unhide renderscript
Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680 api update Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
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@@ -27,7 +27,19 @@ import android.util.Log;
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import android.util.TypedValue;
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/**
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* @hide
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* Memory allocation class for renderscript. An allocation combines a Type with
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* memory to provide storage for user data and objects.
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*
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* Allocations may exist in one or more memory spaces. Currently those are
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* Script: accessable by RS scripts.
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* Graphics Texture: accessable as a graphics texture.
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* Graphics Vertex: accessable as graphical vertex data.
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* Graphics Constants: Accessable as constants in user shaders
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*
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* By default java side updates are always applied to the script accessable
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* memory. If this is not present they are then applied to the various HW
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* memory types. A syncAll call is necessary after the script data is update to
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* keep the other memory spaces in sync.
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*
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**/
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public class Allocation extends BaseObj {
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