unhide renderscript

Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680

api update

Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
This commit is contained in:
Jason Sams
2011-01-04 18:59:12 -08:00
parent c91d8c3ea5
commit a23d4e792c
33 changed files with 5642 additions and 38 deletions

View File

@@ -27,7 +27,19 @@ import android.util.Log;
import android.util.TypedValue;
/**
* @hide
* Memory allocation class for renderscript. An allocation combines a Type with
* memory to provide storage for user data and objects.
*
* Allocations may exist in one or more memory spaces. Currently those are
* Script: accessable by RS scripts.
* Graphics Texture: accessable as a graphics texture.
* Graphics Vertex: accessable as graphical vertex data.
* Graphics Constants: Accessable as constants in user shaders
*
* By default java side updates are always applied to the script accessable
* memory. If this is not present they are then applied to the various HW
* memory types. A syncAll call is necessary after the script data is update to
* keep the other memory spaces in sync.
*
**/
public class Allocation extends BaseObj {