donut snapshot

This commit is contained in:
Jean-Baptiste Queru
2009-07-29 14:25:07 -07:00
parent cf4550c319
commit a8675f67e3
326 changed files with 18109 additions and 5040 deletions

View File

@@ -24,8 +24,10 @@ import static android.os.LocalPowerManager.TOUCH_UP_EVENT;
import static android.view.WindowManager.LayoutParams.FIRST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.FIRST_SUB_WINDOW;
import static android.view.WindowManager.LayoutParams.FLAG_BLUR_BEHIND;
import static android.view.WindowManager.LayoutParams.FLAG_COMPATIBLE_WINDOW;
import static android.view.WindowManager.LayoutParams.FLAG_DIM_BEHIND;
import static android.view.WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
import static android.view.WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS;
import static android.view.WindowManager.LayoutParams.FLAG_SYSTEM_ERROR;
import static android.view.WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
import static android.view.WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM;
@@ -53,6 +55,7 @@ import android.app.IActivityManager;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
@@ -100,6 +103,7 @@ import android.view.WindowManager;
import android.view.WindowManagerImpl;
import android.view.WindowManagerPolicy;
import android.view.WindowManager.LayoutParams;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Transformation;
@@ -171,6 +175,11 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
*/
static final int DEFAULT_DIM_DURATION = 200;
/** Amount of time (in milliseconds) to animate the fade-in-out transition for
* compatible windows.
*/
static final int DEFAULT_FADE_IN_OUT_DURATION = 400;
/** Adjustment to time to perform a dim, to make it more dramatic.
*/
static final int DIM_DURATION_MULTIPLIER = 6;
@@ -324,12 +333,7 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
IInputMethodManager mInputMethodManager;
SurfaceSession mFxSession;
Surface mDimSurface;
boolean mDimShown;
float mDimCurrentAlpha;
float mDimTargetAlpha;
float mDimDeltaPerMs;
long mLastDimAnimTime;
private DimAnimator mDimAnimator = null;
Surface mBlurSurface;
boolean mBlurShown;
@@ -416,8 +420,14 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
final Rect mTempRect = new Rect();
final Configuration mTempConfiguration = new Configuration();
int screenLayout = Configuration.SCREENLAYOUT_UNDEFINED;
int mScreenLayout = Configuration.SCREENLAYOUT_SIZE_UNDEFINED;
// The frame use to limit the size of the app running in compatibility mode.
Rect mCompatibleScreenFrame = new Rect();
// The surface used to fill the outer rim of the app running in compatibility mode.
Surface mBackgroundFillerSurface = null;
boolean mBackgroundFillerShown = false;
public static WindowManagerService main(Context context,
PowerManagerService pm, boolean haveInputMethods) {
WMThread thr = new WMThread(context, pm, haveInputMethods);
@@ -1847,44 +1857,51 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
// artifacts when we unfreeze the display if some different animation
// is running.
if (!mDisplayFrozen) {
int animAttr = 0;
switch (transit) {
case WindowManagerPolicy.TRANSIT_ACTIVITY_OPEN:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_activityOpenEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_activityOpenExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_ACTIVITY_CLOSE:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_activityCloseEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_activityCloseExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_OPEN:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskOpenEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskOpenExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_CLOSE:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskCloseEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskCloseExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_TO_FRONT:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskToFrontEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskToFrontExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_TO_BACK:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskToBackEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskToBackExitAnimation;
break;
Animation a;
if (lp != null && (lp.flags & FLAG_COMPATIBLE_WINDOW) != 0) {
a = new FadeInOutAnimation(enter);
if (DEBUG_ANIM) Log.v(TAG,
"applying FadeInOutAnimation for a window in compatibility mode");
} else {
int animAttr = 0;
switch (transit) {
case WindowManagerPolicy.TRANSIT_ACTIVITY_OPEN:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_activityOpenEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_activityOpenExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_ACTIVITY_CLOSE:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_activityCloseEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_activityCloseExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_OPEN:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskOpenEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskOpenExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_CLOSE:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskCloseEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskCloseExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_TO_FRONT:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskToFrontEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskToFrontExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_TASK_TO_BACK:
animAttr = enter
? com.android.internal.R.styleable.WindowAnimation_taskToBackEnterAnimation
: com.android.internal.R.styleable.WindowAnimation_taskToBackExitAnimation;
break;
}
a = loadAnimation(lp, animAttr);
if (DEBUG_ANIM) Log.v(TAG, "applyAnimation: wtoken=" + wtoken
+ " anim=" + a
+ " animAttr=0x" + Integer.toHexString(animAttr)
+ " transit=" + transit);
}
Animation a = loadAnimation(lp, animAttr);
if (DEBUG_ANIM) Log.v(TAG, "applyAnimation: wtoken=" + wtoken
+ " anim=" + a
+ " animAttr=0x" + Integer.toHexString(animAttr)
+ " transit=" + transit);
if (a != null) {
if (DEBUG_ANIM) {
RuntimeException e = new RuntimeException();
@@ -3738,12 +3755,14 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
}
config.orientation = orientation;
if (screenLayout == Configuration.SCREENLAYOUT_UNDEFINED) {
DisplayMetrics dm = new DisplayMetrics();
mDisplay.getMetrics(dm);
CompatibilityInfo.updateCompatibleScreenFrame(dm, orientation, mCompatibleScreenFrame);
if (mScreenLayout == Configuration.SCREENLAYOUT_SIZE_UNDEFINED) {
// Note we only do this once because at this point we don't
// expect the screen to change in this way at runtime, and want
// to avoid all of this computation for every config change.
DisplayMetrics dm = new DisplayMetrics();
mDisplay.getMetrics(dm);
int longSize = dw;
int shortSize = dh;
if (longSize < shortSize) {
@@ -3753,23 +3772,42 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
}
longSize = (int)(longSize/dm.density);
shortSize = (int)(shortSize/dm.density);
// These semi-magic numbers define our compatibility modes for
// applications with different screens. Don't change unless you
// make sure to test lots and lots of apps!
if (longSize < 470) {
// This is shorter than an HVGA normal density screen (which
// is 480 pixels on its long side).
screenLayout = Configuration.SCREENLAYOUT_SMALL;
} else if (longSize > 490 && shortSize > 330) {
// This is larger than an HVGA normal density screen (which
// is 480x320 pixels).
screenLayout = Configuration.SCREENLAYOUT_LARGE;
mScreenLayout = Configuration.SCREENLAYOUT_SIZE_SMALL
| Configuration.SCREENLAYOUT_LONG_NO;
} else {
screenLayout = Configuration.SCREENLAYOUT_NORMAL;
// Is this a large screen?
if (longSize > 640 && shortSize >= 480) {
// VGA or larger screens at medium density are the point
// at which we consider it to be a large screen.
mScreenLayout = Configuration.SCREENLAYOUT_SIZE_LARGE;
} else {
mScreenLayout = Configuration.SCREENLAYOUT_SIZE_NORMAL;
// If this screen is wider than normal HVGA, or taller
// than FWVGA, then for old apps we want to run in size
// compatibility mode.
if (shortSize > 321 || longSize > 570) {
mScreenLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;
}
}
// Is this a long screen?
if (((longSize*3)/5) >= (shortSize-1)) {
// Anything wider than WVGA (5:3) is considering to be long.
mScreenLayout |= Configuration.SCREENLAYOUT_LONG_YES;
} else {
mScreenLayout |= Configuration.SCREENLAYOUT_LONG_NO;
}
}
}
config.screenLayout = screenLayout;
config.screenLayout = mScreenLayout;
config.keyboardHidden = Configuration.KEYBOARDHIDDEN_NO;
config.hardKeyboardHidden = Configuration.HARDKEYBOARDHIDDEN_NO;
@@ -5845,8 +5883,21 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
public void computeFrameLw(Rect pf, Rect df, Rect cf, Rect vf) {
mHaveFrame = true;
final int pw = pf.right-pf.left;
final int ph = pf.bottom-pf.top;
final Rect container = mContainingFrame;
container.set(pf);
final Rect display = mDisplayFrame;
display.set(df);
if ((mAttrs.flags & FLAG_COMPATIBLE_WINDOW) != 0) {
container.intersect(mCompatibleScreenFrame);
if ((mAttrs.flags & FLAG_LAYOUT_NO_LIMITS) == 0) {
display.intersect(mCompatibleScreenFrame);
}
}
final int pw = container.right - container.left;
final int ph = container.bottom - container.top;
int w,h;
if ((mAttrs.flags & mAttrs.FLAG_SCALED) != 0) {
@@ -5857,12 +5908,6 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
h = mAttrs.height== mAttrs.FILL_PARENT ? ph : mRequestedHeight;
}
final Rect container = mContainingFrame;
container.set(pf);
final Rect display = mDisplayFrame;
display.set(df);
final Rect content = mContentFrame;
content.set(cf);
@@ -5882,7 +5927,7 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
// Now make sure the window fits in the overall display.
Gravity.applyDisplay(mAttrs.gravity, df, frame);
// Make sure the content and visible frames are inside of the
// final window frame.
if (content.left < frame.left) content.left = frame.left;
@@ -6565,24 +6610,45 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
return false;
}
final Rect frame = shownFrame ? mShownFrame : mFrame;
if (frame.left <= 0 && frame.top <= 0
&& frame.right >= screenWidth
&& frame.bottom >= screenHeight) {
return true;
if ((mAttrs.flags & FLAG_COMPATIBLE_WINDOW) != 0) {
return frame.left <= mCompatibleScreenFrame.left &&
frame.top <= mCompatibleScreenFrame.top &&
frame.right >= mCompatibleScreenFrame.right &&
frame.bottom >= mCompatibleScreenFrame.bottom;
} else {
return frame.left <= 0 && frame.top <= 0
&& frame.right >= screenWidth
&& frame.bottom >= screenHeight;
}
return false;
}
boolean isFullscreenOpaque(int screenWidth, int screenHeight) {
if (mAttrs.format != PixelFormat.OPAQUE || mSurface == null
|| mAnimation != null || mDrawPending || mCommitDrawPending) {
return false;
}
if (mFrame.left <= 0 && mFrame.top <= 0 &&
mFrame.right >= screenWidth && mFrame.bottom >= screenHeight) {
return true;
}
return false;
/**
* Return true if the window is opaque and fully drawn.
*/
boolean isOpaqueDrawn() {
return mAttrs.format == PixelFormat.OPAQUE && mSurface != null
&& mAnimation == null && !mDrawPending && !mCommitDrawPending;
}
boolean needsBackgroundFiller(int screenWidth, int screenHeight) {
return
// only if the application is requesting compatible window
(mAttrs.flags & FLAG_COMPATIBLE_WINDOW) != 0 &&
// only if it's visible
mHasDrawn && mViewVisibility == View.VISIBLE &&
// and only if the application fills the compatible screen
mFrame.left <= mCompatibleScreenFrame.left &&
mFrame.top <= mCompatibleScreenFrame.top &&
mFrame.right >= mCompatibleScreenFrame.right &&
mFrame.bottom >= mCompatibleScreenFrame.bottom &&
// and starting window do not need background filler
mAttrs.type != mAttrs.TYPE_APPLICATION_STARTING;
}
boolean isFullscreen(int screenWidth, int screenHeight) {
return mFrame.left <= 0 && mFrame.top <= 0 &&
mFrame.right >= screenWidth && mFrame.bottom >= screenHeight;
}
void removeLocked() {
@@ -7190,17 +7256,27 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
public static WindowManager.LayoutParams findAnimations(
ArrayList<AppWindowToken> order,
ArrayList<AppWindowToken> tokenList1,
ArrayList<AppWindowToken> tokenList2) {
ArrayList<AppWindowToken> openingTokenList1,
ArrayList<AppWindowToken> closingTokenList2) {
// We need to figure out which animation to use...
// First, check if there is a compatible window in opening/closing
// apps, and use it if exists.
WindowManager.LayoutParams animParams = null;
int animSrc = 0;
animParams = findCompatibleWindowParams(openingTokenList1);
if (animParams == null) {
animParams = findCompatibleWindowParams(closingTokenList2);
}
if (animParams != null) {
return animParams;
}
//Log.i(TAG, "Looking for animations...");
for (int i=order.size()-1; i>=0; i--) {
AppWindowToken wtoken = order.get(i);
//Log.i(TAG, "Token " + wtoken + " with " + wtoken.windows.size() + " windows");
if (tokenList1.contains(wtoken) || tokenList2.contains(wtoken)) {
if (openingTokenList1.contains(wtoken) || closingTokenList2.contains(wtoken)) {
int j = wtoken.windows.size();
while (j > 0) {
j--;
@@ -7228,6 +7304,21 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
return animParams;
}
private static LayoutParams findCompatibleWindowParams(ArrayList<AppWindowToken> tokenList) {
for (int appCount = tokenList.size() - 1; appCount >= 0; appCount--) {
AppWindowToken wtoken = tokenList.get(appCount);
// Just checking one window is sufficient as all windows have the compatible flag
// if the application is in compatibility mode.
if (wtoken.windows.size() > 0) {
WindowManager.LayoutParams params = wtoken.windows.get(0).mAttrs;
if ((params.flags & FLAG_COMPATIBLE_WINDOW) != 0) {
return params;
}
}
}
return null;
}
// -------------------------------------------------------------
// DummyAnimation
// -------------------------------------------------------------
@@ -8102,6 +8193,7 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
boolean dimming = false;
boolean covered = false;
boolean syswin = false;
boolean backgroundFillerShown = false;
for (i=N-1; i>=0; i--) {
WindowState w = (WindowState)mWindows.get(i);
@@ -8371,11 +8463,39 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
syswin = true;
}
}
if (w.isFullscreenOpaque(dw, dh)) {
boolean opaqueDrawn = w.isOpaqueDrawn();
if (opaqueDrawn && w.isFullscreen(dw, dh)) {
// This window completely covers everything behind it,
// so we want to leave all of them as unblurred (for
// performance reasons).
obscured = true;
} else if (opaqueDrawn && w.needsBackgroundFiller(dw, dh)) {
if (SHOW_TRANSACTIONS) Log.d(TAG, "showing background filler");
// This window is in compatibility mode, and needs background filler.
obscured = true;
if (mBackgroundFillerSurface == null) {
try {
mBackgroundFillerSurface = new Surface(mFxSession, 0,
0, dw, dh,
PixelFormat.OPAQUE,
Surface.FX_SURFACE_NORMAL);
} catch (Exception e) {
Log.e(TAG, "Exception creating filler surface", e);
}
}
try {
mBackgroundFillerSurface.setPosition(0, 0);
mBackgroundFillerSurface.setSize(dw, dh);
// Using the same layer as Dim because they will never be shown at the
// same time.
mBackgroundFillerSurface.setLayer(w.mAnimLayer - 1);
mBackgroundFillerSurface.show();
} catch (RuntimeException e) {
Log.e(TAG, "Exception showing filler surface");
}
backgroundFillerShown = true;
mBackgroundFillerShown = true;
} else if (canBeSeen && !obscured &&
(attrFlags&FLAG_BLUR_BEHIND|FLAG_DIM_BEHIND) != 0) {
if (localLOGV) Log.v(TAG, "Win " + w
@@ -8386,56 +8506,12 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
if (!dimming) {
//Log.i(TAG, "DIM BEHIND: " + w);
dimming = true;
mDimShown = true;
if (mDimSurface == null) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": CREATE");
try {
mDimSurface = new Surface(mFxSession, 0,
-1, 16, 16,
PixelFormat.OPAQUE,
Surface.FX_SURFACE_DIM);
} catch (Exception e) {
Log.e(TAG, "Exception creating Dim surface", e);
}
}
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": SHOW pos=(0,0) (" +
dw + "x" + dh + "), layer=" + (w.mAnimLayer-1));
if (mDimSurface != null) {
try {
mDimSurface.setPosition(0, 0);
mDimSurface.setSize(dw, dh);
mDimSurface.show();
} catch (RuntimeException e) {
Log.w(TAG, "Failure showing dim surface", e);
}
if (mDimAnimator == null) {
mDimAnimator = new DimAnimator(mFxSession);
}
mDimAnimator.show(dw, dh);
}
mDimSurface.setLayer(w.mAnimLayer-1);
final float target = w.mExiting ? 0 : attrs.dimAmount;
if (mDimTargetAlpha != target) {
// If the desired dim level has changed, then
// start an animation to it.
mLastDimAnimTime = currentTime;
long duration = (w.mAnimating && w.mAnimation != null)
? w.mAnimation.computeDurationHint()
: DEFAULT_DIM_DURATION;
if (target > mDimTargetAlpha) {
// This is happening behind the activity UI,
// so we can make it run a little longer to
// give a stronger impression without disrupting
// the user.
duration *= DIM_DURATION_MULTIPLIER;
}
if (duration < 1) {
// Don't divide by zero
duration = 1;
}
mDimTargetAlpha = target;
mDimDeltaPerMs = (mDimTargetAlpha-mDimCurrentAlpha)
/ duration;
}
mDimAnimator.updateParameters(w, currentTime);
}
if ((attrFlags&FLAG_BLUR_BEHIND) != 0) {
if (!blurring) {
@@ -8472,59 +8548,19 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
}
}
}
if (!dimming && mDimShown) {
// Time to hide the dim surface... start fading.
if (mDimTargetAlpha != 0) {
mLastDimAnimTime = currentTime;
mDimTargetAlpha = 0;
mDimDeltaPerMs = (-mDimCurrentAlpha) / DEFAULT_DIM_DURATION;
if (backgroundFillerShown == false && mBackgroundFillerShown) {
mBackgroundFillerShown = false;
if (SHOW_TRANSACTIONS) Log.d(TAG, "hiding background filler");
try {
mBackgroundFillerSurface.hide();
} catch (RuntimeException e) {
Log.e(TAG, "Exception hiding filler surface", e);
}
}
if (mDimShown && mLastDimAnimTime != 0) {
mDimCurrentAlpha += mDimDeltaPerMs
* (currentTime-mLastDimAnimTime);
boolean more = true;
if (mDisplayFrozen) {
// If the display is frozen, there is no reason to animate.
more = false;
} else if (mDimDeltaPerMs > 0) {
if (mDimCurrentAlpha > mDimTargetAlpha) {
more = false;
}
} else if (mDimDeltaPerMs < 0) {
if (mDimCurrentAlpha < mDimTargetAlpha) {
more = false;
}
} else {
more = false;
}
// Do we need to continue animating?
if (more) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": alpha=" + mDimCurrentAlpha);
mLastDimAnimTime = currentTime;
mDimSurface.setAlpha(mDimCurrentAlpha);
animating = true;
} else {
mDimCurrentAlpha = mDimTargetAlpha;
mLastDimAnimTime = 0;
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": final alpha=" + mDimCurrentAlpha);
mDimSurface.setAlpha(mDimCurrentAlpha);
if (!dimming) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM " + mDimSurface
+ ": HIDE");
try {
mDimSurface.hide();
} catch (RuntimeException e) {
Log.w(TAG, "Illegal argument exception hiding dim surface");
}
mDimShown = false;
}
}
if (mDimAnimator != null && mDimAnimator.mDimShown) {
animating |= mDimAnimator.updateSurface(dimming, currentTime, mDisplayFrozen);
}
if (!blurring && mBlurShown) {
@@ -9067,11 +9103,11 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
pw.print(" mDisplayEnabled="); pw.println(mDisplayEnabled);
pw.print(" mLayoutNeeded="); pw.print(mLayoutNeeded);
pw.print(" mBlurShown="); pw.println(mBlurShown);
pw.print(" mDimShown="); pw.print(mDimShown);
pw.print(" current="); pw.print(mDimCurrentAlpha);
pw.print(" target="); pw.print(mDimTargetAlpha);
pw.print(" delta="); pw.print(mDimDeltaPerMs);
pw.print(" lastAnimTime="); pw.println(mLastDimAnimTime);
if (mDimAnimator != null) {
mDimAnimator.printTo(pw);
} else {
pw.print( " no DimAnimator ");
}
pw.print(" mInputMethodAnimLayerAdjustment=");
pw.println(mInputMethodAnimLayerAdjustment);
pw.print(" mDisplayFrozen="); pw.print(mDisplayFrozen);
@@ -9112,4 +9148,188 @@ public class WindowManagerService extends IWindowManager.Stub implements Watchdo
synchronized (mKeyguardDisabled) { }
synchronized (mKeyWaiter) { }
}
/**
* DimAnimator class that controls the dim animation. This holds the surface and
* all state used for dim animation.
*/
private static class DimAnimator {
Surface mDimSurface;
boolean mDimShown = false;
float mDimCurrentAlpha;
float mDimTargetAlpha;
float mDimDeltaPerMs;
long mLastDimAnimTime;
DimAnimator (SurfaceSession session) {
if (mDimSurface == null) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": CREATE");
try {
mDimSurface = new Surface(session, 0, -1, 16, 16, PixelFormat.OPAQUE,
Surface.FX_SURFACE_DIM);
} catch (Exception e) {
Log.e(TAG, "Exception creating Dim surface", e);
}
}
}
/**
* Show the dim surface.
*/
void show(int dw, int dh) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM " + mDimSurface + ": SHOW pos=(0,0) (" +
dw + "x" + dh + ")");
mDimShown = true;
try {
mDimSurface.setPosition(0, 0);
mDimSurface.setSize(dw, dh);
mDimSurface.show();
} catch (RuntimeException e) {
Log.w(TAG, "Failure showing dim surface", e);
}
}
/**
* Set's the dim surface's layer and update dim parameters that will be used in
* {@link updateSurface} after all windows are examined.
*/
void updateParameters(WindowState w, long currentTime) {
mDimSurface.setLayer(w.mAnimLayer-1);
final float target = w.mExiting ? 0 : w.mAttrs.dimAmount;
if (SHOW_TRANSACTIONS) Log.i(TAG, "layer=" + (w.mAnimLayer-1) + ", target=" + target);
if (mDimTargetAlpha != target) {
// If the desired dim level has changed, then
// start an animation to it.
mLastDimAnimTime = currentTime;
long duration = (w.mAnimating && w.mAnimation != null)
? w.mAnimation.computeDurationHint()
: DEFAULT_DIM_DURATION;
if (target > mDimTargetAlpha) {
// This is happening behind the activity UI,
// so we can make it run a little longer to
// give a stronger impression without disrupting
// the user.
duration *= DIM_DURATION_MULTIPLIER;
}
if (duration < 1) {
// Don't divide by zero
duration = 1;
}
mDimTargetAlpha = target;
mDimDeltaPerMs = (mDimTargetAlpha-mDimCurrentAlpha) / duration;
}
}
/**
* Updating the surface's alpha. Returns true if the animation continues, or returns
* false when the animation is finished and the dim surface is hidden.
*/
boolean updateSurface(boolean dimming, long currentTime, boolean displayFrozen) {
if (!dimming) {
if (mDimTargetAlpha != 0) {
mLastDimAnimTime = currentTime;
mDimTargetAlpha = 0;
mDimDeltaPerMs = (-mDimCurrentAlpha) / DEFAULT_DIM_DURATION;
}
}
boolean animating = false;
if (mLastDimAnimTime != 0) {
mDimCurrentAlpha += mDimDeltaPerMs
* (currentTime-mLastDimAnimTime);
boolean more = true;
if (displayFrozen) {
// If the display is frozen, there is no reason to animate.
more = false;
} else if (mDimDeltaPerMs > 0) {
if (mDimCurrentAlpha > mDimTargetAlpha) {
more = false;
}
} else if (mDimDeltaPerMs < 0) {
if (mDimCurrentAlpha < mDimTargetAlpha) {
more = false;
}
} else {
more = false;
}
// Do we need to continue animating?
if (more) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": alpha=" + mDimCurrentAlpha);
mLastDimAnimTime = currentTime;
mDimSurface.setAlpha(mDimCurrentAlpha);
animating = true;
} else {
mDimCurrentAlpha = mDimTargetAlpha;
mLastDimAnimTime = 0;
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM "
+ mDimSurface + ": final alpha=" + mDimCurrentAlpha);
mDimSurface.setAlpha(mDimCurrentAlpha);
if (!dimming) {
if (SHOW_TRANSACTIONS) Log.i(TAG, " DIM " + mDimSurface
+ ": HIDE");
try {
mDimSurface.hide();
} catch (RuntimeException e) {
Log.w(TAG, "Illegal argument exception hiding dim surface");
}
mDimShown = false;
}
}
}
return animating;
}
public void printTo(PrintWriter pw) {
pw.print(" mDimShown="); pw.print(mDimShown);
pw.print(" current="); pw.print(mDimCurrentAlpha);
pw.print(" target="); pw.print(mDimTargetAlpha);
pw.print(" delta="); pw.print(mDimDeltaPerMs);
pw.print(" lastAnimTime="); pw.println(mLastDimAnimTime);
}
}
/**
* Animation that fade in after 0.5 interpolate time, or fade out in reverse order.
* This is used for opening/closing transition for apps in compatible mode.
*/
private static class FadeInOutAnimation extends Animation {
int mWidth;
boolean mFadeIn;
public FadeInOutAnimation(boolean fadeIn) {
setInterpolator(new AccelerateInterpolator());
setDuration(DEFAULT_FADE_IN_OUT_DURATION);
mFadeIn = fadeIn;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float x = interpolatedTime;
if (!mFadeIn) {
x = 1.0f - x; // reverse the interpolation for fade out
}
if (x < 0.5) {
// move the window out of the screen.
t.getMatrix().setTranslate(mWidth, 0);
} else {
t.getMatrix().setTranslate(0, 0);// show
t.setAlpha((x - 0.5f) * 2);
}
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
// width is the screen width {@see AppWindowToken#stepAnimatinoLocked}
mWidth = width;
}
@Override
public int getZAdjustment() {
return Animation.ZORDER_TOP;
}
}
}