Merge "Fix shade not having a background when opened on an expanded bubble" into sc-dev
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@@ -642,7 +642,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
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return;
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}
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if (mState == ScrimState.UNLOCKED) {
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if (mState == ScrimState.UNLOCKED || mState == ScrimState.BUBBLE_EXPANDED) {
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// Darken scrim as you pull down the shade when unlocked, unless the shade is expanding
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// because we're doing the screen off animation.
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if (!mUnlockedScreenOffAnimationController.isScreenOffAnimationPlaying()) {
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@@ -657,12 +657,6 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
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}
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mInFrontAlpha = 0;
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}
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} else if (mState == ScrimState.BUBBLE_EXPANDED) {
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// Darken scrim as you pull down the shade when unlocked
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float behindFraction = getInterpolatedFraction();
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behindFraction = (float) Math.pow(behindFraction, 0.8f);
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mBehindAlpha = behindFraction * mDefaultScrimAlpha;
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mInFrontAlpha = 0;
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} else if (mState == ScrimState.KEYGUARD || mState == ScrimState.SHADE_LOCKED
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|| mState == ScrimState.PULSING) {
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Pair<Integer, Float> result = calculateBackStateForState(mState);
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