Merge changes from topic "UpstreamAngleSwitch"

* changes:
  Add 2 ANGLE deferlist settings
  Can switch to legacy GLES driver when ANGLE is system driver
This commit is contained in:
Ian Elliott
2022-10-28 03:55:27 +00:00
committed by Gerrit Code Review
6 changed files with 186 additions and 56 deletions

View File

@@ -107,20 +107,42 @@ public class GraphicsEnvironment {
private static final int UPDATABLE_DRIVER_GLOBAL_OPT_IN_PRERELEASE_DRIVER = 2;
private static final int UPDATABLE_DRIVER_GLOBAL_OPT_IN_OFF = 3;
// System properties related to ANGLE and legacy GLES graphics drivers.
private static final String PROPERTY_EGL_SYSTEM_DRIVER = "ro.hardware.egl";
// TODO (b/224558229): Properly add this to the list of system properties for a device:
private static final String PROPERTY_EGL_LEGACY_DRIVER = "ro.hardware.egl_legacy";
// Values for ANGLE_GL_DRIVER_ALL_ANGLE
private static final int ANGLE_GL_DRIVER_ALL_ANGLE_ON = 1;
private static final int ANGLE_GL_DRIVER_ALL_ANGLE_OFF = 0;
private static final int ANGLE_GL_DRIVER_ALL_LEGACY = -1;
// Values for ANGLE_GL_DRIVER_SELECTION_VALUES
private static final String ANGLE_GL_DRIVER_CHOICE_DEFAULT = "default";
private static final String ANGLE_GL_DRIVER_CHOICE_ANGLE = "angle";
private static final String ANGLE_GL_DRIVER_CHOICE_LEGACY = "legacy";
// The following value is a deprecated choice for "legacy"
private static final String ANGLE_GL_DRIVER_CHOICE_NATIVE = "native";
// Values returned by getDriverForPackage() and getDefaultDriverToUse() (avoid returning
// strings for performance reasons)
private static final int ANGLE_GL_DRIVER_TO_USE_LEGACY = 0;
private static final int ANGLE_GL_DRIVER_TO_USE_ANGLE = 1;
private ClassLoader mClassLoader;
private String mLibrarySearchPaths;
private String mLibraryPermittedPaths;
private GameManager mGameManager;
private boolean mAngleIsSystemDriver = false;
private boolean mNoLegacyDriver = false;
// When ANGLE is the system driver, this is the name of the legacy driver.
//
// IMPORTANT: When ANGLE is the system driver, and if there is a fallback "legacy" GLES driver
// (e.g. from the GPU provider), the name of that driver must be set here, unles and until
// PROPERTY_EGL_LEGACY_DRIVER has been properly plumbed and this becomes broadly available.
private String mEglLegacyDriver = "";
private int mAngleOptInIndex = -1;
/**
@@ -138,6 +160,23 @@ public class GraphicsEnvironment {
setupGpuLayers(context, coreSettings, pm, packageName, appInfoWithMetaData);
Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
// Determine if ANGLE is the system driver, as this will determine other logic
final String eglSystemDriver = SystemProperties.get(PROPERTY_EGL_SYSTEM_DRIVER);
Log.v(TAG, "GLES system driver is '" + eglSystemDriver + "'");
mAngleIsSystemDriver = eglSystemDriver.equals(ANGLE_DRIVER_NAME);
if (mAngleIsSystemDriver) {
// Lookup the legacy driver, to send down to the EGL loader
final String eglLegacyDriver = SystemProperties.get(PROPERTY_EGL_LEGACY_DRIVER);
if (eglLegacyDriver.isEmpty()) {
mNoLegacyDriver = true;
mEglLegacyDriver = eglSystemDriver;
}
} else {
mEglLegacyDriver = eglSystemDriver;
}
Log.v(TAG, "Legacy GLES driver is '" + mEglLegacyDriver + "'");
// Setup ANGLE and pass down ANGLE details to the C++ code
Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "setupAngle");
boolean useAngle = false;
if (setupAngle(context, coreSettings, pm, packageName)) {
@@ -145,6 +184,9 @@ public class GraphicsEnvironment {
useAngle = true;
setGpuStats(ANGLE_DRIVER_NAME, ANGLE_DRIVER_VERSION_NAME, ANGLE_DRIVER_VERSION_CODE,
0, packageName, getVulkanVersion(pm));
} else if (mNoLegacyDriver) {
Log.e(TAG, "Unexpected problem with the ANGLE for use with: '" + packageName + "'");
useAngle = true;
}
}
Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
@@ -188,28 +230,15 @@ public class GraphicsEnvironment {
/**
* Query to determine if ANGLE should be used
*/
private boolean shouldUseAngle(Context context, Bundle coreSettings,
String packageName) {
private boolean shouldUseAngle(Context context, Bundle coreSettings, String packageName) {
if (TextUtils.isEmpty(packageName)) {
Log.v(TAG, "No package name specified, ANGLE should not be used");
return false;
Log.v(TAG, "No package name specified; use the system driver");
return mAngleIsSystemDriver ? true : false;
}
final String devOptIn = getDriverForPackage(context, coreSettings, packageName);
Log.v(TAG, "ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + devOptIn + "'");
// We only want to use ANGLE if the developer has explicitly chosen something other than
// default driver.
final boolean forceAngle = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE);
final boolean forceNative = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE);
if (forceAngle || forceNative) {
Log.v(TAG, "ANGLE developer option for " + packageName + ": " + devOptIn);
}
final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
return !forceNative && (forceAngle || gameModeEnabledAngle);
final int driverToUse = getDriverForPackage(context, coreSettings, packageName);
boolean yesOrNo = driverToUse == ANGLE_GL_DRIVER_TO_USE_ANGLE;
return yesOrNo;
}
private int getVulkanVersion(PackageManager pm) {
@@ -417,34 +446,69 @@ public class GraphicsEnvironment {
return ai;
}
private String getDriverForPackage(Context context, Bundle bundle, String packageName) {
/**
* Return the appropriate "default" driver, unless overridden by isAngleEnabledByGameMode().
*/
private int getDefaultDriverToUse(Context context, String packageName) {
if (mAngleIsSystemDriver || isAngleEnabledByGameMode(context, packageName)) {
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
} else {
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
}
}
/*
* Determine which GLES "driver" should be used for the package, taking into account the
* following factors (in priority order):
*
* 1) The semi-global switch (i.e. Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE; which is set by
* the "angle_gl_driver_all_angle" setting; which forces a driver for all processes that
* start after the Java run time is up), if it forces a choice; otherwise ...
* 2) The per-application switch (i.e. Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS and
* Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES; which corresponds to the
* “angle_gl_driver_selection_pkgs” and “angle_gl_driver_selection_values” settings); if it
* forces a choice; otherwise ...
* 3) Use ANGLE if isAngleEnabledByGameMode() returns true; otherwise ...
* 4) The global switch (i.e. use the system driver, whether ANGLE or legacy;
* a.k.a. mAngleIsSystemDriver, which is set by the device’s “ro.hardware.egl” property)
*
* Factors 1 and 2 are decided by this method. Factors 3 and 4 are decided by
* getDefaultDriverToUse().
*/
private int getDriverForPackage(Context context, Bundle bundle, String packageName) {
// Check the semi-global switch (i.e. once system has booted enough) for whether ANGLE
// should be forced on or off for "all appplications"
final int allUseAngle;
if (bundle != null) {
allUseAngle =
bundle.getInt(Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE);
allUseAngle = bundle.getInt(Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE);
} else {
ContentResolver contentResolver = context.getContentResolver();
allUseAngle = Settings.Global.getInt(contentResolver,
Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE,
ANGLE_GL_DRIVER_ALL_ANGLE_OFF);
Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE, ANGLE_GL_DRIVER_ALL_ANGLE_OFF);
}
if (allUseAngle == ANGLE_GL_DRIVER_ALL_ANGLE_ON) {
Log.v(TAG, "Turn on ANGLE for all applications.");
return ANGLE_GL_DRIVER_CHOICE_ANGLE;
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
}
if (allUseAngle == ANGLE_GL_DRIVER_ALL_LEGACY) {
Log.v(TAG, "Disable ANGLE for all applications.");
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
}
// Make sure we have a good package name
if (TextUtils.isEmpty(packageName)) {
return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
return getDefaultDriverToUse(context, packageName);
}
// Get the per-application settings lists
final ContentResolver contentResolver = context.getContentResolver();
final List<String> optInPackages =
getGlobalSettingsString(contentResolver, bundle,
Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS);
final List<String> optInValues =
getGlobalSettingsString(contentResolver, bundle,
Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES);
final List<String> optInPackages = getGlobalSettingsString(
contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS);
final List<String> optInValues = getGlobalSettingsString(
contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES);
Log.v(TAG, "Currently set values for:");
Log.v(TAG, " angle_gl_driver_selection_pkgs = " + optInPackages);
Log.v(TAG, " angle_gl_driver_selection_values =" + optInValues);
// Make sure we have good settings to use
if (optInPackages.size() != optInValues.size()) {
@@ -454,17 +518,40 @@ public class GraphicsEnvironment {
+ optInPackages.size() + ", "
+ "number of values: "
+ optInValues.size());
return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
return getDefaultDriverToUse(context, packageName);
}
// See if this application is listed in the per-application settings lists
final int pkgIndex = getPackageIndex(packageName, optInPackages);
if (pkgIndex < 0) {
return ANGLE_GL_DRIVER_CHOICE_DEFAULT;
// The application is NOT listed in the per-application settings lists; and so use the
// system driver (i.e. either ANGLE or the Legacy driver)
Log.v(TAG, "getDriverForPackage(): No per-application setting");
return getDefaultDriverToUse(context, packageName);
}
mAngleOptInIndex = pkgIndex;
return optInValues.get(pkgIndex);
Log.v(TAG,
"getDriverForPackage(): using per-application switch: "
+ optInValues.get(pkgIndex));
// The application IS listed in the per-application settings lists; and so use the
// setting--choosing the current system driver if the setting is "default" (i.e. either
// ANGLE or the Legacy driver)
String rtnValue = optInValues.get(pkgIndex);
Log.v(TAG,
"ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + rtnValue + "'");
if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE)) {
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
} else if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE)
|| rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_LEGACY)) {
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
} else {
// The user either chose default or an invalid value; go with the default driver or what
// the game dashboard indicates
return getDefaultDriverToUse(context, packageName);
}
}
/**
@@ -514,7 +601,13 @@ public class GraphicsEnvironment {
}
/**
* Pass ANGLE details down to trigger enable logic
* Determine whether ANGLE should be used, set it up if so, and pass ANGLE details down to
* the C++ GraphicsEnv class.
*
* If ANGLE will be used, GraphicsEnv::setAngleInfo() will be called to enable ANGLE to be
* properly used. Otherwise, GraphicsEnv::setLegacyDriverInfo() will be called to
* enable the legacy GLES driver (e.g. when ANGLE is the system driver) to be identified and
* used.
*
* @param context
* @param bundle
@@ -527,6 +620,7 @@ public class GraphicsEnvironment {
String packageName) {
if (!shouldUseAngle(context, bundle, packageName)) {
setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
return false;
}
@@ -541,6 +635,7 @@ public class GraphicsEnvironment {
angleInfo = pm.getApplicationInfo(anglePkgName, 0);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "ANGLE debug package '" + anglePkgName + "' not installed");
setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
return false;
}
}
@@ -550,16 +645,18 @@ public class GraphicsEnvironment {
anglePkgName = getAnglePackageName(pm);
if (TextUtils.isEmpty(anglePkgName)) {
Log.w(TAG, "Failed to find ANGLE package.");
setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
return false;
}
Log.i(TAG, "ANGLE package enabled: " + anglePkgName);
Log.v(TAG, "ANGLE package enabled: " + anglePkgName);
try {
// Production ANGLE libraries must be pre-installed as a system app
angleInfo = pm.getApplicationInfo(anglePkgName,
PackageManager.MATCH_SYSTEM_ONLY);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "ANGLE package '" + anglePkgName + "' not installed");
setLegacyDriverInfo(packageName, mAngleIsSystemDriver, mEglLegacyDriver);
return false;
}
}
@@ -573,21 +670,15 @@ public class GraphicsEnvironment {
+ "!/lib/"
+ abi;
if (DEBUG) Log.v(TAG, "ANGLE package libs: " + paths);
// We need to call setAngleInfo() with the package name and the developer option value
//(native/angle/other). Then later when we are actually trying to load a driver,
//GraphicsEnv::getShouldUseAngle() has seen the package name before and can confidently
//answer yes/no based on the previously set developer option value.
final String devOptIn;
final String[] features = getAngleEglFeatures(context, bundle);
final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
if (gameModeEnabledAngle) {
devOptIn = ANGLE_GL_DRIVER_CHOICE_ANGLE;
} else {
devOptIn = getDriverForPackage(context, bundle, packageName);
if (DEBUG) {
Log.v(TAG, "ANGLE package libs: " + paths);
}
setAngleInfo(paths, packageName, devOptIn, features);
// If we make it to here, ANGLE will be used. Call setAngleInfo() with the package name,
// and features to use.
final String[] features = getAngleEglFeatures(context, bundle);
setAngleInfo(
paths, packageName, mAngleIsSystemDriver, ANGLE_GL_DRIVER_CHOICE_ANGLE, features);
return true;
}
@@ -876,8 +967,10 @@ public class GraphicsEnvironment {
private static native void setDriverPathAndSphalLibraries(String path, String sphalLibraries);
private static native void setGpuStats(String driverPackageName, String driverVersionName,
long driverVersionCode, long driverBuildTime, String appPackageName, int vulkanVersion);
private static native void setAngleInfo(String path, String appPackage, String devOptIn,
String[] features);
private static native void setAngleInfo(String path, String appPackage,
boolean angleIsSystemDriver, String devOptIn, String[] features);
private static native void setLegacyDriverInfo(
String appPackage, boolean angleIsSystemDriver, String legacyDriverName);
private static native boolean getShouldUseAngle(String packageName);
private static native boolean setInjectLayersPrSetDumpable();

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@@ -14409,6 +14409,18 @@ public final class Settings {
@Readable
public static final String ANGLE_EGL_FEATURES = "angle_egl_features";
/**
* Comma-separated list of package names that ANGLE may have issues with
* @hide
*/
public static final String ANGLE_DEFERLIST = "angle_deferlist";
/**
* Integer mode of the logic for applying `angle_deferlist`
* @hide
*/
public static final String ANGLE_DEFERLIST_MODE = "angle_deferlist_mode";
/**
* Show the "ANGLE In Use" dialog box to the user when ANGLE is the OpenGL driver.
* The value is a boolean (1 or 0).

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@@ -50,7 +50,7 @@ void setGpuStats_native(JNIEnv* env, jobject clazz, jstring driverPackageName,
}
void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jstring appName,
jstring devOptIn, jobjectArray featuresObj) {
jboolean angleIsSystemDriver, jstring devOptIn, jobjectArray featuresObj) {
ScopedUtfChars pathChars(env, path);
ScopedUtfChars appNameChars(env, appName);
ScopedUtfChars devOptInChars(env, devOptIn);
@@ -74,7 +74,18 @@ void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jstring appNa
}
android::GraphicsEnv::getInstance().setAngleInfo(pathChars.c_str(), appNameChars.c_str(),
devOptInChars.c_str(), features);
angleIsSystemDriver, devOptInChars.c_str(),
features);
}
void setLegacyDriverInfo_native(JNIEnv* env, jobject clazz, jstring appName,
jboolean angleIsSystemDriver, jstring legacyDriverName) {
ScopedUtfChars appNameChars(env, appName);
ScopedUtfChars legacyDriverNameChars(env, legacyDriverName);
android::GraphicsEnv::getInstance().setLegacyDriverInfo(appNameChars.c_str(),
angleIsSystemDriver,
legacyDriverNameChars.c_str());
}
bool shouldUseAngle_native(JNIEnv* env, jobject clazz, jstring appName) {
@@ -120,8 +131,10 @@ const JNINativeMethod g_methods[] = {
{"setInjectLayersPrSetDumpable", "()Z",
reinterpret_cast<void*>(setInjectLayersPrSetDumpable_native)},
{"setAngleInfo",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V",
"(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;[Ljava/lang/String;)V",
reinterpret_cast<void*>(setAngleInfo_native)},
{"setLegacyDriverInfo", "(Ljava/lang/String;ZLjava/lang/String;)V",
reinterpret_cast<void*>(setLegacyDriverInfo_native)},
{"getShouldUseAngle", "(Ljava/lang/String;)Z",
reinterpret_cast<void*>(shouldUseAngle_native)},
{"setLayerPaths", "(Ljava/lang/ClassLoader;Ljava/lang/String;)V",

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@@ -468,6 +468,10 @@ message GlobalSettingsProto {
optional SettingProto updatable_driver_prerelease_opt_in_apps = 18;
optional SettingProto angle_egl_features = 19;
// ANGLE - List of Apps that ANGLE may have issues with
optional SettingProto angle_deferlist = 20;
// ANGLE - Integer mode of the logic for applying `angle_deferlist`
optional SettingProto angle_deferlist_mode = 21;
}
optional Gpu gpu = 59;

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@@ -770,6 +770,12 @@ class SettingsProtoDumpUtil {
dumpSetting(s, p,
Settings.Global.ANGLE_EGL_FEATURES,
GlobalSettingsProto.Gpu.ANGLE_EGL_FEATURES);
dumpSetting(s, p,
Settings.Global.ANGLE_DEFERLIST,
GlobalSettingsProto.Gpu.ANGLE_DEFERLIST);
dumpSetting(s, p,
Settings.Global.ANGLE_DEFERLIST_MODE,
GlobalSettingsProto.Gpu.ANGLE_DEFERLIST_MODE);
dumpSetting(s, p,
Settings.Global.SHOW_ANGLE_IN_USE_DIALOG_BOX,
GlobalSettingsProto.Gpu.SHOW_ANGLE_IN_USE_DIALOG);

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@@ -512,6 +512,8 @@ public class SettingsBackupTest {
Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS,
Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES,
Settings.Global.ANGLE_EGL_FEATURES,
Settings.Global.ANGLE_DEFERLIST,
Settings.Global.ANGLE_DEFERLIST_MODE,
Settings.Global.UPDATABLE_DRIVER_ALL_APPS,
Settings.Global.UPDATABLE_DRIVER_PRODUCTION_OPT_IN_APPS,
Settings.Global.UPDATABLE_DRIVER_PRERELEASE_OPT_IN_APPS,