Add a 5 second timeout to launch animation touch blocking
This is a workaround for b/288507023, which is caused by launch animations hanging. It does not address the cause of the animation not completing, but it will allow users to resume interacting with their device after 5 seconds. Test: added unit test Test: simulated the bug with a temporary change and verified manually Bug: 288507023 Change-Id: I5c240a9ee852bf57e8ec251b733708086e825b45
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@@ -107,7 +107,14 @@ public class NotificationShadeWindowViewController {
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private boolean mTouchActive;
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private boolean mTouchCancelled;
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private MotionEvent mDownEvent;
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// TODO rename to mLaunchAnimationRunning
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private boolean mExpandAnimationRunning;
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/**
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* When mExpandAnimationRunning is true and the touch dispatcher receives a down even after
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* uptime exceeds this, the dispatcher will stop blocking touches for the launch animation,
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* which has presumabely not completed due to an error.
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*/
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private long mLaunchAnimationTimeout;
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private NotificationStackScrollLayout mStackScrollLayout;
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private PhoneStatusBarViewController mStatusBarViewController;
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private final CentralSurfaces mService;
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@@ -280,7 +287,12 @@ public class NotificationShadeWindowViewController {
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return logDownDispatch(ev, "touch cancelled", false);
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}
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if (mExpandAnimationRunning) {
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return logDownDispatch(ev, "expand animation running", false);
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if (isDown && mClock.uptimeMillis() > mLaunchAnimationTimeout) {
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mShadeLogger.d("NSWVC: launch animation timed out");
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setExpandAnimationRunning(false);
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} else {
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return logDownDispatch(ev, "expand animation running", false);
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}
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}
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if (mKeyguardUnlockAnimationController.isPlayingCannedUnlockAnimation()) {
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@@ -530,8 +542,12 @@ public class NotificationShadeWindowViewController {
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pw.println(mTouchActive);
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}
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private void setExpandAnimationRunning(boolean running) {
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@VisibleForTesting
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void setExpandAnimationRunning(boolean running) {
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if (mExpandAnimationRunning != running) {
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if (running) {
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mLaunchAnimationTimeout = mClock.uptimeMillis() + 5000;
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}
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mExpandAnimationRunning = running;
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mNotificationShadeWindowController.setLaunchingActivity(mExpandAnimationRunning);
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}
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@@ -123,6 +123,7 @@ class NotificationShadeWindowViewControllerTest : SysuiTestCase() {
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@Mock lateinit var keyEventInteractor: KeyEventInteractor
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private val notificationExpansionRepository = NotificationExpansionRepository()
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private lateinit var fakeClock: FakeSystemClock
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private lateinit var interactionEventHandlerCaptor: ArgumentCaptor<InteractionEventHandler>
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private lateinit var interactionEventHandler: InteractionEventHandler
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@@ -151,6 +152,7 @@ class NotificationShadeWindowViewControllerTest : SysuiTestCase() {
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featureFlags.set(Flags.LOCKSCREEN_WALLPAPER_DREAM_ENABLED, false)
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testScope = TestScope()
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fakeClock = FakeSystemClock()
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underTest =
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NotificationShadeWindowViewController(
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lockscreenShadeTransitionController,
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@@ -183,7 +185,7 @@ class NotificationShadeWindowViewControllerTest : SysuiTestCase() {
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primaryBouncerToGoneTransitionViewModel,
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notificationExpansionRepository,
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featureFlags,
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FakeSystemClock(),
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fakeClock,
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BouncerMessageInteractor(
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FakeBouncerMessageRepository(),
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mock(BouncerMessageFactory::class.java),
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@@ -331,6 +333,33 @@ class NotificationShadeWindowViewControllerTest : SysuiTestCase() {
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assertThat(returnVal).isTrue()
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}
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@Test
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fun handleDispatchTouchEvent_launchAnimationRunningTimesOut() =
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testScope.runTest {
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// GIVEN touch dispatcher in a state that returns true
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underTest.setStatusBarViewController(phoneStatusBarViewController)
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whenever(keyguardUnlockAnimationController.isPlayingCannedUnlockAnimation()).thenReturn(
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true
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)
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assertThat(interactionEventHandler.handleDispatchTouchEvent(DOWN_EVENT)).isTrue()
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// WHEN launch animation is running for 2 seconds
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fakeClock.setUptimeMillis(10000)
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underTest.setExpandAnimationRunning(true)
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fakeClock.advanceTime(2000)
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// THEN touch is ignored
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assertThat(interactionEventHandler.handleDispatchTouchEvent(DOWN_EVENT)).isFalse()
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// WHEN Launch animation is running for 6 seconds
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fakeClock.advanceTime(4000)
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// THEN move is ignored, down is handled, and window is notified
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assertThat(interactionEventHandler.handleDispatchTouchEvent(MOVE_EVENT)).isFalse()
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assertThat(interactionEventHandler.handleDispatchTouchEvent(DOWN_EVENT)).isTrue()
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verify(notificationShadeWindowController).setLaunchingActivity(false)
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}
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@Test
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fun shouldInterceptTouchEvent_statusBarKeyguardViewManagerShouldIntercept() {
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// down event should be intercepted by keyguardViewManager
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@@ -372,6 +401,7 @@ class NotificationShadeWindowViewControllerTest : SysuiTestCase() {
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companion object {
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private val DOWN_EVENT = MotionEvent.obtain(0L, 0L, MotionEvent.ACTION_DOWN, 0f, 0f, 0)
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private val MOVE_EVENT = MotionEvent.obtain(0L, 0L, MotionEvent.ACTION_MOVE, 0f, 0f, 0)
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private const val VIEW_BOTTOM = 100
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}
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}
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