Merge "[Bouncer] Reset y translation and alpha" into tm-dev

This commit is contained in:
Aaron Liu
2022-04-25 15:39:27 +00:00
committed by Android (Google) Code Review

View File

@@ -181,10 +181,12 @@ public class AppearAnimationUtils implements AppearAnimationCreator<View> {
public void createAnimation(final View view, long delay, long duration, float translationY, public void createAnimation(final View view, long delay, long duration, float translationY,
boolean appearing, Interpolator interpolator, final Runnable endRunnable) { boolean appearing, Interpolator interpolator, final Runnable endRunnable) {
if (view != null) { if (view != null) {
view.setAlpha(appearing ? 0f : 1.0f); float targetAlpha = appearing ? 1f : 0f;
view.setTranslationY(appearing ? translationY : 0); float targetTranslationY = appearing ? 0 : translationY;
view.setAlpha(1.0f - targetAlpha);
view.setTranslationY(translationY - targetTranslationY);
Animator alphaAnim; Animator alphaAnim;
float targetAlpha = appearing ? 1f : 0f;
if (view.isHardwareAccelerated()) { if (view.isHardwareAccelerated()) {
RenderNodeAnimator alphaAnimRt = new RenderNodeAnimator(RenderNodeAnimator.ALPHA, RenderNodeAnimator alphaAnimRt = new RenderNodeAnimator(RenderNodeAnimator.ALPHA,
targetAlpha); targetAlpha);
@@ -205,14 +207,21 @@ public class AppearAnimationUtils implements AppearAnimationCreator<View> {
} }
}); });
} }
if (endRunnable != null) { alphaAnim.addListener(new AnimatorListenerAdapter() {
alphaAnim.addListener(new AnimatorListenerAdapter() { @Override
@Override public void onAnimationCancel(Animator animation) {
public void onAnimationEnd(Animator animation) { // If Animation is canceled, we want to ensure UI is reset.
view.setAlpha(targetAlpha);
view.setTranslationY(targetTranslationY);
}
@Override
public void onAnimationEnd(Animator animation) {
if (endRunnable != null) {
endRunnable.run(); endRunnable.run();
} }
}); }
} });
alphaAnim.start(); alphaAnim.start();
startTranslationYAnimation(view, delay, duration, appearing ? 0 : translationY, startTranslationYAnimation(view, delay, duration, appearing ? 0 : translationY,
interpolator); interpolator);