Merge "Remove old workaround for display issues" into pi-dev
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@@ -355,7 +355,14 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
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// Already drew for this vsync pulse, UI draw request missed
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// the deadline for RT animations
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info.out.canDrawThisFrame = false;
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} else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
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}
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/* This logic exists to try and recover from a display latch miss, which essentially
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* results in the bufferqueue being double-buffered instead of triple-buffered.
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* SurfaceFlinger itself now tries to handle & recover from this situation, so this
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* logic should no longer be necessary. As it's occasionally triggering when
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* undesired disable it.
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* TODO: Remove this entirely if the results are solid.
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else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
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(latestVsync - mLastDropVsync) < 500_ms) {
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// It's been several frame intervals, assume the buffer queue is fine
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// or the last drop was too recent
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@@ -367,6 +374,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
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mLastDropVsync = mRenderThread.timeLord().latestVsync();
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}
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}
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*/
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} else {
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info.out.canDrawThisFrame = true;
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}
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