Merge "Don't delay frame scheduling" into rvc-qpr-dev
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@@ -348,10 +348,8 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, OnCo
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}
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if (mKeyguardUpdateMonitor.needsSlowUnlockTransition() && mState == ScrimState.UNLOCKED) {
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// In case the user isn't unlocked, make sure to delay a bit because the system is hosed
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// with too many things at this case, in order to not skip the initial frames.
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mScrimInFront.postOnAnimationDelayed(this::scheduleUpdate, 16);
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mAnimationDelay = StatusBar.FADE_KEYGUARD_START_DELAY;
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scheduleUpdate();
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} else if ((!mDozeParameters.getAlwaysOn() && oldState == ScrimState.AOD)
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|| (mState == ScrimState.AOD && !mDozeParameters.getDisplayNeedsBlanking())) {
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// Scheduling a frame isn't enough when:
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