Fix listeners not getting called when AVD falls back on UI thread am: 853b23d1fa
am: 79846f859c
Change-Id: I8f8a70a35f9b6ea75ae627af8235a0fe65802551
This commit is contained in:
@@ -244,10 +244,7 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
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// to UI thread animation for AVD.
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if (!mAnimatorSet.isRunning() &&
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((VectorDrawableAnimatorRT) mAnimatorSet).mPendingAnimationActions.size() > 0) {
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VectorDrawableAnimatorRT oldAnim = (VectorDrawableAnimatorRT) mAnimatorSet;
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mAnimatorSet = new VectorDrawableAnimatorUI(this);
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mAnimatorSet.init(mAnimatorSetFromXml);
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oldAnim.transferPendingActions(mAnimatorSet);
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fallbackOntoUI();
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}
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}
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mAnimatorSet.onDraw(canvas);
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@@ -490,10 +487,22 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
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throw new UnsupportedOperationException("Cannot force Animated Vector Drawable to" +
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" run on UI thread when the animation has started on RenderThread.");
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}
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fallbackOntoUI();
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}
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}
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private void fallbackOntoUI() {
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if (mAnimatorSet instanceof VectorDrawableAnimatorRT) {
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VectorDrawableAnimatorRT oldAnim = (VectorDrawableAnimatorRT) mAnimatorSet;
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mAnimatorSet = new VectorDrawableAnimatorUI(this);
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if (mAnimatorSetFromXml != null) {
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mAnimatorSet.init(mAnimatorSetFromXml);
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}
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// Transfer the listener from RT animator to UI animator
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if (oldAnim.mListener != null) {
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mAnimatorSet.setListener(oldAnim.mListener);
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}
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oldAnim.transferPendingActions(mAnimatorSet);
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}
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}
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