am ed053477: Merge "docs: Move scale Bitmap code to onSurfaceChanged" into mnc-preview-docs

* commit 'ed053477d0f76edad4853f0a5aac275acfe2d6ce':
  docs: Move scale Bitmap code to onSurfaceChanged
This commit is contained in:
Luan Nguyen
2015-06-30 22:02:23 +00:00
committed by Android Git Automerger

View File

@@ -457,9 +457,23 @@ watch face. The bounds take into account any inset areas, such as the "chin" on
round devices. You can use this canvas to draw your watch face directly as follows:</p>
<ol>
<li>If this is the first invocation of the
<a href="{@docRoot}reference/android/support/wearable/watchface/CanvasWatchFaceService.Engine.html#onDraw(android.graphics.Canvas, android.graphics.Rect)"><code>onDraw()</code></a>
method, scale your background to fit.</li>
<li>Override the
<a href="{@docRoot}reference/android/support/wearable/watchface/CanvasWatchFaceService.Engine.html#onSurfaceChanged(android.view.SurfaceHolder, int, int, int)"><code>onSurfaceChanged()</code></a>
method to scale your background to fit the device any time the view changes.
<pre>
&#64;Override
public void onSurfaceChanged(
SurfaceHolder holder, int format, int width, int height) {
if (mBackgroundScaledBitmap == null
|| mBackgroundScaledBitmap.getWidth() != width
|| mBackgroundScaledBitmap.getHeight() != height) {
mBackgroundScaledBitmap = Bitmap.createScaledBitmap(mBackgroundBitmap,
width, height, true /* filter */);
}
super.onSurfaceChanged(holder, format, width, height);
}
</pre>
</li>
<li>Check whether the device is in ambient mode or interactive mode.</li>
<li>Perform any required graphic computations.</li>
<li>Draw your background bitmap on the canvas.</li>
@@ -482,13 +496,6 @@ public void onDraw(Canvas canvas, Rect bounds) {
int width = bounds.width();
int height = bounds.height();
// Draw the background, scaled to fit.
if (mBackgroundScaledBitmap == null
|| mBackgroundScaledBitmap.getWidth() != width
|| mBackgroundScaledBitmap.getHeight() != height) {
mBackgroundScaledBitmap = Bitmap.createScaledBitmap(mBackgroundBitmap,
width, height, true);
}
canvas.drawBitmap(mBackgroundScaledBitmap, 0, 0, null);
// Find the center. Ignore the window insets so that, on round watches