Merge "clarify Paint flag docs" into klp-dev
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Android (Google) Code Review
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a4eb894a55
@@ -87,27 +87,113 @@ public class Paint {
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Align.LEFT, Align.CENTER, Align.RIGHT
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};
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/** bit mask for the flag enabling antialiasing */
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/**
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* Paint flag that enables antialiasing when drawing.
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*
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* <p>Enabling this flag will cause all draw operations that support
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* antialiasing to use it.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int ANTI_ALIAS_FLAG = 0x01;
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/** bit mask for the flag enabling bitmap filtering */
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/**
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* Paint flag that enables bilinear sampling on scaled bitmaps.
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*
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* <p>If cleared, scaled bitmaps will be drawn with nearest neighbor
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* sampling, likely resulting in artifacts. This should generally be on
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* when drawing bitmaps, unless performance-bound (rendering to software
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* canvas) or preferring pixelation artifacts to blurriness when scaling
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* significantly.</p>
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*
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* <p>If bitmaps are scaled for device density at creation time (as
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* resource bitmaps often are) the filtering will already have been
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* done.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int FILTER_BITMAP_FLAG = 0x02;
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/** bit mask for the flag enabling dithering */
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/**
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* Paint flag that enables dithering when blitting.
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*
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* <p>Enabling this flag applies a dither to any blit operation where the
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* target's colour space is more constrained than the source.
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int DITHER_FLAG = 0x04;
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/** bit mask for the flag enabling underline text */
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/**
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* Paint flag that applies an underline decoration to drawn text.
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int UNDERLINE_TEXT_FLAG = 0x08;
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/** bit mask for the flag enabling strike-thru text */
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/**
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* Paint flag that applies a strike-through decoration to drawn text.
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int STRIKE_THRU_TEXT_FLAG = 0x10;
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/** bit mask for the flag enabling fake-bold text */
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/**
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* Paint flag that applies a synthetic bolding effect to drawn text.
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*
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* <p>Enabling this flag will cause text draw operations to apply a
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* simulated bold effect when drawing a {@link Typeface} that is not
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* already bold.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int FAKE_BOLD_TEXT_FLAG = 0x20;
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/** bit mask for the flag enabling linear-text (no caching) */
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/**
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* Paint flag that enables smooth linear scaling of text.
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*
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* <p>Enabling this flag does not actually scale text, but rather adjusts
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* text draw operations to deal gracefully with smooth adjustment of scale.
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* When this flag is enabled, font hinting is disabled to prevent shape
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* deformation between scale factors, and glyph caching is disabled due to
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* the large number of glyph images that will be generated.</p>
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*
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* <p>{@link #SUBPIXEL_TEXT_FLAG} should be used in conjunction with this
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* flag to prevent glyph positions from snapping to whole pixel values as
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* scale factor is adjusted.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int LINEAR_TEXT_FLAG = 0x40;
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/** bit mask for the flag enabling subpixel-text */
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/**
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* Paint flag that enables subpixel positioning of text.
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*
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* <p>Enabling this flag causes glyph advances to be computed with subpixel
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* accuracy.</p>
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*
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* <p>This can be used with {@link #LINEAR_TEXT_FLAG} to prevent text from
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* jittering during smooth scale transitions.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int SUBPIXEL_TEXT_FLAG = 0x80;
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/** bit mask for the flag enabling device kerning for text */
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/** Legacy Paint flag, no longer used. */
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public static final int DEV_KERN_TEXT_FLAG = 0x100;
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/** @hide bit mask for the flag enabling subpixel glyph rendering for text */
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public static final int LCD_RENDER_TEXT_FLAG = 0x200;
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/** bit mask for the flag enabling embedded bitmap strikes for text */
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/**
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* Paint flag that enables the use of bitmap fonts when drawing text.
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*
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* <p>Disabling this flag will prevent text draw operations from using
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* embedded bitmap strikes in fonts, causing fonts with both scalable
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* outlines and bitmap strikes to draw only the scalable outlines, and
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* fonts with only bitmap strikes to not draw at all.</p>
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*
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* @see #Paint(int)
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* @see #setFlags(int)
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*/
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public static final int EMBEDDED_BITMAP_TEXT_FLAG = 0x400;
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/** @hide bit mask for the flag forcing freetype's autohinter on for text */
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public static final int AUTO_HINTING_TEXT_FLAG = 0x800;
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@@ -118,12 +204,16 @@ public class Paint {
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static final int DEFAULT_PAINT_FLAGS = DEV_KERN_TEXT_FLAG | EMBEDDED_BITMAP_TEXT_FLAG;
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/**
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* Option for {@link #setHinting}: disable hinting.
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* Font hinter option that disables font hinting.
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*
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* @see #setHinting(int)
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*/
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public static final int HINTING_OFF = 0x0;
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/**
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* Option for {@link #setHinting}: enable hinting.
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* Font hinter option that enables font hinting.
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*
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* @see #setHinting(int)
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*/
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public static final int HINTING_ON = 0x1;
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