assume that you can skip the Also note that the There is an alternative to calls like This grabs the array, copies the first One can accomplish the same thing more simply: This has several advantages: Similarly, you can use the You must not call most JNI functions while an exception is pending.
-Your code is expected to notice the exception (via the function's return value,
- The only JNI functions that you are allowed to call while an exception is
-pending are: Many JNI calls can throw an exception, but often provide a simpler way
-of checking for failure. For example, if Note that exceptions thrown by interpreted code do not unwind native stack
-frames, and Android does not yet support C++ exceptions.
-The JNI Native code can "catch" an exception by calling There are no built-in functions for manipulating the JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation. The additional checks include: (Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.) There are several ways to enable CheckJNI. If you’re using the emulator, CheckJNI is on by default. If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled: In either of these cases, you’ll see something like this in your logcat output when the runtime starts: If you have a regular device, you can use the following command: This won’t affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, you’ll see something like this in your logcat output the next time an app starts: You can load native code from shared libraries with the standard
- The You can also call This is the recommended approach, but not the only approach. Explicit
-registration is not required, nor is it necessary that you provide a
- One other note about Android is currently expected to run on 32-bit platforms. In theory it
-could be built for a 64-bit system, but that is not a goal at this time.
-For the most part this isn't something that you will need to worry about
-when interacting with native code,
-but it becomes significant if you plan to store pointers to native
-structures in integer fields in an object. To support architectures
-that use 64-bit pointers, you need to stash your native pointers in a
- All JNI 1.6 features are supported, with the following exception: For backward compatibility with older Android releases, you may need to
-be aware of: Until Android 2.0 (Eclair), the '$' character was not properly
- converted to "_00024" during searches for method names. Working
- around this requires using explicit registration or moving the
- native methods out of inner classes.
- Until Android 2.0 (Eclair), it was not possible to use a Until Android 2.2 (Froyo), weak global references were not implemented.
- Older versions will vigorously reject attempts to use them. You can use
- the Android platform version constants to test for support.
- Until Android 4.0 (Ice Cream Sandwich), weak global references could only
- be passed to From Android 4.0 (Ice Cream Sandwich) on, weak global references can be
- used like any other JNI references. Until Android 4.0 (Ice Cream Sandwich), local references were
- actually direct pointers. Ice Cream Sandwich added the indirection
- necessary to support better garbage collectors, but this means that lots
- of JNI bugs are undetectable on older releases. See
- JNI Local Reference Changes in ICS for more details.
- Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of
- direct pointers (see above), it was impossible to implement
- When working on native code it's not uncommon to see a failure like this: In some cases it means what it says — the library wasn't found. In
-other cases the library exists but couldn't be opened by Common reasons why you might encounter "library not found" exceptions: Another class of In logcat, you'll see: This means that the runtime tried to find a matching method but was
-unsuccessful. Some common reasons for this are: Using Make sure that the class name string has the correct format. JNI class
-names start with the package name and are separated with slashes,
-such as If the class name looks right, you could be running into a class loader
-issue. The topmost method is This usually does what you want. You can get into trouble if you
-create a thread yourself (perhaps by calling The topmost method is There are a few ways to work around this: You may find yourself in a situation where you need to access a large
-buffer of raw data from both managed and native code. Common examples
-include manipulation of bitmaps or sound samples. There are two
-basic approaches. You can store the data in a The alternative is to store the data in a direct byte buffer. These
-can be created with The choice of which to use depends on two factors: If there's no clear winner, use a direct byte buffer. Support for them
-is built directly into JNI, and performance should improve in future releases.In this document
-
-
-
-UnsatisfiedLinkErrorFindClass find my class?JavaVM and JNIEnv
-
-GetEnv to discover the thread's JNIEnv. (Assuming it has one; see AttachCurrentThread below.)"jni.h" include file provides different typedefs
-depending on whether it's included into C or C++. For this reason it's a bad idea to
-include JNIEnv arguments in header files included by both languages. (Put another way: if your
-header file requires #ifdef __cplusplus, you may have to do some extra work if anything in
-that header refers to JNIEnv.)Threads
-
-Thread.start),
-but they can also be created elsewhere and then attached to the JavaVM. For
-example, a thread started with pthread_create can be attached
-with the JNI AttachCurrentThread or
-AttachCurrentThreadAsDaemon functions. Until a thread is
-attached, it has no JNIEnv, and cannot make JNI calls.java.lang.Thread
-object to be constructed and added to the "main" ThreadGroup,
-making it visible to the debugger. Calling AttachCurrentThread
-on an already-attached thread is a no-op.DetachCurrentThread before they exit.
-If coding this directly is awkward, in Android 2.0 (Eclair) and higher you
-can use pthread_key_create to define a destructor
-function that will be called before the thread exits, and
-call DetachCurrentThread from there. (Use that
-key with pthread_setspecific to store the JNIEnv in
-thread-local-storage; that way it'll be passed into your destructor as
-the argument.)jclass, jmethodID, and jfieldID
-
-
-
-
-FindClassGetFieldIDGetIntFieldjclass
-is a class reference and must be protected with a call
-to NewGlobalRef (see the next section). /*
- * We use a class initializer to allow the native code to cache some
- * field offsets. This native function looks up and caches interesting
- * class/field/method IDs. Throws on failure.
- */
- private static native void nativeInit();
-
- static {
- nativeInit();
- }
-
-nativeClassInit method in your C/C++ code that performs the ID lookups. The code
-will be executed once, when the class is initialized. If the class is ever unloaded and
-then reloaded, it will be executed again.Local and Global References
-
-jobject, including
-jclass, jstring, and jarray.
-(The runtime will warn you about most reference mis-uses when extended JNI
-checks are enabled.)NewGlobalRef and NewWeakGlobalRef.
-
-NewGlobalRef function takes the
-local reference as an argument and returns a global one.
-The global reference is guaranteed to be valid until you call
-DeleteGlobalRef.FindClass, e.g.:jclass localClass = env->FindClass("MyClass");
-jclass globalClass = reinterpret_cast<jclass>(env->NewGlobalRef(localClass));
-
-NewGlobalRef on the same object may be different.
-To see if two references refer to the same object,
-you must use the IsSameObject function. Never compare
-references with == in native code.jobject values as keys.DeleteLocalRef instead of letting JNI do it for you. The
-implementation is only required to reserve slots for
-16 local references, so if you need more than that you should either delete as you go or use
-EnsureLocalCapacity/PushLocalFrame to reserve more.jfieldIDs and jmethodIDs are opaque
-types, not object references, and should not be passed to
-NewGlobalRef. The raw data
-pointers returned by functions like GetStringUTFChars
-and GetByteArrayElements are also not objects. (They may be passed
-between threads, and are valid until the matching Release call.)AttachCurrentThread, the code you are running will
-never automatically free local references until the thread detaches. Any local
-references you create will have to be deleted manually. In general, any native
-code that creates local references in a loop probably needs to do some manual
-deletion.UTF-8 and UTF-16 Strings
-
-GetStringChars, whereas
-GetStringUTFChars requires an allocation and a conversion to
-UTF-8. Note that
-UTF-16 strings are not zero-terminated, and \u0000 is allowed,
-so you need to hang on to the string length as well as
-the jchar pointer.Release the strings you Get. The
-string functions return jchar* or jbyte*, which
-are C-style pointers to primitive data rather than local references. They
-are guaranteed valid until Release is called, which means they are not
-released when the native method returns.NewStringUTF without filtering it.
-Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
-characters or convert them to proper Modified UTF-8 form. If you don't,
-the UTF-16 conversion will likely not be what you expect. The extended
-JNI checks will scan strings and warn you about invalid data, but they
-won't catch everything.Primitive Arrays
-
-Get<PrimitiveType>ArrayElements
-family of calls allows the runtime to either return a pointer to the actual elements, or
-allocate some memory and make a copy. Either way, the raw pointer returned
-is guaranteed to be valid until the corresponding Release call
-is issued (which implies that, if the data wasn't copied, the array object
-will be pinned down and can't be relocated as part of compacting the heap).
-You must Release every array you Get. Also, if the Get
-call fails, you must ensure that your code doesn't try to Release a NULL
-pointer later.isCopy argument. This is rarely
-useful.Release call takes a mode argument that can
-have one of three values. The actions performed by the runtime depend upon
-whether it returned a pointer to the actual data or a copy of it:
-
-
-0
-
-
- JNI_COMMIT
-
-
- JNI_ABORT
-
-
-isCopy flag is to know if
-you need to call Release with JNI_COMMIT
-after making changes to an array — if you're alternating between making
-changes and executing code that uses the contents of the array, you may be
-able to
-skip the no-op commit. Another possible reason for checking the flag is for
-efficient handling of JNI_ABORT. For example, you might want
-to get an array, modify it in place, pass pieces to other functions, and
-then discard the changes. If you know that JNI is making a new copy for
-you, there's no need to create another "editable" copy. If JNI is passing
-you the original, then you do need to make your own copy.Release call if
-*isCopy is false. This is not the case. If no copy buffer was
-allocated, then the original memory must be pinned down and can't be moved by
-the garbage collector.JNI_COMMIT flag does not release the array,
-and you will need to call Release again with a different flag
-eventually.Region Calls
-
-Get<Type>ArrayElements
-and GetStringChars that may be very helpful when all you want
-to do is copy data in or out. Consider the following: jbyte* data = env->GetByteArrayElements(array, NULL);
- if (data != NULL) {
- memcpy(buffer, data, len);
- env->ReleaseByteArrayElements(array, data, JNI_ABORT);
- }
-
-len byte
-elements out of it, and then releases the array. Depending upon the
-implementation, the Get call will either pin or copy the array
-contents.
-The code copies the data (for perhaps a second time), then calls Release; in this case
-JNI_ABORT ensures there's no chance of a third copy. env->GetByteArrayRegion(array, 0, len, buffer);
-
-
-
-
-Release after something fails.
-Set<Type>ArrayRegion call
-to copy data into an array, and GetStringRegion or
-GetStringUTFRegion to copy characters out of a
-String.
-
-
-
-Exceptions
-
-ExceptionCheck, or ExceptionOccurred) and return,
-or clear the exception and handle it.
-
-
-DeleteGlobalRef
- DeleteLocalRef
- DeleteWeakGlobalRef
- ExceptionCheck
- ExceptionClear
- ExceptionDescribe
- ExceptionOccurred
- MonitorExit
- PopLocalFrame
- PushLocalFrame
- Release<PrimitiveType>ArrayElements
- ReleasePrimitiveArrayCritical
- ReleaseStringChars
- ReleaseStringCritical
- ReleaseStringUTFChars
-NewString returns
-a non-NULL value, you don't need to check for an exception. However, if
-you call a method (using a function like CallObjectMethod),
-you must always check for an exception, because the return value is not
-going to be valid if an exception was thrown.Throw and ThrowNew instructions just
-set an exception pointer in the current thread. Upon returning to managed
-from native code, the exception will be noted and handled appropriately.ExceptionCheck or
-ExceptionOccurred, and clear it with
-ExceptionClear. As usual,
-discarding exceptions without handling them can lead to problems.Throwable object
-itself, so if you want to (say) get the exception string you will need to
-find the Throwable class, look up the method ID for
-getMessage "()Ljava/lang/String;", invoke it, and if the result
-is non-NULL use GetStringUTFChars to get something you can
-hand to printf(3) or equivalent.Extended Checking
-
-
-
-
-NewDirectByteBuffer.Call*Method JNI call: incorrect return type, static/non-static mismatch, wrong type for ‘this’ (for non-static calls) or wrong class (for static calls).DeleteGlobalRef/DeleteLocalRef on the wrong kind of reference.0, JNI_ABORT, or JNI_COMMIT).adb shell stop
-adb shell setprop dalvik.vm.checkjni true
-adb shell start
-
-D AndroidRuntime: CheckJNI is ON
-
-adb shell setprop debug.checkjni 1
-
-D Late-enabling CheckJNI
-
-
-
-
-
-Native Libraries
-
-System.loadLibrary call. The
-preferred way to get at your native code is:
-
-
-System.loadLibrary from a static class
-initializer. (See the earlier example, where one is used to call
-nativeClassInit.) The argument is the "undecorated"
-library name, so to load "libfubar.so" you would pass in "fubar".jint JNI_OnLoad(JavaVM* vm, void* reserved)JNI_OnLoad, register all of your native methods. You
-should declare
-the methods "static" so the names don't take up space in the symbol table
-on the device.JNI_OnLoad function should look something like this if
-written in C++:jint JNI_OnLoad(JavaVM* vm, void* reserved)
-{
- JNIEnv* env;
- if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) {
- return -1;
- }
-
- // Get jclass with env->FindClass.
- // Register methods with env->RegisterNatives.
-
- return JNI_VERSION_1_6;
-}
-
-System.load with the full path name of the
-shared library. For Android apps, you may find it useful to get the full
-path to the application's private data storage area from the context object.JNI_OnLoad function.
-You can instead use "discovery" of native methods that are named in a
-specific way (see the JNI spec for details), though this is less desirable because if a method signature is wrong you won't know
-about it until the first time the method is actually used.JNI_OnLoad: any FindClass
-calls you make from there will happen in the context of the class loader
-that was used to load the shared library. Normally FindClass
-uses the loader associated with the method at the top of the interpreted
-stack, or if there isn't one (because the thread was just attached) it uses
-the "system" class loader. This makes
-JNI_OnLoad a convenient place to look up and cache class
-object references.64-bit Considerations
-
-long field rather than an int.
-
-
-
-Unsupported Features/Backwards Compatibility
-
-
-
-
-DefineClass is not implemented. Android does not use
- Java bytecodes or class files, so passing in binary class data
- doesn't work.
-
-
-
-
-pthread_key_create
- destructor function to avoid the "thread must be detached before
- exit" check. (The runtime also uses a pthread key destructor function,
- so it'd be a race to see which gets called first.)
- NewLocalRef, NewGlobalRef, and
- DeleteWeakGlobalRef. (The spec strongly encourages
- programmers to create hard references to weak globals before doing
- anything with them, so this should not be at all limiting.)
- GetObjectRefType
- GetObjectRefType correctly. Instead we used a heuristic
- that looked through the weak globals table, the arguments, the locals
- table, and the globals table in that order. The first time it found your
- direct pointer, it would report that your reference was of the type it
- happened to be examining. This meant, for example, that if
- you called GetObjectRefType on a global jclass that happened
- to be the same as the jclass passed as an implicit argument to your static
- native method, you'd get JNILocalRefType rather than
- JNIGlobalRefType.
-FAQ: Why do I get
-
-UnsatisfiedLinkError?java.lang.UnsatisfiedLinkError: Library foo not found
-
-dlopen(3), and
-the details of the failure can be found in the exception's detail message.
-
-
-adb shell ls -l <path> to check its presence
- and permissions.
- UnsatisfiedLinkError failures looks like:java.lang.UnsatisfiedLinkError: myfunc
- at Foo.myfunc(Native Method)
- at Foo.main(Foo.java:10)
-
-W/dalvikvm( 880): No implementation found for native LFoo;.myfunc ()V
-
-
-
-
-
-
-extern "C" and appropriate
- visibility (JNIEXPORT). Note that prior to Ice Cream
- Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with
- an old jni.h won't work.
- You can use arm-eabi-nm
- to see the symbols as they appear in the library; if they look
- mangled (something like _Z15Java_Foo_myfuncP7_JNIEnvP7_jclass
- rather than Java_Foo_myfunc), or if the symbol type is
- a lowercase 't' rather than an uppercase 'T', then you need to
- adjust the declaration.
- byte and 'Z' is boolean.
- Class name components in signatures start with 'L', end with ';',
- use '/' to separate package/class names, and use '$' to separate
- inner-class names (Ljava/util/Map$Entry;, say).
- javah to automatically generate JNI headers may help
-avoid some problems.
-
-
-
-FAQ: Why didn't
-
-FindClass find my class?java/lang/String. If you're looking up an array class,
-you need to start with the appropriate number of square brackets and
-must also wrap the class with 'L' and ';', so a one-dimensional array of
-String would be [Ljava/lang/String;.FindClass wants to start the class search in the
-class loader associated with your code. It examines the call stack,
-which will look something like:
- Foo.myfunc(Native Method)
- Foo.main(Foo.java:10)
- dalvik.system.NativeStart.main(Native Method)
-
-Foo.myfunc. FindClass
-finds the ClassLoader object associated with the Foo
-class and uses that.pthread_create
-and then attaching it with AttachCurrentThread).
-Now the stack trace looks like this: dalvik.system.NativeStart.run(Native Method)
-
-NativeStart.run, which isn't part of
-your application. If you call FindClass from this thread, the
-JavaVM will start in the "system" class loader instead of the one associated
-with your application, so attempts to find app-specific classes will fail.
-
-
-
-
-FindClass lookups once, in
- JNI_OnLoad, and cache the class references for later
- use. Any FindClass calls made as part of executing
- JNI_OnLoad will use the class loader associated with
- the function that called System.loadLibrary (this is a
- special rule, provided to make library initialization more convenient).
- If your app code is loading the library, FindClass
- will use the correct class loader.
- Foo.class in.
- ClassLoader object somewhere
- handy, and issue loadClass calls directly. This requires
- some effort.
-FAQ: How do I share raw data with native code?
-
-byte[]. This allows very fast
-access from managed code. On the native side, however, you're
-not guaranteed to be able to access the data without having to copy it. In
-some implementations, GetByteArrayElements and
-GetPrimitiveArrayCritical will return actual pointers to the
-raw data in the managed heap, but in others it will allocate a buffer
-on the native heap and copy the data over.java.nio.ByteBuffer.allocateDirect, or
-the JNI NewDirectByteBuffer function. Unlike regular
-byte buffers, the storage is not allocated on the managed heap, and can
-always be accessed directly from native code (get the address
-with GetDirectBufferAddress). Depending on how direct
-byte buffer access is implemented, accessing the data from managed code
-can be very slow.
-
-
-ByteBuffer might be unwise.)
-
You really should read through the -JNI spec for J2SE 6 +
If you're not already familiar with it, read through the +Java Native Interface Specification to get a sense for how JNI works and what features are available. Some aspects of the interface aren't immediately obvious on -first reading, so you may find the next few sections handy. -There's a more detailed JNI Programmer's Guide and Specification.
+first reading, so you may find the next few sections handy.