Merge "Fix bad shader code" into jb-mr1-dev
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@@ -231,10 +231,10 @@ const char* gFS_Fast_SingleGradient[2] = {
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};
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const char* gFS_Fast_SingleModulateGradient[2] = {
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"\nvoid main(void) {\n"
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" gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
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" gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
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"}\n\n",
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"\nvoid main(void) {\n"
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" gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
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" gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
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"}\n\n"
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};
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