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Because Android is designed for mobile devices, you should always be careful about how much +random-access memory (RAM) your app uses. Although Android’s Dalvik virtual machine performs +routine garbage collection, this doesn’t mean you can ignore when and where your app allocates and +releases memory. In order to provide a stable user experience that allows the system to quickly +switch between apps, it’s important that your app does not needlessly consume memory when the user +is not interacting with it.
+ +Even if you follow all the best practices for Managing Your App Memory during +development (which you should), you still might leak objects or introduce other memory bugs. The +only way to be certain your app is using as little memory as possible is to analyze your app’s +memory usage with tools. This guide shows you how to do that.
+ + +The simplest place to begin investigating your apps memory usage is the Dalvik log messages. You'll +find these log messages in logcat (the output is +available in the Device Monitor or directly in IDEs such as Eclipse and Android Studio).
+ +Every time a garbage collection occurs, logcat prints a message with the following information:
+ ++D/dalvikvm: <GC_Reason> <Amount_freed>, <Heap_stats>, <External_memory_stats>, <Pause_time> ++ +
GC_CONCURRENTGC_FOR_MALLOCGC_HPROF_DUMP_HEAPGC_EXPLICIT
+GC_EXTERNAL_ALLOCFor example:
+ ++D/dalvikvm( 9050): GC_CONCURRENT freed 2049K, 65% free 3571K/9991K, external 4703K/5261K, paused 2ms+2ms ++ +
As these log messages stack up, look out for increases in the heap stats (the +{@code 3571K/9991K} value in the above example). If this value +continues to increase and doesn't ever seem to get smaller, you could have a memory leak.
+ + +To get a little information about what kind of memory your app is using and when, you can view +real-time updates to your app's heap in the Device Monitor:
+ +From your <sdk>/tools/ directory, launch the monitor tool.
The Heap view shows some basic stats about your heap memory usage, updated after every +garbage collection. To see the first update, click the Cause GC button.
+ +
+Figure 1. The Device Monitor tool, +showing the [1] Update Heap and [2] Cause GC buttons. +The Heap tab on the right shows the heap results.
+ +Continue interacting with your app to watch your heap allocation update with each garbage +collection. This can help you identify which actions in your app are likely causing too much +allocation and where you should try to reduce allocations and release +resources.
+ + + +As you start narrowing down memory issues, you should also use the Allocation Tracker to +get a better understanding of where your memory-hogging objects are allocated. The Allocation +Tracker can be useful not only for looking at specific uses of memory, but also to analyze critical +code paths in an app such as scrolling.
+ +For example, tracking allocations when flinging a list in your app allows you to see all the +allocations that need to be done for that behavior, what thread they are on, and where they came +from. This is extremely valuable for tightening up these paths to reduce the work they need and +improve the overall smoothness of the UI.
+ +To use Allocation Tracker:
+From your <sdk>/tools/ directory, launch the monitor tool.
The list shows all recent allocations, +currently limited by a 512-entry ring buffer. Click on a line to see the stack trace that led to +the allocation. The trace shows you not only what type of object was allocated, but also in which +thread, in which class, in which file and at which line.
+ +Figure 2. The Device Monitor tool, +showing recent app allocations and stack traces in the Allocation Tracker.
+ + +Note: You will always see some allocations from {@code +DdmVmInternal} and else where that come from the allocation tracker itself.
+ +Although it's not necessary (nor possible) to remove all allocations for your performance +critical code paths, the allocation tracker can help you identify important issues in your code. +For instance, some apps might create a new {@link android.graphics.Paint} object on every draw. +Moving that object into a global member is a simple fix that helps improve performance.
+ + + + + + +For further analysis, you may want to observe how that your app's memory is
+divided between different categories, which you can do with the adb meminfo data.
When talking about how much RAM your app is using with this data, the key metrics +discussed below are:
+ +A nice characteristic of the PSS measurement is that you can add up the PSS across all processes to +determine the actual memory being used by all processes. This means PSS is a good measure for the +actual RAM weight of a process and for comparison against the RAM use of other processes and the +total available RAM.
+ +You can look at the memory use of your app (measured in kilobytes) with the +following adb command:
+ ++adb shell dumpsys meminfo <package_name> ++ +
For example, below is the the output for Gmail’s process on a tablet device. There is a lot of +information here, but key points for discussion are highlighted in different colors.
+ +Note: The information you see may vary slightly from what is shown +here, as some details of the output differ across platform versions.
+ ++** MEMINFO in pid 9953 [com.google.android.gm] ** + Pss Pss Shared Private Shared Private Heap Heap Heap + Total Clean Dirty Dirty Clean Clean Size Alloc Free + ------ ------ ------ ------ ------ ------ ------ ------ ------ + Native Heap 0 0 0 0 0 0 7800 7637(6) 126 + Dalvik Heap 5110(3) 0 4136 4988(3) 0 0 9168 8958(6) 210 + Dalvik Other 2850 0 2684 2772 0 0 + Stack 36 0 8 36 0 0 + Cursor 136 0 0 136 0 0 + Ashmem 12 0 28 0 0 0 + Other dev 380 0 24 376 0 4 + .so mmap 5443(5) 1996 2584 2664(5) 5788 1996(5) + .apk mmap 235 32 0 0 1252 32 + .ttf mmap 36 12 0 0 88 12 + .dex mmap 3019(5) 2148 0 0 8936 2148(5) + Other mmap 107 0 8 8 324 68 + Unknown 6994(4) 0 252 6992(4) 0 0 + TOTAL 24358(1) 4188 9724 17972(2)16388 4260(2)16968 16595 336 + + Objects + Views: 426 ViewRootImpl: 3(8) + AppContexts: 6(7) Activities: 2(7) + Assets: 2 AssetManagers: 2 + Local Binders: 64 Proxy Binders: 34 + Death Recipients: 0 + OpenSSL Sockets: 1 + + SQL + MEMORY_USED: 1739 + PAGECACHE_OVERFLOW: 1164 MALLOC_SIZE: 62 ++ +
Generally, you should be concerned with only the Pss Total and Private Dirty
+columns. In some cases, the Private Clean and Heap Alloc columns also offer
+interesting data. Here is some more information about the different memory allocations (the rows)
+you should observe:
+
+
Dalvik HeapPss Total includes all Zygote
+allocations (weighted by their sharing across processes, as described in the PSS definition above).
+The Private Dirty number is the actual RAM committed to only your app’s heap, composed of
+your own allocations and any Zygote allocation pages that have been modified since forking your
+app’s process from Zygote.
+
+Note: On newer platform versions that have the Dalvik
+Other section, the Pss Total and Private Dirty numbers for Dalvik Heap do
+not include Dalvik overhead such as the just-in-time compilation (JIT) and garbage collection (GC)
+bookkeeping, whereas older versions list it all combined under Dalvik.
The Heap Alloc is the amount of memory that the Dalvik and native heap allocators keep
+track of for your app. This value is larger than Pss Total and Private Dirty
+because your process was forked from Zygote and it includes allocations that your process shares
+with all the others.
.so mmap and .dex mmap.so (native) and .dex (Dalvik) code. The
+Pss Total number includes platform code shared across apps; the Private Clean is
+your app’s own code. Generally, the actual mapped size will be much larger—the RAM here is only
+what currently needs to be in RAM for code that has been executed by the app. However, the .so mmap
+has a large private dirty, which is due to fix-ups to the native code when it was loaded into its
+final address.
+UnknownPss Total for Unknown takes into account sharing with Zygote, and Private Dirty
+is unknown RAM dedicated to only your app.
+TOTALThe Private Dirty and Private Clean are the total allocations within your
+process, which are not shared with other processes. Together (especially Private Dirty),
+this is the amount of RAM that will be released back to the system when your process is destroyed.
+Dirty RAM is pages that have been modified and so must stay committed to RAM (because there is no
+swap); clean RAM is pages that have been mapped from a persistent file (such as code being
+executed) and so can be paged out if not used for a while.
ViewRootImplAppContexts and ActivitiesNote: A {@link android.view.View} or {@link +android.graphics.drawable.Drawable} object also holds a reference to the {@link +android.app.Activity} that it's from, so holding a {@link android.view.View} or {@link +android.graphics.drawable.Drawable} object can also lead to your app leaking an {@link +android.app.Activity}.
+ + +A heap dump is a snapshot of all the objects in your app's heap, stored in a binary format called +HPROF. Your app's heap dump provides information about the overall state of your app's heap so you +can track down problems you might have identified while viewing heap updates.
+ +To retrieve your heap dump:
+From your <sdk>/tools/ directory, launch the monitor tool.
+Figure 3. The Device Monitor tool, +showing the [1] Dump HPROF file button.
+ +If you need to be more precise about when the dump is created, you can also create a heap dump +at the critical point in your app code by calling {@link android.os.Debug#dumpHprofData +dumpHprofData()}.
+ +The heap dump is provided in a format that's similar to, but not identical to one from the Java +HPROF tool. The major difference in an Android heap dump is due to the fact that there are a large +number of allocations in the Zygote process. But because the Zygote allocations are shared across +all app processes, they don’t matter very much to your own heap analysis.
+ +To analyze your heap dump, you can use a standard tool like jhat or the Eclipse Memory Analyzer Tool (MAT). However, first
+you'll need to convert the HPROF file from Android's format to the J2SE HPROF format. You can do
+this using the hprof-conv tool provided in the <sdk>/tools/
+directory. Simply run the hprof-conv command with two arguments: the original HPROF
+file and the location to write the converted HPROF file. For example:
+hprof-conv heap-original.hprof heap-converted.hprof ++ +
Note: If you're using the version of DDMS that's integrated into +Eclipse, you do not need to perform the HPROF converstion—it performs the conversion by +default.
+ +You can now load the converted file in MAT or another heap analysis tool that understands +the J2SE HPROF format.
+ +When analyzing your heap, you should look for memory leaks caused by:
+The Eclipse Memory Analyzer Tool (MAT) is just one +tool that you can use to analyze your heap dump. It's also quite powerful so most of its +capabilities are beyond the scope of this document, but here are a few tips to get you started. + +
Once you open your converted HPROF file in MAT, you'll see a pie chart in the Overview, +showing what your largest objects are. Below this chart, are links to couple of useful features:
+ +You might want to use this view to find extra instances of classes for which you know there + should be only a certain number. For example, a common source of leaks is additional instance of + your {@link android.app.Activity} class, for which you should usually have only one instance + at a time. To find a specific class instance, type the class name into the <Regex> + field at the top of the list. +
When you find a class with too many instances, right-click it and select + List objects > with incoming references. In the list that + appears, you can determine where an instance is retained by right-clicking it and selecting + Path To GC Roots > exclude weak references.
+What you should look for is anything that's retaining a portion of heap that's roughly + equivalent to the memory size you observed leaking from the GC logs, + heap updates, or allocation + tracker. +
When you see something suspicious, right-click on the item and select + Path To GC Roots > exclude weak references. This opens a + new tab that traces the references to that object which is causing the alleged leak.
+ +Note: Most apps will show an instance of + {@link android.content.res.Resources} near the top with a good chunk of heap, but this is + usually expected when your app uses lots of resources from your {@code res/} directory.
+
+Figure 4. The Eclipse Memory Analyzer Tool (MAT), +showing the Histogram view and a search for "MainActivity".
+ +For more information about MAT, watch the Google I/O 2011 presentation, +Memory management for Android apps, +which includes a walkthrough using MAT beginning at about 21:10. +Also refer to the Eclipse Memory +Analyzer documentation.
+ +You may find it useful to compare your app's heap state at two different points in time in order +to inspect the changes in memory allocation. To compare two heap dumps using MAT:
+ +While using the tools described above, you should aggressively stress your app code and try +forcing memory leaks. One way to provoke memory leaks in your app is to let it +run for a while before inspecting the heap. Leaks will trickle up to the top of the allocations in +the heap. However, the smaller the leak, the longer you need to run the app in order to see it.
+ +You can also trigger a memory leak in one of the following ways:
+Tip: You can also perform the above steps by using the "monkey" +test framework. For more information on running the monkey test framework, read the monkeyrunner +documentation.
\ No newline at end of file diff --git a/docs/html/tools/help/monitor.jd b/docs/html/tools/help/monitor.jd index 18fb49a3b3f0e..e1fe7721a1360 100644 --- a/docs/html/tools/help/monitor.jd +++ b/docs/html/tools/help/monitor.jd @@ -1,6 +1,18 @@ page.title=Device Monitor @jd:body +Android Device Monitor is a stand-alone tool that provides a graphical user interface for several Android application debugging and analysis tools. The Monitor tool does not require installation of a integrated development environment, such as Eclipse, and encapsulates the @@ -14,6 +26,7 @@ following tools:
To start Device Monitor, enter the following command from the SDK tools/
@@ -22,3 +35,7 @@ directory:
Start an Android emulator or connect an Android device via USB cable, and connect Device Monitor to the device by selecting it in the Devices window.
+ +Note: Only one debugger can be connected to your device at a time. +If you're using ADT, you may need to close the debugging tool before launching the Device Monitor +in order for the device to be fully debuggable.
diff --git a/docs/html/tools/tools_toc.cs b/docs/html/tools/tools_toc.cs index 8ad61ec20f53c..39eecf81ad0cb 100644 --- a/docs/html/tools/tools_toc.cs +++ b/docs/html/tools/tools_toc.cs @@ -139,6 +139,7 @@Random-access memory (RAM) is a valuable resource in any software development environment, but +it's even more valuable on a mobile operating system where physical memory is often constrained. +Although Android's Dalvik virtual machine performs routine garbage collection, this doesn't allow +you to ignore when and where your app allocates and releases memory.
+ +In order for the garbage collector to reclaim memory from your app, you need to avoid +introducing memory leaks (usually caused by holding onto object references in global members) and +release any {@link java.lang.ref.Reference} objects at the appropriate time (as defined by +lifecycle callbacks discussed further below). For most apps, the Dalvik garbage collector takes +care of the rest: the system reclaims your memory allocations when the corresponding objects leave +the scope of your app's active threads.
+ +This document explains how Android manages app processes and memory allocation, and how you can +proactively reduce memory usage while developing for Android. For more information about general +practices to clean up your resources when programming in Java, refer to other books or online +documentation about managing resource references. If you’re looking for information about how to +analyze your app’s memory once you’ve already built it, read Investigating Your RAM Usage.
+ + + + +Android does not offer swap space for memory, but it does use paging and memory-mapping +(mmapping) to manage memory. This means that any memory you modify—whether by allocating +new objects or touching mmapped pages—remains resident in RAM and cannot be paged out. +So the only way to completely release memory from your app is to release object references you may +be holding, making the memory available to the garbage collector. That is with one exception: +any files mmapped in without modification, such as code, can be paged out of RAM if the system +wants to use that memory elsewhere.
+ + +In order to fit everything it needs in RAM, Android tries to share RAM pages across processes. It +can do so in the following ways:
+Due to the extensive use of shared memory, determining how much memory your app is using requires +care. Techniques to properly determine your app's memory use are discussed in Investigating Your RAM Usage.
+ + +Here are some facts about how Android allocates then reclaims memory from your app:
+ +To maintain a functional multi-tasking environment, Android sets a hard limit on the heap size +for each app. The exact heap size limit varies between devices based on how much RAM the device +has available overall. If your app has reached the heap capacity and tries to allocate more +memory, it will receive an {@link java.lang.OutOfMemoryError}.
+ +In some cases, you might want to query the system to determine exactly how much heap space you +have available on the current device—for example, to determine how much data is safe to keep in a +cache. You can query the system for this figure by calling {@link +android.app.ActivityManager#getMemoryClass()}. This returns an integer indicating the number of +megabytes available for your app's heap. This is discussed further below, under +Check how much memory you should use.
+ + +Instead of using swap space when the user switches between apps, Android keeps processes that +are not hosting a foreground ("user visible") app component in a least-recently used (LRU) cache. +For example, when the user first launches an app, a process is created for it, but when the user +leaves the app, that process does not quit. The system keeps the process cached, so if +the user later returns to the app, the process is reused for faster app switching.
+ +If your app has a cached process and it retains memory that it currently does not need, +then your app—even while the user is not using it—is constraining the system's +overall performance. So, as the system runs low on memory, it may kill processes in the LRU cache +beginning with the process least recently used, but also giving some consideration toward +which processes are most memory intensive. To keep your process cached as long as possible, follow +the advice in the following sections about when to release your references.
+ +More information about how processes are cached while not running in the foreground and how +Android decides which ones +can be killed is available in the Processes and Threads guide.
+ + + + +You should consider RAM constraints throughout all phases of development, including during app +design (before you begin development). There are many +ways you can design and write code that lead to more efficient results, through aggregation of the +same techniques applied over and over.
+ +You should apply the following techniques while designing and implementing your app to make it +more memory efficient.
+ + +If your app needs a service +to perform work in the background, do not keep it running unless +it's actively performing a job. Also be careful to never leak your service by failing to stop it +when its work is done.
+ +When you start a service, the system prefers to always keep the process for that service +running. This makes the process very expensive because the RAM used by the service can’t be used by +anything else or paged out. This reduces the number of cached processes that the system can keep in +the LRU cache, making app switching less efficient. It can even lead to thrashing in the system +when memory is tight and the system can’t maintain enough processes to host all the services +currently running.
+ +The best way to limit the lifespan of your service is to use an {@link +android.app.IntentService}, which finishes +itself as soon as it's done handling the intent that started it. For more information, read +Running in a Background Service +.
+ +Leaving a service running when it’s not needed is one of the worst memory-management +mistakes an Android app can make. So don’t be greedy by keeping a service for your app +running. Not only will it increase the risk of your app performing poorly due to RAM constraints, +but users will discover such misbehaving apps and uninstall them.
+ + +When the user navigates to a different app and your UI is no longer visible, you should +release any resources that are used by only your UI. Releasing UI resources at this time can +significantly increase the system's capacity for cached processes, which has a direct impact on the +quality of the user experience.
+ +To be notified when the user exits your UI, implement the {@link +android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback in your {@link +android.app.Activity} classes. You should use this +method to listen for the {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN} level, +which indicates your UI is now hidden from view and you should free resources that only your UI +uses.
+ + +Notice that your app receives the {@link android.content.ComponentCallbacks2#onTrimMemory +onTrimMemory()} callback with {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN} +only when all the UI components of your app process become hidden from the user. +This is distinct +from the {@link android.app.Activity#onStop onStop()} callback, which is called when an {@link +android.app.Activity} instance becomes hidden, which occurs even when the user moves to +another activity in your app. So although you should implement {@link android.app.Activity#onStop +onStop()} to release activity resources such as a network connection or to unregister broadcast +receivers, you usually should not release your UI resources until you receive {@link +android.content.ComponentCallbacks2#onTrimMemory onTrimMemory(TRIM_MEMORY_UI_HIDDEN)}. This ensures +that if the user navigates back from another activity in your app, your UI resources are +still available to resume the activity quickly.
+ + + +During any stage of your app's lifecycle, the {@link +android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback also tells you when +the overall device memory is getting low. You should respond by further releasing resources based +on the following memory levels delivered by {@link android.content.ComponentCallbacks2#onTrimMemory +onTrimMemory()}:
+ +Your app is running and not considered killable, but the device is running low on memory and the +system is actively killing processes in the LRU cache.
+Your app is running and not considered killable, but the device is running much lower on +memory so you should release unused resources to improve system performance (which directly +impacts your app's performance).
+Your app is still running, but the system has already killed most of the processes in the +LRU cache, so you should release all non-critical resources now. If the system cannot reclaim +sufficient amounts of RAM, it will clear all of the LRU cache and begin killing processes that +the system prefers to keep alive, such as those hosting a running service.
+Also, when your app process is currently cached, you may receive one of the following +levels from {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()}:
+The system is running low on memory and your process is near the beginning of the LRU list. +Although your app process is not at a high risk of being killed, the system may already be killing +processes in the LRU cache. You should release resources that are easy to recover so your process +will remain in the list and resume quickly when the user returns to your app.
+The system is running low on memory and your process is near the middle of the LRU list. If the +system becomes further constrained for memory, there's a chance your process will be killed.
+The system is running low on memory and your process is one of the first to be killed if the +system does not recover memory now. You should release everything that's not critical to +resuming your app state.
+ +Because the {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback was +added in API level 14, you can use the {@link android.content.ComponentCallbacks#onLowMemory()} +callback as a fallback for older versions, which is roughly equivalent to the {@link +android.content.ComponentCallbacks2#TRIM_MEMORY_COMPLETE} event.
+ +Note: When the system begins killing processes in the LRU cache, +although it primarily works bottom-up, it does give some consideration to which processes are +consuming more memory and will thus provide the system more memory gain if killed. +So the less memory you consume while in the LRU list overall, the better your chances are +to remain in the list and be able to quickly resume.
+ + + +As mentioned earlier, each Android-powered device has a different amount of RAM available to the +system and thus provides a different heap limit for each app. You can call {@link +android.app.ActivityManager#getMemoryClass()} to get an estimate of your app's available heap in +megabytes. If your app tries to allocate more memory than is available here, it will receive an +{@link java.lang.OutOfMemoryError}.
+ +In very special situations, you can request a larger heap size by setting the {@code largeHeap} +attribute to "true" in the manifest {@code <application>} +tag. If you do so, you can call {@link +android.app.ActivityManager#getLargeMemoryClass()} to get an estimate of the large heap size.
+ +However, the ability to request a large heap is intended only for a small set of apps that can +justify the need to consume more RAM (such as a large photo editing app). Never request a +large heap simply because you've run out of memory and you need a quick fix—you +should use it only when you know exactly where all your memory is being allocated and why it must +be retained. Yet, even when you're confident your app can justify the large heap, you should avoid +requesting it to whatever extent possible. Using the extra memory will increasingly be to the +detriment of the overall user experience because garbage collection will take longer and system +performance may be slower when task switching or performing other common operations.
+ +Additionally, the large heap size is not the same on all devices and, when running on +devices that have limited RAM, the large heap size may be exactly the same as the regular heap +size. So even if you do request the large heap size, you should call {@link +android.app.ActivityManager#getMemoryClass()} to check the regular heap size and strive to always +stay below that limit.
+ + +When you load a bitmap, keep it in RAM only at the resolution you need for the current device's +screen, scaling it down if the original bitmap is a higher resolution. Keep in mind that an +increase in bitmap resolution results in a corresponding (increase2) in memory needed, +because both the X and Y dimensions increase.
+ +Note: On Android 2.3.x (API level 10) and below, bitmap objects +always appear as the same size in your app heap regardless of the image resolution (the actual +pixel data is stored separately in native memory). This makes it more difficult to debug the bitmap +memory allocation because most heap analysis tools do not see the native allocation. However, +beginning in Android 3.0 (API level 11), the bitmap pixel data is allocated in your app's Dalvik +heap, improving garbage collection and debuggability. So if your app uses bitmaps and you're having +trouble discovering why your app is using some memory on an older device, switch to a device +running Android 3.0 or higher to debug it.
+ +For more tips about working with bitmaps, read Managing Bitmap Memory.
+ + +Take advantage of optimized containers in the Android framework, such as {@link +android.util.SparseArray}, {@link android.util.SparseBooleanArray}, and {@link +android.support.v4.util.LongSparseArray}. The generic {@link java.util.HashMap} +implementation can be quite memory +inefficient because it needs a separate entry object for every mapping. Additionally, the {@link +android.util.SparseArray} classes are more efficient because they avoid the system's need +to autobox +the key and sometimes value (which creates yet another object or two per entry). And don't be +afraid of dropping down to raw arrays when that makes sense.
+ + + +Be knowledgeable about the cost and overhead of the language and libraries you are using, and +keep this information in mind when you design your app, from start to finish. Often, things on the +surface that look innocuous may in fact have a large amount of overhead. Examples include:
+A few bytes here and there quickly add up—app designs that are class- or object-heavy will suffer +from this overhead. That can leave you in the difficult position of looking at a heap analysis and +realizing your problem is a lot of small objects using up your RAM.
+ + +Often, developers use abstractions simply as a "good programming practice," because abstractions +can improve code flexibility and maintenance. However, abstractions come at a significant cost: +generally they require a fair amount more code that needs to be executed, requiring more time and +more RAM for that code to be mapped into memory. So if your abstractions aren't supplying a +significant benefit, you should avoid them.
+ + +Protocol +buffers are a language-neutral, platform-neutral, extensible mechanism designed by Google for +serializing structured data—think XML, but smaller, faster, and simpler. If you decide to use +protobufs for your data, you should always use nano protobufs in your client-side code. Regular +protobufs generate extremely verbose code, which will cause many kinds of problems in your app: +increased RAM use, significant APK size increase, slower execution, and quickly hitting the DEX +symbol limit.
+ +For more information, see the "Nano version" section in the protobuf readme.
+ + + +Using a dependency injection framework such as Guice or +RoboGuice may be +attractive because they can simplify the code you write and provide an adaptive environment +that's useful for testing and other configuration changes. However, these frameworks tend to perform +a lot of process initialization by scanning your code for annotations, which can require significant +amounts of your code to be mapped into RAM even though you don't need it. These mapped pages are +allocated into clean memory so Android can drop them, but that won't happen until the pages have +been left in memory for a long period of time.
+ + +External library code is often not written for mobile environments and can be inefficient when used +for work on a mobile client. At the very least, when you decide to use an external library, you +should assume you are taking on a significant porting and maintenance burden to optimize the +library for mobile. Plan for that work up-front and analyze the library in terms of code size and +RAM footprint before deciding to use it at all.
+ +Even libraries supposedly designed for use on Android are potentially dangerous because each +library may do things differently. For example, one library may use nano protobufs while another +uses micro protobufs. Now you have two different protobuf implementations in your app. This can and +will also happen with different implementations of logging, analytics, image loading frameworks, +caching, and all kinds of other things you don't expect. ProGuard won't save you here because these +will all be lower-level dependencies that are required by the features for which you want the +library. This becomes especially problematic when you use an {@link android.app.Activity} +subclass from a library (which +will tend to have wide swaths of dependencies), when libraries use reflection (which is common and +means you need to spend a lot of time manually tweaking ProGuard to get it to work), and so on.
+ +Also be careful not to fall into the trap of using a shared library for one or two features out of +dozens of other things it does; you don't want to pull in a large amount of code and overhead that +you don't even use. At the end of the day, if there isn't an existing implementation that is a +strong match for what you need to do, it may be best if you create your own implementation.
+ + +A variety of information about optimizing your app's overall performance is available +in other documents listed in Best Practices +for Performance. Many of these documents include optimizations tips for CPU performance, but +many of these tips also help optimize your app's memory use, such as by reducing the number of +layout objects required by your UI.
+ +You should also read about optimizing +your UI with the layout debugging tools and take advantage of +the optimization suggestions provided by the lint tool.
+ + +The ProGuard tool shrinks, +optimizes, and obfuscates your code by removing unused code and renaming classes, fields, and +methods with semantically obscure names. Using ProGuard can make your code more compact, requiring +fewer RAM pages to be mapped.
+ + +If you do any post-processing of an APK generated by a build system (including signing it +with your final production certificate), then you must run zipalign on it to have it re-aligned. +Failing to do so can cause your app to require significantly more RAM, because things like +resources can no longer be mmapped from the APK.
+ +Note: Google Play Store does not accept APK files that +are not zipaligned.
+ + +Once you achieve a relatively stable build, begin analyzing how much RAM your app is using +throughout all stages of its lifecycle. For information about how to analyze your app, read Investigating Your RAM Usage.
+ + + + +If it's appropriate for your app, an advanced technique that may help you manage your app's +memory is dividing components of your app into multiple processes. This technique must always be +used carefully and most apps should not run multiple processes, as it can easily +increase—rather than decrease—your RAM footprint if done incorrectly. It is primarily +useful to apps that may run significant work in the background as well as the foreground and can +manage those operations separately.
+ + +An example of when multiple processes may be appropriate is when building a music player that +plays music from a service for long period of time. If +the entire app runs in one process, then many of the allocations performed for its activity UI must +be kept around as long as it is playing music, even if the user is currently in another app and the +service is controlling the playback. An app like this may be split into two process: one for its +UI, and the other for the work that continues running in the background service.
+ +You can specify a separate process for each app component by declaring the {@code android:process} attribute +for each component in the manifest file. For example, you can specify that your service should run +in a process separate from your app's main process by declaring a new process named "background" +(but you can name the process anything you like):
+ ++<service android:name=".PlaybackService" + android:process=":background" /> ++ +
Your process name should begin with a colon (':') to ensure that the process remains private to +your app.
+ +Before you decide to create a new process, you need to understand the memory implications. +To illustrate the consequences of each process, consider that an empty process doing basically +nothing has an extra memory footprint of about 1.4MB, as shown by the memory information +dump below.
+ ++adb shell dumpsys meminfo com.example.android.apis:empty + +** MEMINFO in pid 10172 [com.example.android.apis:empty] ** + Pss Pss Shared Private Shared Private Heap Heap Heap + Total Clean Dirty Dirty Clean Clean Size Alloc Free + ------ ------ ------ ------ ------ ------ ------ ------ ------ + Native Heap 0 0 0 0 0 0 1864 1800 63 + Dalvik Heap 764 0 5228 316 0 0 5584 5499 85 + Dalvik Other 619 0 3784 448 0 0 + Stack 28 0 8 28 0 0 + Other dev 4 0 12 0 0 4 + .so mmap 287 0 2840 212 972 0 + .apk mmap 54 0 0 0 136 0 + .dex mmap 250 148 0 0 3704 148 + Other mmap 8 0 8 8 20 0 + Unknown 403 0 600 380 0 0 + TOTAL 2417 148 12480 1392 4832 152 7448 7299 148 ++ +
Note: More information about how to read this output is provided +in Investigating +Your RAM Usage. The key data here is the Private Dirty and Private +Clean memory, which shows that this process is using almost 1.4MB of non-pageable RAM +(distributed across the Dalvik heap, native allocations, book-keeping, and library-loading), +and another 150K of RAM for code that has been mapped in to execute.
+ +This memory footprint for an empty process is fairly significant and it can quickly +grow as you start doing work in that process. For +example, here is the memory use of a process that is created only to show an activity with some +text in it:
+ ++** MEMINFO in pid 10226 [com.example.android.helloactivity] ** + Pss Pss Shared Private Shared Private Heap Heap Heap + Total Clean Dirty Dirty Clean Clean Size Alloc Free + ------ ------ ------ ------ ------ ------ ------ ------ ------ + Native Heap 0 0 0 0 0 0 3000 2951 48 + Dalvik Heap 1074 0 4928 776 0 0 5744 5658 86 + Dalvik Other 802 0 3612 664 0 0 + Stack 28 0 8 28 0 0 + Ashmem 6 0 16 0 0 0 + Other dev 108 0 24 104 0 4 + .so mmap 2166 0 2824 1828 3756 0 + .apk mmap 48 0 0 0 632 0 + .ttf mmap 3 0 0 0 24 0 + .dex mmap 292 4 0 0 5672 4 + Other mmap 10 0 8 8 68 0 + Unknown 632 0 412 624 0 0 + TOTAL 5169 4 11832 4032 10152 8 8744 8609 134 ++ +
The process has now almost tripled in size, to 4MB, simply by showing some text in the UI. This +leads to an important conclusion: If you are going to split your app into multiple processes, only +one process should be responsible for UI. Other processes should avoid any UI, as this will quickly +increase the RAM required by the process (especially once you start loading bitmap assets and other +resources). It may then be hard or impossible to reduce the memory usage once the UI is drawn.
+ +Additionally, when running more than one process, it's more important than ever that you keep your +code as lean as possible, because any unnecessary RAM overhead for common implementations are now +replicated in each process. For example, if you are using enums (though you should not use enums), all of +the RAM needed to create and initialize those constants is duplicated in each process, and any +abstractions you have with adapters and temporaries or other overhead will likewise be replicated.
+ +Another concern with multiple processes is the dependencies that exist between them. For example, +if your app has a content provider that you have running in the default process which also hosts +your UI, then code in a background process that uses that content provider will also require that +your UI process remain in RAM. If your goal is to have a background process that can run +independently of a heavy-weight UI process, it can't have dependencies on content providers or +services that execute in the UI process.
+ + + + + + + + + + + diff --git a/docs/html/training/articles/perf-anr.jd b/docs/html/training/articles/perf-anr.jd index d3b2318d56f07..87cfc1c985bda 100644 --- a/docs/html/training/articles/perf-anr.jd +++ b/docs/html/training/articles/perf-anr.jd @@ -8,7 +8,7 @@ page.article=true