diff --git a/docs/html/ndk/guides/graphics/index.jd b/docs/html/ndk/guides/graphics/index.jd index f3cf9dc03a3ca..cbd4b9ca802cd 100644 --- a/docs/html/ndk/guides/graphics/index.jd +++ b/docs/html/ndk/guides/graphics/index.jd @@ -1,10 +1,12 @@ page.title=Vulkan Graphics API @jd:body -

-Vulkan is a -low-overhead, cross-platform API for high-performance, 3D graphics. Like OpenGL -ES, Vulkan provides tools for creating high-quality, real-time graphics in + +

The Android platform includes an Android-specific implementation of the +Vulkan API +specification from the Khronos Group. Vulkan is a +low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools +for creating high-quality, real-time graphics in applications. Vulkan also provides advantages such as reducing CPU overhead and providing support for the SPIR-V Binary @@ -12,7 +14,19 @@ Intermediate language.

-For general information about this cross-platform API specification, see +This section begins with information on how to +get started using Vulkan in your +Android app. Next, it provides useful information that you should know about +Vulkan design guidelines +on the Android platform. From there, it explains how +to use Vulkan's shader compilers. +Last, it teaches you how to use +validation layers +to help assure stability in apps using Vulkan. +

+ +

+For more general information about this cross-platform API specification, see Khronos's Vulkan Overview. diff --git a/docs/html/ndk/samples/index.jd b/docs/html/ndk/samples/index.jd index 721ea1832a6c1..d2e6dc3feabe8 100644 --- a/docs/html/ndk/samples/index.jd +++ b/docs/html/ndk/samples/index.jd @@ -23,3 +23,11 @@ package; if you have already downloaded the NDK, you have them. They reside in

Browse NDK samples

+ +

Vulkan samples are located separately from those for the rest of the NDK. To explore them, +access the link below.

+ +
+

+ Browse Vulkan samples

+
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