Merge "Revert "[Unfold animation] Do not show dark vignette when folding"" into tm-qpr-dev

This commit is contained in:
Dave Mankoff
2023-01-18 17:21:58 +00:00
committed by Android (Google) Code Review
2 changed files with 6 additions and 40 deletions

View File

@@ -534,13 +534,6 @@ object Flags {
val OUTPUT_SWITCHER_SHOW_API_ENABLED =
unreleasedFlag(2503, "output_switcher_show_api_enabled", teamfood = true)
// 2600 - unfold transitions
// TODO(b/265764985): Tracking Bug
@Keep
@JvmField
val ENABLE_DARK_VIGNETTE_WHEN_FOLDING =
unreleasedFlag(2600, "enable_dark_vignette_when_folding")
// TODO(b259590361): Tracking bug
val EXPERIMENTAL_FLAG = unreleasedFlag(2, "exp_flag_release")

View File

@@ -36,8 +36,6 @@ import android.view.SurfaceSession
import android.view.WindowManager
import android.view.WindowlessWindowManager
import com.android.systemui.dagger.qualifiers.Main
import com.android.systemui.flags.FeatureFlags
import com.android.systemui.flags.Flags
import com.android.systemui.statusbar.LightRevealEffect
import com.android.systemui.statusbar.LightRevealScrim
import com.android.systemui.statusbar.LinearLightRevealEffect
@@ -59,7 +57,6 @@ class UnfoldLightRevealOverlayAnimation
@Inject
constructor(
private val context: Context,
private val featureFlags: FeatureFlags,
private val deviceStateManager: DeviceStateManager,
private val contentResolver: ContentResolver,
private val displayManager: DisplayManager,
@@ -84,7 +81,6 @@ constructor(
private var scrimView: LightRevealScrim? = null
private var isFolded: Boolean = false
private var isUnfoldHandled: Boolean = true
private var overlayAddReason: AddOverlayReason? = null
private var currentRotation: Int = context.display!!.rotation
@@ -162,8 +158,6 @@ constructor(
ensureInBackground()
ensureOverlayRemoved()
overlayAddReason = reason
val newRoot = SurfaceControlViewHost(context, context.display!!, wwm)
val params = getLayoutParams()
val newView =
@@ -176,7 +170,11 @@ constructor(
.apply {
revealEffect = createLightRevealEffect()
isScrimOpaqueChangedListener = Consumer {}
revealAmount = calculateRevealAmount()
revealAmount =
when (reason) {
FOLD -> TRANSPARENT
UNFOLD -> BLACK
}
}
newRoot.setView(newView, params)
@@ -209,31 +207,6 @@ constructor(
root = newRoot
}
private fun calculateRevealAmount(animationProgress: Float? = null): Float {
val overlayAddReason = overlayAddReason ?: UNFOLD
if (animationProgress == null) {
// Animation progress is unknown, calculate the initial value based on the overlay
// add reason
return when (overlayAddReason) {
FOLD -> TRANSPARENT
UNFOLD -> BLACK
}
}
val showVignetteWhenFolding =
featureFlags.isEnabled(Flags.ENABLE_DARK_VIGNETTE_WHEN_FOLDING)
return if (!showVignetteWhenFolding && overlayAddReason == FOLD) {
// Do not darken the content when SHOW_VIGNETTE_WHEN_FOLDING flag is off
// and we are folding the device. We still add the overlay to block touches
// while the animation is running but the overlay is transparent.
TRANSPARENT
} else {
animationProgress
}
}
private fun getLayoutParams(): WindowManager.LayoutParams {
val params: WindowManager.LayoutParams = WindowManager.LayoutParams()
@@ -286,7 +259,7 @@ constructor(
private inner class TransitionListener : TransitionProgressListener {
override fun onTransitionProgress(progress: Float) {
executeInBackground { scrimView?.revealAmount = calculateRevealAmount(progress) }
executeInBackground { scrimView?.revealAmount = progress }
}
override fun onTransitionFinished() {