diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index 3e4e9653518c6..84826b7a3bff3 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -284,6 +284,14 @@ bool RenderThread::threadLoop() { mPendingRegistrationFrameCallbacks.clear(); requestVsync(); } + + if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { + // TODO: Clean this up. This is working around an issue where a combination + // of bad timing and slow drawing can result in dropping a stale vsync + // on the floor (correct!) but fails to schedule to listen for the + // next vsync (oops), so none of the callbacks are run. + requestVsync(); + } } return false;