diff --git a/docs/html/guide/developing/device.jd b/docs/html/guide/developing/device.jd index 5443529d51d24..cfb9a36bcd600 100644 --- a/docs/html/guide/developing/device.jd +++ b/docs/html/guide/developing/device.jd @@ -41,7 +41,8 @@ Dev Phone, see the Android MarketNote: When developing on a device, keep in mind that you should still use the Android emulator to test your application +href="{@docRoot}guide/developing/devices/emulator.html">Android emulator to test your +application on configurations that are not equivalent to those of your real device. Although the emulator does not allow you to test every device feature (such as the accelerometer), it does allow you to verify that your application functions properly on different versions of the Android @@ -56,14 +57,22 @@ would on the emulator. Before you can start, there are just a few things to do:<
  1. Declare your application as "debuggable" in your Android Manifest.

    In Eclipse, you can do this from the Application tab when viewing the Manifest - (on the right side, set Debuggable to true). Otherwise, in the AndroidManifest.xml - file, add android:debuggable="true" to the <application> element.

    + (on the right side, set Debuggable to true). Otherwise, in the +AndroidManifest.xml + file, add android:debuggable="true" to the <application> +element.

    +
  2. +
  3. Set up your device to allow installation of non-Market applications.

    On +the device, go to Settings > Applications and enable + +Unknown sources.

    +
  4. Turn on "USB Debugging" on your device. -

    On the device, go to the home screen, press MENU, select Applications > Development, - then enable USB debugging.

    +

    On the device, go to Settings > Applications > Development + and enable USB debugging.

  5. -
  6. Setup your system to detect your device. +
  7. Set up your system to detect your device.